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https://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg
"We all recognised we had put Sega in a hard situation," says Feargus Urquhart, another of Obsidian's owners and also CEO. Chris Parker adds: "It was a situation where we figured the hammer was going to fall somewhere but we didn't know necessarily where it was going to fall."
The hammer fell on Aliens: Crucible - but it was a wake up gong for Alpha Protocol. The project could go no further as it was. Chris Parker was brought in as lead producer/game director and Chris Avellone (another owner) as lead designer. Parker says, "We had a big 'coming to Jesus' meeting where we decided what are all the things we wanted to do and didn't want to do."
Before the big meeting, there weren't any spy safe houses. "You'd go to Moscow and go straight through Moscow," Matt MacLean says. "It almost felt like a series of first-person shooter levels. The extreme over-correction would have been 'let's make an open-world city!', but no, we don't have time to do that. But what we can do is let the player move between the hubs."