HoboForEternity
LIBERAL PROPAGANDIST
dude my eyes literally hurt reading that
FUCKONG SOMETHING BROKE THE GAME FOR ME BROS
WELL IN SLUMS NO LONGER DOES TEXT SECTION INSTEAD I AM CAUGHT IN DARKNESS WITH AREA VISISBLE
MONASTERY TOTALL FUCKED BANDITS DONT ATTACK IF I KILL ONE
THE MONASTERY VAULKT HAS NO LIGHTS AND I CANT EXAMINE SAFE
VILLAGE DOESNT AUTOATTACK AND ELDER WONT SELL SHI
TEG: What role, if any, do literature and art play in your creative process, and what are some of your major influences in these domains? What else inspires you?
VDW: Um… you do know that I’m an indie game developer, not a Nobel prize winner, right?
TEG: What game would people be most surprised to hear you enjoyed (or currently enjoy)?
VDW: I really don’t think of it in such terms, although maybe I should. Once I openly admitted enjoying Wasteland 2and never heard the end of it.
I think he meant this bit:Lol, is there a little salt in that? In case anyone doesn't care to click:
TEG: What game would people be most surprised to hear you enjoyed (or currently enjoy)?
VDW: I really don’t think of it in such terms, although maybe I should. Once I openly admitted enjoying Wasteland 2and never heard the end of it.
TEG: Are there any developers and/or game designers that you are excited by creatively? In your opinion, who should we pay close attention to?
VDW: Right now? inXile. They have the right experience and creative freedom (aka “we don’t need no stinking badges Real Time with Pause”) to do what they want.
why would it be canceled while Nick, Oscar, Mazin and Ivan are still working on it?Just curious. Is that turn-based dungeon crawler still a thing or did it get canned?
Still a thing. It's shaping up well so far: the levels, the first pass, and the dialogues and characters are done. We'll show it in a month or two (so the far the focus has been on functionality and getting all mechanics working, not presentation).Just curious. Is that turn-based dungeon crawler still a thing or did it get canned?
The most noticeable change is the improved tutorial which coincides with this review where some retard was complaining that tutorial only teaches you bare bone basics. Besides that, improved AI is a huge plus. I really wonder what the final update will include because there's not much left to improve (aside from very costly changes that won't happen for obvious reasons).Vault Dweller said:June update
Improvements
- Added improved tutorial.
- If you negate Faelan powers and fight him, the thieves join the fight if they're with you.
Fixes:
- Fixed infinite SP loop if you find the trap in the hangar's door
- Fixed a combat bug in Al-Akia if you have the Mindshield ability
- Fixed ending notes after blowing up the temple for Balzaar.
- Fixed issue with Faelan appearing in Meru's ending scene after he's been killed.
Combat Balance:
- Tweaks to torso attack:
* DR bypass is now 40/80 (normal/critical), from 25/75.
* Costs 1 AP less and THC penalty reduced to 10 from 15.
* Normal attacks increase chance to damage armor by 25.
- AI stops attacking legs if the THC is high enough and switches to other attacks.
- AI does head attacks if the THC is very high, regardless of the helmet DR.
- AI does more aimed torso attacks against heavily armored opponents.
- Crossbows do more damage on head attacks, and less damage on legs and arms.
I really wonder what the final update will include because there's not much left to improve (aside from very costly changes that won't happen for obvious reasons).
speaking about the combat improvements for the dungeon crawler, does it mean there will be some mechanics for flanking or attacks from behind bonus/malus?
Will the combat crawler be able to run at 120Hz+?