rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,711

Forgot to add that I didn't play the game in "isometric" mode this time. Unity's orthographic camera doesn't support deferred rendering which is required by most of the screenspace image effects(including SSAO) used by unity. Which I'm fine with, however -- the performance of the forward renderer is also in general worse, which made an issue this time due to the increased graphical fidelity. This is most noticeable in the docks area, the main area where I noticed slowdowns. I dropped down to 20-25 FPS in isometric mode there.
Comparison shot btw:
OTOH, object labels probably make playing isometric mode much easier this time around.
An orthographic camera can be approximated using the perspective camera and a very low FOV, I might try to mod it in for the best of both if I get bored.
Comparison shot btw:


OTOH, object labels probably make playing isometric mode much easier this time around.
An orthographic camera can be approximated using the perspective camera and a very low FOV, I might try to mod it in for the best of both if I get bored.