It de facto does away with limited carry/weight system, makes all resource management (food, water, weapons, ammo, artifacts) meaningless and from game mechanic which you need to respect because you wanna avoid penalties or have to be clever with what you've got, it makes all of that pointless and many mechanics whose meaning relies on weight system renders pointless and nothing more then UI clutter which might as well not exist
I highly doubt it, the genre isn't exactly full of fans who are articulate critical thinkers. But I'm not on their discord, I don't know what kinda feedback they are really taking to heart.Actually, I am quite curious if they are having these issues on their agenda. Given that their game is seemingly doing OK on Steam I am not too sure about it.
Many such cases in gamedev in past 3-4 years. Many survival games have protagonists tripping over supplies. What's the point? Simulating feel of playing classic and challenging RPG instead of actually making one?Let's add hunger and thirst and then make it obsolete by overabundance of supplies
Bad influence on Devs' perception what gamers want by Discord can not be overstated. Entire books can be written about demonic sissy trannies with anime avatars from there who made many indie Devs give up on their game's identity. Conformity is a hell of drug
Keep in mind - Discord is #1 place many indie Devs go to for feedback and opinion
There's a concept in game theory called dominant strategy.its called convinience, cuz majority wants to play a game and not excercise a diploma in logistic. the good thing is: use of player storage is optional, as is the use of Ursula and other convinience features. dislike flying? then simply dont fly...
I didn't know that little boys successfully playing RPGs and having fun in 80s, 90s and 2000s were logistics geniuses on par with general Patton and Caesarits called convinience, cuz majority wants to play a game and not excercise a diploma in logistic
There is nothing more subjective then funand fun is the surpreme goal (which may seem subjective, but originates of an objective base)
Stay in normie difficulty mode, where you belong and be happy. What's the problem? I said that other modes would get their bottomless trunks and unlimited ammo. Why you wanna pull all teeth out from Hard Mode? Why you wanna shit on others' fun? Are you perhaps, may Allah forgive me for uttering these words: game journalist?fun exclusively as representation of the socio-economic status. usually anti-conviniencers r teh hardcore crowd, who desperately need to distinct from the majority of (l)users to feel special...
That should be the default and only mode they are actually putting time in developing. To keep casuals happy just tune down enemy damage, skill checks etc. to the point that none of the systems actual matter and every choice is valid. Sure its a shit way to implement different difficulties, but casuals won't notice or care anyway.Also, I repeat: keep normies happy and provide true role-playing experience. How? It's not hard: Hard Mode
ENCASED - Content patch 3: cars, a plane in the desert, gamepad support and Linux
Hello, backers! Our team was working hard these past few months to bring new and exciting content into Encased world. Today we're celebrating the release of the third content patch. Let's talk about it for a bit!
The full version of Encased was released in September and we’ve since introduced several hotfixes - and a couple of major patches - where we thoroughly worked on the UI, optimisation, level design and other aspects of the game. But all of this (with the exception of the special Halloween patch) was related to the content that was already in the game. That's great, but how about something new? Such as what we promised during our kickstarter campaign.
With this in mind, we started developing Patch 3. Today we are happy to present it to you and let you know what awaits you in the first (but not last!) large-scale Encased update.
A new adventure and cars
Before the Spire Station was built, cargo was delivered under the Dome by aircraft. One such aircraft - a decommissioned military transport callsigned Eldorado - made a hard landing in a mountainous area and was abandoned. A few years later, the plane which was devoid of life, began to broadcast strange signals... You’ll need to find out what is happening at the crash site and what fate befell the scientific group that went to investigate the plane shortly after it crashed. Oh and, by the way, on board the plane you can find a unique piece of clothing for your character as well as tons of loot.
We have redesigned the game's transport system; players can now steal almost any car (except those that will never run again). Having a car brings on many changes: not only can you navigate the map faster, but you also unlock new encounters, many of which can lead to highly unpredictable outcomes.
And conversely, we’ve added a little more predictability to random events in which you can encounter travelers named after kickstarter backers; as of now, if you convince someone to join one of the factions, upon arriving at the settlement, you will most certainly meet them, and some of such characters will become merchants.
Bug fixes, gamepad and Linux version
We have long promised to add gamepad support to the game and spent a lot of time and effort on its implementation. Additional options have been added along with the gamepad and now you can adjust the font size - or enable high contrast mode – which will make the game more accessible to play on a large monitor or TV. Or, for that matter, on a small Steam Deck display.
We also released a Linux version of the game and fixed a lot of bugs, errors and polished some minor rough edges – the fixes were so numerous that we decided not to make a list at all this time. Believe us, you will still see enough of them, because we do not plan to abandon Encased, and in the near future a lot of new and interesting things await you.
Thank you for your support and please stay tuned.
The game is getting 8 GB update. I did not play it yet, but it seems pretty vast. I wonder if its only patches, or some additional content to flesh out mid- and endgame.
The game is still barren post act 1 months after release.
The game is still barren post act 1 months after release.
Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.