orcinator
Liturgist
Balancing assault rifles vs pistols is impossible if you want to stay grounded in reality. The only thing pistols are better at is concealment, which can definitely be used to some degree in videogames e.g., smuggling them into casinos in FNV.
But if you're staying grounded in reality, being hit with a bullet from either is going to put a damper on your day.
If you're talking about games with shallow mechanics like Fallout where terrain isn't a factor and combat just boils down to who can do the most DPS(DPT), sure.
JA2 (at least with the 1.13 mod) already had a specific niche for pistols as they cost less AP to ready and fire, too bad the game didn't really encourage high mobility close range playstyles.
Doorkickers is probably the best example of a game where pistols are weaker than automatics but remain viable since that game does in fact encourage high mobility close range playstyles, in addition to letting you use a shield along with a pistol for slower missions. Not turn based but making something with the same fundamentals wouldn't be too hard.
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