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Tags: Sinister Design; Together in Battle
As you may recall, Together in Battle is the next tactical RPG from Telepath Tactics creator Craig Stern, based on the new Unity-based engine he created for that game's Liberated edition. The game has been featured on Steam Next Fest several times since it was announced back in 2020 and it's now come along far enough to merit a proper Early Access release. As its launch trailer demonstrates, Together in Battle's core gameplay is in the same vein as Telepath Tactics. Unlike that game, it also features procedurally generated arena battles alongside its handcrafted campaign, with CYOA-style events in between battles that determine relationships between its also procedurally generated characters. Here's the trailer and Early Access FAQ:
Why Early Access?
Together in Battle leans heavily on procedural content; early access will allow me to continually build up the constituent pieces of endless different adventures while adapting to player feedback.
Approximately how long will this game be in Early Access?
The baseline is 1 year; if it does well enough, however, I may decide to take longer and add in more content and features for the 1.0 release.
How is the full version planned to differ from the Early Access version?
The full version is planned to feature full gamepad and SteamDeck support; a completed main plot quest with hand-designed battles; a finished arena quest line wherein the player can become champion of the arena; and many more random events, side quests, skills, and character background dialogue.
(I'd also like to commission updated character sprite art that better reflects individual character portraits, but whether that will be financially feasible depends upon how well the game sells.)
What is the current state of the Early Access version?
At the time of Early Access launch, the game is feature-complete with all core systems working exactly as intended and the core loop firmly in place. The arena quest line is 50% complete, with more than a dozen regular battles and two league qualifier "boss" fights; the main quest line is approximately 15% complete with dialogue-driven cut scene events. The relationship sim systems are fully functional and there are several dozen random events and side quests currently in the game as well, most of them with alternate outcomes depending on player choices, the character(s) involved, or both. In total, I'd estimate the game already has enough content for 10-hour runs.
Will the game be priced differently during and after Early Access?
The game will cost approximately 25% less during Early Access.
How are you planning on involving the Community in your development process?
I plan to check the Steam forums (and my own forums) regularly, replying to comments, reading player feedback, and taking on ideas that I think will benefit the game.
Together in Battle Early Access is available on Steam for $15, with a 10% launch discount until next week. As stated in the FAQ, it's scheduled to remain in Early Access for at least a year, after which the price will increase.
As you may recall, Together in Battle is the next tactical RPG from Telepath Tactics creator Craig Stern, based on the new Unity-based engine he created for that game's Liberated edition. The game has been featured on Steam Next Fest several times since it was announced back in 2020 and it's now come along far enough to merit a proper Early Access release. As its launch trailer demonstrates, Together in Battle's core gameplay is in the same vein as Telepath Tactics. Unlike that game, it also features procedurally generated arena battles alongside its handcrafted campaign, with CYOA-style events in between battles that determine relationships between its also procedurally generated characters. Here's the trailer and Early Access FAQ:
Why Early Access?
Together in Battle leans heavily on procedural content; early access will allow me to continually build up the constituent pieces of endless different adventures while adapting to player feedback.
Approximately how long will this game be in Early Access?
The baseline is 1 year; if it does well enough, however, I may decide to take longer and add in more content and features for the 1.0 release.
How is the full version planned to differ from the Early Access version?
The full version is planned to feature full gamepad and SteamDeck support; a completed main plot quest with hand-designed battles; a finished arena quest line wherein the player can become champion of the arena; and many more random events, side quests, skills, and character background dialogue.
(I'd also like to commission updated character sprite art that better reflects individual character portraits, but whether that will be financially feasible depends upon how well the game sells.)
What is the current state of the Early Access version?
At the time of Early Access launch, the game is feature-complete with all core systems working exactly as intended and the core loop firmly in place. The arena quest line is 50% complete, with more than a dozen regular battles and two league qualifier "boss" fights; the main quest line is approximately 15% complete with dialogue-driven cut scene events. The relationship sim systems are fully functional and there are several dozen random events and side quests currently in the game as well, most of them with alternate outcomes depending on player choices, the character(s) involved, or both. In total, I'd estimate the game already has enough content for 10-hour runs.
Will the game be priced differently during and after Early Access?
The game will cost approximately 25% less during Early Access.
How are you planning on involving the Community in your development process?
I plan to check the Steam forums (and my own forums) regularly, replying to comments, reading player feedback, and taking on ideas that I think will benefit the game.
Together in Battle Early Access is available on Steam for $15, with a 10% launch discount until next week. As stated in the FAQ, it's scheduled to remain in Early Access for at least a year, after which the price will increase.