I think the real problem is that everyone else who isn't a boss is so easy, you don't learn any skills. You can have a terrible build and not know how the game works and get through a lot of it, and then suddenly you run into a boss and you have no idea what to do. If you're gonna have boss fights in your game, they ought to build on mechanics that the player has learned through killing off less important enemies.
There's nothing more infuriating than a game where I don't even pay attention to the combat through half of it because it's so easy and then suddenly right before the end there's a huge difficulty spike.
There's nothing more infuriating than a game where I don't even pay attention to the combat through half of it because it's so easy and then suddenly right before the end there's a huge difficulty spike.