Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .
Developer
Joined
Oct 26, 2016
Messages
2,288
I'm 36 hours into the game and (uhoh) think I need to respec my character. I'm highly invested in melee and just get shot to ribbons every time I mean a serious opponent. Do I have to restart?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
After a lot of consideration and testing on normal difficulty, I come upon the conclusion that the ability tree at its current state is very limited. I hope they make changes to it to allow some variety.
From Lv 1 - 15 you only got access to 7 ability picks.

Assuming you finish the game at level 15 - here's what I recommend you should pick, no matter what your build is.

1. +10 Rifle & Shotguns: Rifle has a reliable hand-placed loot. I don't wanna spoil too much, but even the first weapon reward in town gives you a rifle with no skill check. Yeah, no ammo, but it's a Rifle. Up to you if you want to treat it like a pre-requisite to Monster Lore or make it your primary weapon.
2. Monster Lore: HP & Weapon Awareness: This pays off immediately, allowing you to pick weaker targets and judge if you should burst fire or single fire. Seeing 6 slavers is scary but knowing they have 49 HP each makes it much less so.
3. Witcher: Double Damage vs Monsters/Animals. Dear diplomats, I recommend you take Witcher Diplomacy so your Pistol can contribute against non-negotiable monsters/animals.
4. 20% Knockdown Resistance: Getting knocked down sucks. You deal no damage and everyone is guaranteed to hit you.
5. 10% DR / 10% DT: This ability is pathetic, but you only take this to unlock the next one.
6. Think like the Enemy: +DT when you suffer 4 or more damage. This matters a lot in the late game when you start facing a lot of ranged enemies.
7. Free pick.

Scoped Rifle user may want to take the 50% critical chance bonus as the 4th pick, delaying Think Like the Enemy until Lv 15 - it's your choice, offense/defense. Just be aware Oaken Skin (+10% DR/DT) is a terrible pick at a low level. Why? Because it scales off your armor, know that Leather Armor has DR16 /DT2 - so 10% of that is almost nothing.

As usual, the melee is viable argument talks about having access to top tier defensive perks so let's assume I want to do that.
Here's what I ended up with:
1. 20% Knockdown Resistance: You get hit more often in melee, very important.
2. Oaken Skin (+10%DR/DT): This is a sad pick at level 2 unless you smoke the elevator guard for top tier body armor. Then the extra 6% DR is better than nothing.
3. Think Like the Enemy: At last, something to make you survive longer. You still want your off-hand to carry a super-stim, though. Don't think your Level 5 HP is going to miraculously survive a sustained fire though. I hope you crit with your machete. :lol:
4. Increase 20% carry capacity: Why? Because you want the shield abilities. You need the shield to achieve invulnerability, remember?
5. Shield Block Chance increased by 50%: I hope you're happy now. More reliable DT.
6. Shield gives no debuff: Congratulations, you can now tank a lot of damage. With the DT from top end shield, you should be getting really good damage reduction compared to those cowards firing from long range.

Except:
Where is your melee ability pick?
Are you going to take a +10 Unarmed/Melee at level 15? I would assume you have it at 150 already.
At level 19 - you finally take your 2nd Melee Ability - Every spent AP is added to Dodge.
At level 24 - you finally get +10% stun chance when you punch someone.

Are you a melee specialist or a shield specialist?

:stunned:

Alternatively, if you just want to mess around with crafted guns, then go left of the ability tree past +10 Survival. Take the no jamming, increased handmade weapon damage. Then maybe go for defensive abilities or straight down rifle +10 to the Witcher or -1 Pistol AP if you want to use the crafted pistols.
 
Last edited:

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Even with full armor, his armor is worse than best human armor. And since dodge in this game basically doesn't exist...
They should improve the dog armor, improve his attacks and improve his dodge skill.

don't the dog perks help? I took a couple that boost doggo's dodge chance and he manages to avoid a lot more attacks than my guy (Leon Trotsky) or Fidel.

Another suggestion: in conjunction with Technology, high investement in Tinkering should allow the player to construct top gear.

seconded in spirit. doesn't necessarily have to be the best gear, they could also go with unique crafted gear that you can't get anywhere else. maybe let you make something unusual if you get your tinkering (and tech) skills high enough, like a stun gun (did the USSR have tasers in the '80s? did anyone?) or grenades that cause status effects? just spitballing Atomboy.

that said, I really enjoy ATOM's crafting system at low to mid levels. the recipes are intuitive enough that experimentation is actually fun. only problem is that, as others have mentioned, there's not much reason to take tinkering above ~50 unless it comes up in a scripted interaction that I haven't seen yet. but since we're basically saying crafting is good so we want more crafting opportunities, I'd call this a high quality problem.

I'm 36 hours into the game and (uhoh) think I need to respec my character. I'm highly invested in melee and just get shot to ribbons every time I mean a serious opponent. Do I have to restart?

