Sykar
Arcane
It is decent at best and that is if you are generous. Objectively it is closer to average. This game is probably the biggest disappointment of the year. It screams "wasted potential".
Game's pretty good first 10-20 hrs. Story, dialogues can be fun and they are quite original. Exploring is meaningful, quests / locations do have different approaches, builds can be different. What more do you want from an RPG, huh. I think you and others just hate too much.Quite a faggy review, to be honest. They must've fixed UI otherwise I've no idea what it's doing at "pros" (description doesn't even mention crafting though). And look at the "cons" > rating: very good, wut? "Decreased content in the 2nd half", lmao.
Are you for real? As far as I remember, you're Fallout fanboi central. Imagine now if there would be Hub with all its content but after the initial water chip quest, beyond Hub, you'd be left with just a few fetch-quests and then - credits? How does any of the aforementioned "pros" like build, approach to stuff etc matters if that's only relevant for 40-50% of the game and we're talking real % here, not how it "should've been", "could be there potentially" or anything. Gameplay hours (what a fascinating metric, which you've brought as well but bear with me for a second) are stack with the help of useless mechanics such as survival stuff/cooldowns for stealing/sneaking and the absolute schizo-approach to loot. The only reason that anyone can claim this is actually a good speciment is the overall dryness for this kind of games. Or severe case of retardation.What more do you want from an RPG, huh.
I'd feel really bad, yes. But the alegory presented is overbearing nearly as much as loot in Encased is over-the-board.Are you for real? As far as I remember, you're Fallout fanboi central. Imagine now if there would be Hub with all its content but after the initial water chip quest, beyond Hub, you'd be left with just a few fetch-quests and then - credits? How does any of the aforementioned "pros" like build, approach to stuff etc matters if that's only relevant for 40-50% of the game and we're talking real % here, not how it "should've been", "could be there potentially" or anything. Gameplay hours (what a fascinating metric, which you've brought as well but bear with me for a second) are stack with the help of useless mechanics such as survival stuff/cooldowns for stealing/sneaking and the absolute schizo-approach to loot. The only reason that anyone can claim this is actually a good speciment is the overall dryness for this kind of games. Or severe case of retardation.What more do you want from an RPG, huh.
Conclusion
Despite several good releases this year,
Encased: A Sci-Fi Post-Apocalyptic RPG Review
Rating: Very Good
A very good game that is just short of being excellent, because of one or more minor issues that reduce the level of enjoyment a little bit.
I don't think waiting would help at all. If you don't like it now, you wont like it in two years from now. The issues Encased has can't be fixed by adding a couple of quests to the second half, they would need to redesign most of their systems. I liked Encased more than most games released this year, certainly more that pathfinder or solasta, but yet that game has many issues, and most of them can't be easily fixed. Ideally they spend 2-3 months on some bugfixes and then move onto the next game. Adding a quest or two won't significantly improve this one.I'm waiting to play this as it sounds like they may improve the 2nd act and I'd rather not ruin the experience by playing it right now.
I liked Encased more than most games released this year,
Welp i was thinking about getting the game but it seems unfinished from all the comments here. Well , too bad.