There was a lot of space to explore in the latest preview video. I don't think it's going to make much of a difference that it's not all one contiguous landmass.This game is not open world though. Is "down your expectations".
I wouldn't think that Obsidian is in danger if they make one flop, but who knows with how crazy the games industry is these days.Grounded, Outhouse World, and Pentiment all made money. They probably have to fuck up twice in a row to get shitcanned.
I also don't think that Avowed will flop. In fact, it probably has the best chance out of the shit three coming out this fall (VtMB2 and DA Veilguard) to be successful.
People are really thirsty for an openworld fantasy FPP game.
This is you when you buy statistics from Dollar Tree. Abject mental dissonance.Obsidian is known for Grounded
It's probably not a dealbreaker for anyone but it is confusing that they've gone with this system; I don't think anyone really appreciated it in TOW and Starfield has got to be the final nail in the coffin for anyone having the inexplicable idea of "we should make a Bethesda game but cut the map up into smaller disconnected chunks, some of which are virtually empty". It makes everything feel weird and disconnected, and it only takes one shitty hub to bring the game to a horrible screeching halt (TOW went one step further by ensuring every hub was the worst one).There was a lot of space to explore in the latest preview video. I don't think it's going to make much of a difference that it's not all one contiguous landmass.
I do wonder if the appetite for this type of game still exists in the way it did 10 - 15 years ago; Starfield's frosty reception is a gamechanger in that it raises serious questions about whether or not this genre has had its time in the sun, and if it can continue to exist without some serious innovation. I think the public are always up for "another Skyrim", but what they really want is the next Skyrim, something fresh that gives them the same feeling and same satisfying gameplay loop rather than just regurgitates the exact same model unchanged but smaller-scope and shittier.People are really thirsty for an openworld fantasy FPP game.
Might just not cut it at this point.NPC: Hello, I am the Plant Queen. Why have you come here?
Player choice 1: [Attack] To kill you (ends quest, gives 30xp and item reward of Big Sword)
Player choice 2: [Speech] To talk (ends quest, gives 30xp and item reward of Big Axe)
Player choice 3: Goodbye
They should put this exact quote on the front of the box, it's the closest thing to a seal of quality.So, no involvement of Urquhart, Sawyer, Cain or Boyarsky in Avowed. Sawyer even explicitly is distancing himself from the game.
And TOW and Starfield have a reason to have multiple smaller maps and it still made a big difference they didn't have "one contiguous landmass". TOW's maps wasn't big enough and Starfield's maps didn't have content/nor they were hand crafted. DAI had much bigger maps(with content) than TOW, still people woulda preferred one big one or I guess a few really big ones Witcher 3 style.It's probably not a dealbreaker for anyone but it is confusing that they've gone with this system; I don't think anyone really appreciated it in TOW and Starfield has got to be the final nail in the coffin for anyone having the inexplicable idea of "we should make a Bethesda game but cut the map up into smaller disconnected chunks, some of which are virtually empty". It makes everything feel weird and disconnected, and it only takes one shitty hub to bring the game to a horrible screeching halt (TOW went one step further by ensuring every hub was the worst one).There was a lot of space to explore in the latest preview video. I don't think it's going to make much of a difference that it's not all one contiguous landmass.
Was TOW really that bad? I heard it's fun to shoot around in, just don't expect New Vegas or much of an RPG in terms of mechanics.And TOW and Starfield have a reason to have multiple smaller maps and it still made a big difference they didn't have "one contiguous landmass". TOW's maps wasn't big enough and Starfield's maps didn't have content/nor they were hand crafted. DAI had much bigger maps(with content) than TOW, still people woulda preferred one big one or I guess a few really big ones Witcher 3 style.It's probably not a dealbreaker for anyone but it is confusing that they've gone with this system; I don't think anyone really appreciated it in TOW and Starfield has got to be the final nail in the coffin for anyone having the inexplicable idea of "we should make a Bethesda game but cut the map up into smaller disconnected chunks, some of which are virtually empty". It makes everything feel weird and disconnected, and it only takes one shitty hub to bring the game to a horrible screeching halt (TOW went one step further by ensuring every hub was the worst one).There was a lot of space to explore in the latest preview video. I don't think it's going to make much of a difference that it's not all one contiguous landmass.