I mean, what's your build? can you get yourself to a point where you'll be useful with rifles or assault rifles in a couple of levels? having high STR isn't necessarily a waste--no penalty for being below the STR requirement with the better guns--and even if you dumped attention you can compensate with skill points. the first perks in the rifle and assault rifle tree give you a nice boost to the respective skills; that's normally a garbage perk, but it might be helpful in your situation. still, it really depends. if your build is totally unsuited for ranged combat and you'll need many more levels before you can effectively use decent guns, then you should probably restart.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I'm 36 hours into the game and (uhoh) think I need to respec my character. I'm highly invested in melee and just get shot to ribbons every time I mean a serious opponent. Do I have to restart?

I mean, what's your build? can you get yourself to a point where you'll be useful with rifles or assault rifles in a couple of levels? having high STR isn't necessarily a waste--no penalty for being below the STR requirement with the better guns--and even if you dumped attention you can compensate with skill points. the first perks in the rifle and assault rifle tree give you a nice boost to the respective skills; that's normally a garbage perk, but it might be helpful in your situation. still, it really depends. if your build is totally unsuited for ranged combat and you'll need many more levels before you can effectively use decent guns, then you should probably restart.

I suspect he gets destroyed the moment 5+ gunners appear like slavers/pirates encounter.
My advice is don't reroll, get your pistol/SMG skill to at least 70ish and rely on the SMG for secondary weapons. Burst at short range, single fire at medium. Break line of sight.
Pistols/SMG skill starts the highest among the ranged weapons for a reason: they're easily accessible to everyone.
 

Shaewaroz

Arcane
Patron
Joined
May 4, 2013
Messages
2,923
Location
In a hobo shack due to betting on neanderthal
I'm very into cock and ball torture
Is this game seriously worth playing? It seems more a Russian fanfic of Fallout than anything else. I've watched 30 min of let's play and have seen one direct reference to F:NV and one to Fallout 2. So the game seems to break the fourth wall all the fcking time. And a bartender wants you to fetch him a copy of The Lord of the Rings. Is this the type of quality you can expect throughout the entire game?

From what I've seen so far this is nowhere near the quality of something like Underrail.

EDIT: ½ hour later we get a reference to the plot of Baldur's Gate, delivered by a drunkard who thinks he's Elminster. Amazing how bad the writing is in this game. I would seriously consider hanging myself had I wasted money on this garbage.
 
Last edited:

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
I'm 36 hours into the game and (uhoh) think I need to respec my character. I'm highly invested in melee and just get shot to ribbons every time I mean a serious opponent. Do I have to restart?

You probably should. I managed to finish a game as a melee, but I knew what I was getting into, so i managed to spec my chsr good enough so he can finish a game. Even then, i had to do some save scumming on few encounters. My spec was something like 10 str, 9 end, 11 dex, 10 int, that distinction that gives you higher crit damage and black belt. Regarding perks, first i went to the shield tree and took 50% added block chance, but i did not get the last perk which removes shield penalties, as i wouldnt be able to invest into a melee tree then. Go for the guaranteed critical hit on first melee hit in thr game. So now at level 15 you have something thats usable. Also, speechcraft is mandatory. I leveled up throwing skills for grenades and melee along with some other shitty stuff and I had some really bad times after.

Now for real though, dont go melee as you will be fucked left and right.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
Any tips for speed run? :)
11 Int / stealth / +3 skill point perk / speechcraft

Fastest progression & avoid fights.
Starting distinctions?
Lone Wolf & Lucky One

No companions, and you only need Speechcraft, Stealth and 1 weapon skill anyways, so it gives most Stat points to start. Also you get good Speechcraft from the get go. 4 Per lets you pass most Per checks with just 2 joints, and you get first two for free from the guard at gas station, and they spawn since Lv1 which will certainly speed up quest progression.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Interesting ideas. I'll take a look.
My ideal speed run is to skip Mount Pass and Dead City.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
Hmm, I've been replaying the game several times now (120h :P) but I always do everything, so I'm not sure which quests you can completely skip, but without reading you can complete locations like Circus or Peregon in under 20 minutes. So if you go without looting, eg. through the bunker just to get the tags you'll probably finish the entire game in like 3h...

Come to think of it you probably can skip the bunker altogether, since you can join the Mycellium anyway.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
35 + 6 = 41 + (10% x 41) = DR 45%?

Damn. That's fucking low for a lot of ability points. And I don't even notice a +1 on DT so that +10% Protect from Damage is pretty useless.

Yeah, it definitely applies 10% to the armour you are wearing rather than a 10% flat bonus.

They should have just made it a flat DR bonus like the Fallout toughness perk.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
You only need to get past two doors. Go down an elevator. Survive 3 Dragunovs, 3 RPDs shooting at you, then you win.
Yeah I made it down there at level 3 with 107 HP, DR45% and DT7 but the amount of incoming damage from 3 RPDs and 3 Dragunovs was too much.

