I wonder what the balance sheet is looking like after Steam sales so far.
Overall, how much has been paid and how much has been made on AoD so far. As I understand, VD paid for some assets out of pocket? (I remember he said he'd rather make and show something quality before having upfront budget or somesuch)What do you mean by "balance sheet"?
Overall, how much has been paid and how much has been made on AoD so far. As I understand, VD paid for some assets out of pocket? (I remember he said he'd rather make and show something quality before having upfront budget or somesuch)What do you mean by "balance sheet"?
It'll be on bitmicro in a week's time, I think.I bought it through your site and not Steam, do I access this through the bmtmicro email I got when I bought it or some other way?
I bought it through your site and not Steam, do I access this through the bmtmicro email I got when I bought it or some other way?
i want my steam code (. Vince didn't log in to forum since 10th
kinda makes one (or me at least) wonder whether overall income would be higher if the price was lower.
Overall, how much has been paid and how much has been made on AoD so far. As I understand, VD paid for some assets out of pocket? (I remember he said he'd rather make and show something quality before having upfront budget or somesuch)What do you mean by "balance sheet"?
I think he's spent a few tens of thousands of dollars on AoD, but you'll have to ask him to be sure. Unfortunately, VD seems to be on vacation at the moment.
Which is a shame, because I'm sure he'd have plenty of butthurt to contribute in the W2 beta thread.
AoD confirmed for slam dunk!Unfortunately, VD seems to be on vacation at the moment.
you could just as well argue that a lower price, say half of what it currently is, would attract those who atm would be rather unwilling to shell out those 20 or so bucks because of outdated graphics amongst other things. the lower the price, the more likely you are to catch impulse buyers who'd buy it just because they heard something good in passing, it has good steam reviews or achievements and steam constantly demonstrates that it is full of impulse buyers...It would be lower in the long run, IMO.
you could just as well argue that a lower price, say half of what it currently is, would attract those who atm would be rather unwilling to shell out those 20 or so bucks because of outdated graphics amongst other things. the lower the price, the more likely you are to catch impulse buyers who'd buy it just because they heard something good in passing, it has good steam reviews or achievements and steam constantly demonstrates that it is full of impulse buyers...It would be lower in the long run, IMO.
Won't those impulse buyers be reached when it goes on sale a couple of months after release?the lower the price, the more likely you are to catch impulse buyers who'd buy it just because they heard something good in passing, it has good steam reviews or achievements and steam constantly demonstrates that it is full of impulse buyers...
yup. at least some of them.Won't those impulse buyers be reached when it goes on sale a couple of months after release?the lower the price, the more likely you are to catch impulse buyers who'd buy it just because they heard something good in passing, it has good steam reviews or achievements and steam constantly demonstrates that it is full of impulse buyers...
Right, but can't they get the people who would pay $25 now and the people would would pay $15 in 4 months, and the people would pay $5 in 8 months, and maximize profit that way?you could just as well argue that a lower price, say half of what it currently is, would attract those who atm would be rather unwilling to shell out those 20 or so bucks because of outdated graphics amongst other things. the lower the price, the more likely you are to catch impulse buyers who'd buy it just because they heard something good in passing, it has good steam reviews or achievements and steam constantly demonstrates that it is full of impulse buyers...