A horse of course
Guest
What a depressing thread.
I checked out that link. Calls himself the King of Grabs, grabs look as shitty and he's as clueless as anyone else. Hail to da kang babyThis guy keeps churning out screenshots with 100% sharp pixels and no aspect ratio correction whatsoever on anything like there's no tomorrow. I'm gonna send him a link to my upcoming article about PC/DOS games, and I fully expect he'll tell me to fuck off :shrug:
Not yet. ETA is end of January / early February. I need to research it thoroughly because there's far greater interest in DOS/PC gaming than in the Amiga.Rincewind did you end up writing an article for DOS emulation? I couldn't find it on your site.
Games developed for composite should be played on composite.Not on DOS, but this video gives a few nice examples of the difference between real composite and RGB displays.
Well, you can download a huge set of comparison recordings from here:I'm mostly happy with it, but I wonder if using soundfont is inferior to using yamaha syxg50 vsti for games? @Rincewind any idea? I know you prefer the yamaha, but putting it aside for a moment, does vsti implement more functionality than a simple soundfont?
It can, and I've done it.Perhaps the Yamaha VSTi plug-in can be embedded in SAVIHost in the same way that Sound Canvas VA can. If so, all you need to do is follow the instructions in that video above. The program which serves as a virtual MIDI device which Windows can recognize is loopMIDI.
Use the 64-bit plugin with the 64-bit version of SAVIHost, or the 32-bit plugin with the 32-bit version of SAVIHost. This is the most common mistake. They can't be mixed.I followed the video's instructions and have successfully tested SC-55 VSTi through Sound Canvas VA + loopMIDI + SAVIHost, but I can't launch SAVIHost with syxg50.dll to give Yamaha a try, it just doesn't want to load it. Any recommendations?
There's a lot of moire going on in these screenshots. On 1080p, you can't do much to improve things or to make it more "CRT like". You really need 4k monitors for that. Just use the DOSBox Staging defaults, that's my best suggestion.I never used shaders on DOS games before, but I've been trying them out recently.
Not quite sure how I feel about it. I don't know how accurate it is to original displays, either.
Yeah that's a good one. My no.1 favourite is "Guest Advanced" (it was also known as "Guest & Dr.Venom"), but that requires a multi-pass setup we don't currently have in DOSBox Staging (but it's coming). I'm using the original incarnation of Guest's shader in WinUAE, btw.The only shader I remember really liking was gtuv50, past that I just used the gaussian blur shader from gshade in reshade to blur the pixels in games.
1440p is fine if you're happy with playing games fullscreen or near-fullscreen. With 3 native pixels per emulated scanline, you can do a rather good emulation:Too bad about the 4K requirement (I'm on 1440p). I guess you can't cheat pure path here. That screenshot above looks so good.
Would you like to share the modified shader? I'll try to tweak it on my own to maybe suit 1440p a bit better.That above screenshot is a tweaked version of the good old Hyllian CRT shader, plus I hacked a few extra features in from other shaders (different pixel masks, white balance, and black levels). Hyllian is a very nice one, fast *and* high-quality (as it takes no shortcuts).
Sure thing.Would you like to share the modified shader? I'll try to tweak it on my own to maybe suit 1440p a bit better.That above screenshot is a tweaked version of the good old Hyllian CRT shader, plus I hacked a few extra features in from other shaders (different pixel masks, white balance, and black levels). Hyllian is a very nice one, fast *and* high-quality (as it takes no shortcuts).
IMO crt shaders on big TVs look like ass, specially as you don't get to sit far away from the TV. But the one I've found it looks alright on my TV (50" 4K LCD) is Lottes, try messing with it.my modern 65" 4K OLED TV (complicated by the fact that I sit only about 10' from it).
Yeah, just checked it out and it doesn't look too bad. It reminds me of CRT-easymode but without the terrible artifacts on gray backgrounds in 16-bit console games. I'll have to remove that screen curvature though. Hate that shit. Another alternative is use a border or something and make the viewport smaller but I like my extra large on-screen real estate. This is the game I use to test those gray backgrounds for artifacts and they look okay here. Enabling HDR within Retroarch causes it to look washed out in screenshots but it's a lot more vibrant in-game.IMO crt shaders on big TVs look like ass, specially as you don't get to sit far away from the TV. But the one I've found it looks alright on my TV (50" 4K LCD) is Lottes, try messing with it.my modern 65" 4K OLED TV (complicated by the fact that I sit only about 10' from it).
I guess the 4K meme only applies to computer monitors because on TVs the result is disappointing.