What I did was pick Lone Wolf & Shooting Gallery Fan
Raised Lockpicking to 50 at start
Get 3x Mushrooms
Head to Bunker 317
Inside, kill the Ant Guy for his armor. It's worth 1200 rubles.
Loot lockers clean. Notable loot: Dynamite, 2x Painkiller and 2x Combat Drug
Before leaving bunker, eat a mushroom.
Walk towards Krasno.
If you encounter a truck caravan with M16 and D.Eagle - do the explosive deal trick.
Loot the dead guy, open inventory, put on the DR 35/DT5 Body Armor.
Drink vodka so you can move from the encumbrance.
Get out of there.
FhJqmE0.jpg

uRIaQQm.jpg


I have Sequence 27 and still could not move first.
Maybe if I have 30+ Sequence?
 
Last edited:

Cerulean

Arcane
Joined
Aug 29, 2015
Messages
862
Alright, dumb question, where the hell do I find food? I walked around the intro village of Otradnoe and I'm already at 1500/1500 hunger. I can't find any restaurants or kitchens or anything. I don't want to start over since I'm barely in, but I'm guessing I shouldn't have handed that old guy in the shack all of his corn in exchange for that rifle I could barely use...
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
You can buy them? Or buy/find a knife, kill rats? Dead rats give meat if you got a knife.
There's a pub as well. They sell food.
Learn how to fish maybe.

Also - I would like to raise a concern to Atomboy

Dear Devs,

Just fucking remove the ambush at start altogether.
It's just asinine how you think it adds anything to the game when speech/strength check does nothing, further adding the illusion of 'balanced' combat. You preach about combat being fair for both the player & NPCs, yet the starting fight is totally rigged for the player to lose. It's not impossible but the odds of pulling it off is so remote, it's silly to even present it as an option. Understand your mainstream crowd: if some things are possible it shouldn't feel impossible. You can show a hit chance of 1% and no one would cry foul when you miss. But when you start the first fight in the game getting knocked down every 2-3 hits, people start getting the weird idea that THIS IS HOW THE GAME IS LIKE. IT'S SHIT.

You will have a hard time convincing people that the rest of the game is not like that. Try serving a terrible opening dish in a restaurant and convince me the rest of the dinner won't be like that.

This shit results in newcomers coming in and they start getting frustrated trying to replicate the youtube video where you kill all the starter bandits with lucky dice rolls. When thread topics in Steam start with 'Fuck knockdowns' and it involves only the starting combat, the blame is on you for creating this impression.

At least give me a damn good reason why it should stay in the game.
 
Last edited:

aratuk

Cipher
Joined
Dec 13, 2013
Messages
466
Just finished my playthrough.

Appreciated the scarcity of non-rusty, non-homemade weapons early in the game. Good pacing. It was nice when I finally got my first real gun.

The writing was enjoyable. Typos don't bother me. Memorable encounter design. Had fun with the unsolveable(?) skin-worm conundrum, only later to join up with Alexander. I liked the random shadow battles in Dead City, when they would keep coming in waves.

I know I didn't catch many of the references to Russian culture, but that didn't detract from the experience. I didn't catch all the cultural references in Fallout 2, either. I'll be interested to read when someone makes a list of them all. The Atom RPG Wiki needs some fleshing out, as yet.

One quibble I have is that in the late game there's a lot less to do…

I know I've seen this said elsewhere. It feels like there should be a lot more going on in Dead City and the Mountain Pass. The main quest is also resolved a little too abruptly. Maybe your discovery of what the cult is doing, why the cult is doing it, and the resolution of the conflict should all be separate events instead of happening at once.

But that's a nice problem to have. Such a good game that it's a shame there isn't more of it. Does anyone know if they plan to add more content? I saw that since I've started playing, they added a new area, the ATOM base.

I know it's a small team and they were behind schedule. I backed this on Kickstarter and I'm glad I did.

This shit results in newcomers coming in and they start getting frustrated trying to replicate the youtube video where you kill all the starter bandits with lucky dice rolls. When thread topics in Steam start with 'Fuck knockdowns' and it involves only the starting combat, the blame is on you for creating this impression.

:lol: :outrage:
 
Last edited:

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
At least give me a damn good reason why it should stay in the game.
Most of all it gives an excuse to make you start butt naked. Otherwise, you'd have to get at least some reasonable gear and it would beat the purpose of early game scavenging. Personally I think it sets the pacing just right, because it shows you can't just win 5:1 fights. What actually breaks that notion, is the fact you can later avoid random encounters with more dangerous enemies with a single check of survival/speechcraft, but then again it's a good mechanic on its own.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
At least give me a damn good reason why it should stay in the game.
Most of all it gives an excuse to make you start butt naked.

Talk about missing the point.
I wasn't angry about the loss of gear.
I wasn't even mad about 5 v 1.
I just hate it when they present fake choices and give a very negative impression at the combat right at the start of the game .
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
Indeed, they should do away with those non-resolving checks and the forced knock-downs. If you wanna make the fight unwinnable, do so, but not by breaking the very rules that should govern the world you've created.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom