Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
Here's a few examples of what I've fixed:
- Qintarra guards check for your race, comment on it, and let you inside. There were no checks for the 3 extra races, so you could never get inside. I had to add 3 new lines of dialog.
- Orc thugs in Tarant (at night, near docks). They again check for all races, comment on your race, and ask for money, unless you're a half-orc, in which case they let you go. Added 3 new lines for dark elves, ogres and orcs, orcs are free to go.
- Orc barbarians in random encounters. Pretty much the same as above, however, they sometimes have an ogre destroyer in their party (and the lore also says that ogres sometimes do join orcish tribes). Should they let ogres go?
- Qintarra guards check for your race, comment on it, and let you inside. There were no checks for the 3 extra races, so you could never get inside. I had to add 3 new lines of dialog.
- Orc thugs in Tarant (at night, near docks). They again check for all races, comment on your race, and ask for money, unless you're a half-orc, in which case they let you go. Added 3 new lines for dark elves, ogres and orcs, orcs are free to go.
- Orc barbarians in random encounters. Pretty much the same as above, however, they sometimes have an ogre destroyer in their party (and the lore also says that ogres sometimes do join orcish tribes). Should they let ogres go?