gothfox
Liturgist
That's around 15 hours of solid content.
Sounds good, thanks. I'd probably purchase it (on sale, but still) if the devs owned up to this whole situation, and apologized. :shrug:
That's around 15 hours of solid content.
What a surpriseAfaik they streched themselves too thin, mismanaged it and ran out of money. DLC while the game was still in EA was a sign, but not gonna lie, i got hyped, up to the Maelstrom it really scratched that Fallout itch
The prologue is act 1, at least in my mind.Everyone else is saying it goes downhill after act 1, I say it goes down hill after the prologue.
I am done with trash digging in games, period. Sorry we had to lose this one.
When a game does that, it's telling you to absolutely check every single container...
I do, but that could be excused away as a peculiarity I happen to partake in.When a game does that, it's telling you to absolutely check every single container...
You mean you're not doing that with all games anyway?
Next thing you'll write that you're not trying to collect every single object that isn't glued down to sell in a vendor later or you're not killing every potentially hostile creature that gives at least 1XP even when the level threshold is 283948293 XP.
When the game does something like what I mentioned, it's the game explicitly telling the player they must now search every flowerpot, broken toilet, and stack of papers lest they miss an important item.
I think you underestimate how much trash there is to sort through in this game.When the game does something like what I mentioned, it's the game explicitly telling the player they must now search every flowerpot, broken toilet, and stack of papers lest they miss an important item.
Dunno, i do not see anything wrong with the game expecting players to thoroughly explore and search the environments. I am not fan of the randomly generated aspect you mentioned (i prefer the same containers to always have the same objects) but having lots of containers with stuff to pick up (or ignore) is certainly not a negative IMO.
I think you underestimate how much trash there is to sort through in this game.
did you look at my screenshot above?I think you underestimate how much trash there is to sort through in this game.
Maybe, how does it compare to something like Morrowind or even New Vegas (though i think Morrowind has more "trash" there but at the same time you can find some very powerful stuff at seemingly arbitrary places)?
I think you underestimate how much trash there is to sort through in this game.
\how does it compare to something like Morrowind or even New Vegas
It's there, it has stuff in it, and it's not marked ownedI think you underestimate how much trash there is to sort through in this game.
Since the game is so so easy, Is this OCD wanting to get the best weapons, or do you have to search every trash to actually get critical paths / locations?
Nothing was more freeing than overcoming my OCD thanks to The Outer Worlds realizing that searching every container was utterly pointless as i`m already at an invincible power level even on the hardest difficult
did you look at my screenshot above?
as an example of how much retarded shit there is to loot if you thought I was exaggerating
spent too much time making random junk to fill the world
ENCASED - PATCH 3, HOTFIX 1: Gamepad tweaks, critical bug fixes and cosmetics
Game version: 1.3.1414.1540
The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.
In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.
Critical errors
Gamepads
- Fixed infinite start of the battle on the Desert Road location
- Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
- Fixed non-working scissor lift at Magellan Station - Residential Level
Locations
- Fixed an issue related to interacting with items on the belt when near interactive location objects
- The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
- Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
Sound
- Fixed incorrect lighting at the Stone Forest location
- Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
- Fixed patency at the Destroyed Concord Station location
Miscellaneous
- Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
- Vignettes with cars now have sound
- Vignettes with Ursula now have sound
- Vignettes with additional automotive content now have sound
Changed how companions auto-resurrect after battles in Story difficulty mode
- Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
- Fixed a situation where each tick of damage caused the companion to say an “injured” line
Fixed incorrect display of brass knuckles in a character's hand when switching weapons