Crooked Bee
(no longer) a wide-wandering bee
Tags: Darkest Dungeon; Red Hook Studios
The Kickstarter for Darkest Dungeon, dungeon crawler with stress management elements which we had a thread about in the forums, has just gone live:
Uncompromising, unforgiving, and unconventional, we present a fresh take on the dungeon crawler that elevates the importance of sound tactics and a character's mental state over their gear.
You will recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
You will have to tend to characters’ spirits as much as you do to their Hit Points. But in these grim situations, you'll find opportunities for true heroism!
FEATURES
I'd rather the dungeon wasn't randomly generated but the game does sound interesting overall. $15 gets you a digital copy. For other rewards, as well as a more detailed description of the game's combat, classes, etc., I will refer you to the Kickstarter page.
Also, to learn more about the game's mechanics, you may want to check out this Q&A with the developers from back in December. Here's a snippet:
The Kickstarter for Darkest Dungeon, dungeon crawler with stress management elements which we had a thread about in the forums, has just gone live:
Uncompromising, unforgiving, and unconventional, we present a fresh take on the dungeon crawler that elevates the importance of sound tactics and a character's mental state over their gear.
You will recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
You will have to tend to characters’ spirits as much as you do to their Hit Points. But in these grim situations, you'll find opportunities for true heroism!
FEATURES
- The Affliction System – heroes' personalities are paramount! Contend with paranoia, abusiveness, fear, irrationality, and a host of gameplay-meaningful quirks
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay
- A distinctive game world featuring over a dozen unique playable character classes such as the Plague Doctor, the Highwayman, and even the Leper!
- Town meta-game – tend to your heroes wounds, both corporeal and cerebral
- Loot! Gold, jewels, heirlooms, and mystical trinkets. Not to mention upgradable armor, weapons, and consumable supplies.
- Things That Once Seen Can Never Be Unseen...
Also, to learn more about the game's mechanics, you may want to check out this Q&A with the developers from back in December. Here's a snippet:
Q: Where will the player recruit these heroes?
[Chris] The Pub, where else! Players who check their pubs will notice that wandering freelancers come and go. Inspecting these heroes will reveal their quirks, proclivities, skills and gear, and players will be able to decide if they are a good fit for their roster. Once a hero is hired, players can continue to upgrade, modify and refine them.
Q: How many heroes can the player recruit?
[Tyler] The cap will be somewhere around 15 or 20. We want you to be able to have a few teams going at a time if you want, and be able to swap heros around based upon condition, level, and so on.
Q: Are the heroes randomly generated, or will the same set of heroes be appearing in every game?
[Chris] Heroes are randomly generated, and will wander into a player’s town periodically. Your overall town level and other factors will determine which classes are available, and players can expect adventurers of varying seniority to show up. Some will have advanced gear and abilities, while others will be green recruits.
[Chris] The Pub, where else! Players who check their pubs will notice that wandering freelancers come and go. Inspecting these heroes will reveal their quirks, proclivities, skills and gear, and players will be able to decide if they are a good fit for their roster. Once a hero is hired, players can continue to upgrade, modify and refine them.
Q: How many heroes can the player recruit?
[Tyler] The cap will be somewhere around 15 or 20. We want you to be able to have a few teams going at a time if you want, and be able to swap heros around based upon condition, level, and so on.
Q: Are the heroes randomly generated, or will the same set of heroes be appearing in every game?
[Chris] Heroes are randomly generated, and will wander into a player’s town periodically. Your overall town level and other factors will determine which classes are available, and players can expect adventurers of varying seniority to show up. Some will have advanced gear and abilities, while others will be green recruits.