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KickStarter Encased - isometric post-apocalyptic RPG under the dome

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,840
Location
Le Balkans
Afaik they streched themselves too thin, mismanaged it and ran out of money. DLC while the game was still in EA was a sign, but not gonna lie, i got hyped, up to the Maelstrom it really scratched that Fallout itch
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Afaik they streched themselves too thin, mismanaged it and ran out of money. DLC while the game was still in EA was a sign, but not gonna lie, i got hyped, up to the Maelstrom it really scratched that Fallout itch
What a surprise
Perhaps they shouldn't have reworked the awesome time-travel prologue they had in early access into the shit we have now
 

gothfox

Liturgist
Joined
Sep 1, 2006
Messages
214
Location
Saint-Petersburg
I'm finishing up Act 1 content, I think I have only a few side quests and locations left. Overall, it was okay, I guess. If they ever manage to actually flesh out Act 2 and release director's cut or whatever I'd buy it. Not holding my breath though.

What I liked:

- the setting was alright, at least it was an original take on a postapoc template;
- great soundtrack;
- overall I've enjoyed quests, vignette random encounters, and lore;
- 70s design, especially that comfy orange glow in the bunkers;
- jetpack felt nice to use;
- minor, but some slav shit being represented for once i.e. конфеты раковая шейка;

What I didn't like:

- too many memes and references they really hammer in (kawaii cat ears, seriously? a literal crazy karen complaining to HR? roadside picnic?)
- game needs some kind of global speed up. everything is too damn slow. moving around is slow, performing actions is slow, moving on the worldmap is dreadfully slow. it's like the game tries to waste my time on purpose, constantly;
- combat was boring, even with inspecting everything for resistances i felt that enemies were a bit too bullet-spongey;
- gear/weapon variety was lacking (no, upgrading is not the same);
- relics mostly felt not worth it because of their disadvantages;
- you need to larp hardcore as a container vacuum cleaner to upgrade shit because everything needs too many components;
- container content seems to be mostly random, worthless, and in general there are too many containers which drains all excitement from looting shit;

Thanks for reading my blog. I'd rate it 3/5 (excluding placeholder Act 2 and the whole early access scam thing).
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
very boring
feels like there should be a good game here but there just isn't

game expects you to spend 80% of the time playing it going through trashcans. You might suggest "well, just skip them!", yet if I didn't check a fucking broken toilet I'd have missed an important piece for rebuilding a relic. When a game does that, it's telling you to absolutely check every single container...
...and most of the containers seem to randomly generate their loot...
there only seems to be a handful of item "templates" and they just scale the item upwards sort of like diablo-style loot. You're just replacing your pistol with pistol+1.
none of the characters are really memorable, probably because there's so many so it's spreading the writing too thin
anomalies and relics(or w/e they're called, I already forgot and I just closed the game...) are really, really boring. Why are anomalies some dinky freeze puddle that does 10 damage? Anomalies should be an entire area dedicated to one anomaly. The relics should be game-changing in some way, not some dinky -5/+5 stats.
dialogue causes me to get vietnam flashbacks of playing pillars of eternity, stop describing every action the person takes

re: the setting
Honestly think it would have been much more interesting just exploring under the dome, doing various missions for CRONUS, etc., Not some post-apoc australian version of the dome. Feels like they decided to firmly shackle themselves to Fallout(+stalker stuff) and everything that implies instead of going their own way. Wish they decided to just lean into the sci-fi of the setting rather than make it fully post-apoc.
Everyone else is saying it goes downhill after act 1, I say it goes down hill after the prologue.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
as an example of how much retarded shit there is to loot if you thought I was exaggerating
R532FCs.png


screenshot reminded that I forgot to add the weird separation between weapon abilities/regular abilities on the hotbar. Why would I want my non-weapon abilities to be accessible via the keypad by default...?
luckily in my case it just maps to the side of my mouse, for most users though, lol
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
"Muh potential" was there only at the very start of the development, at best. After that there was total mismanagement and ahem, misdesign. Looking back, the game was already doomed once it saw EA. I mean, even if it had sold much better at the time. Too many cooks not counting the publisher, casualisation, VO introduction, endless feature creep... There's no way a truly good game could've come out of that hell.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I wouldn't call it potential, but I genuinely felt like I was going to have a pleasant experience at first. As if all the mechanics for a decent game were there, but the rest simply was not.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
When a game does that, it's telling you to absolutely check every single container...

You mean you're not doing that with all games anyway?

