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Game News Cyclopean is an upcoming Lovecraftian dungeon crawler from the creator of Islands of the Caliph

Infinitron

I post news
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Tags: Cyclopean (Schmidt Workshops); Schmidt Workshops

https://store.steampowered.com/app/2958790/Cyclopean/



Trapped in the Vaults of Zinn!
You are Randolph Carter, old dreamer and friend of cats. The spiteful and mischievous zoogs, after making an unholy alliance with the ghasts, have imprisoned you and several cats in the haunted, cyclopean Vaults of Zinn. You must find the exit of the vaults and rescue as many cats as you can, or die trying.

Rogue-Like Dungeon Crawler
The game is a grid based dungeon crawler, with a procedurally generated dungeon and rogue-like gameplay. Each play-through is unique, with perma-death, and a summary of your play-through will be presented at the end. The game currently stores your top 10 play-throughs for review.

Turn Based Combat
The gameplay and combat is all turn based, allowing you to make strategic decisions.

Upgrades
The current build of the game has a simple upgrade system. You can gain levels by fighting monsters and thereby gain "life" and "skill". Life is just health (but it fits into the UI better) and skill effects your ability to hit enemies.

You can also find swords which increase your damage and shields which increase your defense. This feature was very much a product of the limited time of the game jam, and I will be thinking about ways to enhance it.

New Features
I am considering some new features to add to the full release. Among them are a larger dungeon, more monsters, better upgrading system and having the cats join your party in some way. I do hope to do this without diminishing the simplicity and ease of access that the current version has.​
 

Hellion

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gJgtJmH.png


GOTY confirmed.
 

Damned Registrations

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Its from a game jam so I'm guessing nil. Such things are generally barebones with a single gimmick, and this one's gimmick is clearly the aesthetic. Still, some of these things do go on to become interesting later on after many updates.
 

luj1

You're all shills
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yea i agree

its a shame all we have nowadays are small artsy gimmicks like this and Hibernaculum
 

H. P. Lovecraft's Cat

SumDrunkCat
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Feb 7, 2024
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That might be the worst aesthetic I've ever seen. Looks like viewing a game through shitty nightvision goggles. Somebody tell the dev to stop before it's too late.
 

udm

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Make the Codex Great Again!
Damn I thought this was going to be the other Cyclopean game that Vic talked about :(
 

almondblight

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Aug 10, 2004
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Does anyone remember the dialogue demo for Iron Tower's/Scott's Cyclopean? It was pretty cool, even a simplified game built like that would have been better than most of the stuff out there. Scott - apparently Scott Hamm - ended up doing work on a bunch of other games at least, and seems to be still active as a freelance RPG writer going by his LinkedIn profile.
 

thesheeep

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Video compression cannot deal with graphics like that.

This game would be a complete nightmare to stream, watch videos of, etc.
Obviously of no impact for playing, but if the dev wants to spread the word the way that words are spread nowadays, this art style is an absolute hindrance.
 

Arvennios

Educated
Joined
Jan 17, 2017
Messages
64
I thought the Islands of the Caliph looked somewhat decent, so why the awful 2-color palette graphics from the late 70's ? God, what an eyesore, it's so bad it could permanently damage your vision.
 

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