Next thing you'll write that you're not trying to collect every single object that isn't glued down to sell in a vendor later or you're not killing every potentially hostile creature that gives at least 1XP even when the level threshold is 283948293 XP.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
When a game does that, it's telling you to absolutely check every single container...

You mean you're not doing that with all games anyway?

Next thing you'll write that you're not trying to collect every single object that isn't glued down to sell in a vendor later or you're not killing every potentially hostile creature that gives at least 1XP even when the level threshold is 283948293 XP.
I do, but that could be excused away as a peculiarity I happen to partake in.
When the game does something like what I mentioned, it's the game explicitly telling the player they must now search every flowerpot, broken toilet, and stack of papers lest they miss an important item.
 

Bad Sector

Arcane
Patron
Joined
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Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
When the game does something like what I mentioned, it's the game explicitly telling the player they must now search every flowerpot, broken toilet, and stack of papers lest they miss an important item.

Dunno, i do not see anything wrong with the game expecting players to thoroughly explore and search the environments. I am not fan of the randomly generated aspect you mentioned (i prefer the same containers to always have the same objects) nor having pointless objects (though i haven't played this particular game to judge if that is the case here) but in general having lots of containers with stuff to pick up (or ignore) is certainly not a negative IMO.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
When the game does something like what I mentioned, it's the game explicitly telling the player they must now search every flowerpot, broken toilet, and stack of papers lest they miss an important item.

Dunno, i do not see anything wrong with the game expecting players to thoroughly explore and search the environments. I am not fan of the randomly generated aspect you mentioned (i prefer the same containers to always have the same objects) but having lots of containers with stuff to pick up (or ignore) is certainly not a negative IMO.
I think you underestimate how much trash there is to sort through in this game.
 

Bad Sector

Arcane
Patron
Joined
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Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
I think you underestimate how much trash there is to sort through in this game.

Maybe, how does it compare to something like Morrowind or even New Vegas (though i think Morrowind has more "trash" there but at the same time you can find some very powerful stuff at seemingly arbitrary places)?
 

koyota

Cipher
Patron
Joined
May 19, 2007
Messages
230
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I think you underestimate how much trash there is to sort through in this game.

Since the game is so so easy, Is this OCD wanting to get the best weapons, or do you have to search every trash to actually get critical paths / locations?


Nothing was more freeing than overcoming my OCD thanks to The Outer Worlds realizing that searching every container was utterly pointless as i`m already at an invincible power level even on the hardest difficult
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I think you underestimate how much trash there is to sort through in this game.

Since the game is so so easy, Is this OCD wanting to get the best weapons, or do you have to search every trash to actually get critical paths / locations?


Nothing was more freeing than overcoming my OCD thanks to The Outer Worlds realizing that searching every container was utterly pointless as i`m already at an invincible power level even on the hardest difficult
It's there, it has stuff in it, and it's not marked owned
I must loot it.

Don't ask what I plan on using the loot for, I don't know.
 

Bad Sector

Arcane
Patron
Joined
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Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
did you look at my screenshot above?

Yes, but i'm not sure i can tell much. As far as pure number of containers go i think a single floor in a New Vegas vault (or other interior with more than a couple of rooms) has more or less the same number of containers and often these containers have multiple items (not to mention all the stuff you can pick up from the world itself directly, like e.g. objects placed on shelves, racks, etc). Do containers in Encased have multiple items?

I wish there was a demo for this to try it myself :-P
 

Infinitron

I post news
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Staff Member
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Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/921800/view/3106925126795363424

ENCASED - PATCH 3, HOTFIX 1: Gamepad tweaks, critical bug fixes and cosmetics
Game version: 1.3.1414.1540

1a02136a896439f3cb85533d1606b8bca0900abf.png


The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.

In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.

Critical errors
  • Fixed infinite start of the battle on the Desert Road location
  • Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
  • Fixed non-working scissor lift at Magellan Station - Residential Level
Gamepads
  • Fixed an issue related to interacting with items on the belt when near interactive location objects
  • The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
  • Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
Locations
  • Fixed incorrect lighting at the Stone Forest location
  • Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
  • Fixed patency at the Destroyed Concord Station location
Sound
  • Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
  • Vignettes with cars now have sound
  • Vignettes with Ursula now have sound
  • Vignettes with additional automotive content now have sound
Miscellaneous
  • Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
  • Fixed a situation where each tick of damage caused the companion to say an “injured” line
Changed how companions auto-resurrect after battles in Story difficulty mode
Fixed incorrect display of brass knuckles in a character's hand when switching weapons
 

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