Also its funny journos keep asking them if they are afraid when they haven't questioned them not really delivering what people expected when they got bought out. Or are they asking all the MS studios? Since they haven't made a real flop yet like Redfall they are pretty safe imo. Soulless, barely meeting industry standtards in prod quality but safe.
Was TOW really that bad? I heard it's fun to shoot around in, just don't expect New Vegas or much of an RPG in terms of mechanics.And TOW and Starfield have a reason to have multiple smaller maps and it still made a big difference they didn't have "one contiguous landmass". TOW's maps wasn't big enough and Starfield's maps didn't have content/nor they were hand crafted. DAI had much bigger maps(with content) than TOW, still people woulda preferred one big one or I guess a few really big ones Witcher 3 style.It's probably not a dealbreaker for anyone but it is confusing that they've gone with this system; I don't think anyone really appreciated it in TOW and Starfield has got to be the final nail in the coffin for anyone having the inexplicable idea of "we should make a Bethesda game but cut the map up into smaller disconnected chunks, some of which are virtually empty". It makes everything feel weird and disconnected, and it only takes one shitty hub to bring the game to a horrible screeching halt (TOW went one step further by ensuring every hub was the worst one).There was a lot of space to explore in the latest preview video. I don't think it's going to make much of a difference that it's not all one contiguous landmass.
Also its funny journos keep asking them if they are afraid when they haven't questioned them not really delivering what people expected when they got bought out. Or are they asking all the MS studios? Since they haven't made a real flop yet like Redfall they are pretty safe imo. Soulless, barely meeting industry standtards in prod quality but safe.
Also its funny journos keep asking them if they are afraid when they haven't questioned them not really delivering what people expected when they got bought out. Or are they asking all the MS studios? Since they haven't made a real flop yet like Redfall they are pretty safe imo. Soulless, barely meeting industry standtards in prod quality but safe.
Sometimes, you get what you pay for. As a gamer, your time is a far more important resource than money.I am very cautiously optimistic. I haven't played The Outer Worlds yet because of the endless grave warnings I keep receiving but hey, I have it for free on Epic
It's a very bland game wrapped in incredibly frustrating and abrasive writing. It genuinely isn't worth playing. It took me like three playthroughs over 5~ years to really get off the first planet because boredom killed every other playthrough, and it actually turns out it gets worse when you leave the boring-ass starting area.Was TOW really that bad? I heard it's fun to shoot around in, just don't expect New Vegas or much of an RPG in terms of mechanics.
I agree but man, this game is just getting trashed lol.Sometimes, you get what you pay for. As a gamer, your time is a far more important resource than money.I am very cautiously optimistic. I haven't played The Outer Worlds yet because of the endless grave warnings I keep receiving but hey, I have it for free on Epic
It wasn't bad. It's a Good game that isn't culturally important.Was TOW really that bad?
I think it's going to be good. It's just not going to be 15 out of time game or the 2nd coming of Jesus which is what our collective hive mind want it to be.Anyone else think Avowed could be cool? Promise I'm not trying to farm fabulously optimistic reacts
It's probably not a dealbreaker for anyone but it is confusing that they've gone with this system; I don't think anyone really appreciated it in TOW and Starfield has got to be the final nail in the coffin for anyone having the inexplicable idea of "we should make a Bethesda game but cut the map up into smaller disconnected chunks, some of which are virtually empty". It makes everything feel weird and disconnected, and it only takes one shitty hub to bring the game to a horrible screeching halt (TOW went one step further by ensuring every hub was the worst one).
Pretty confident he's been meddling. The Microsoft babysitter may have put a stop to it.no involvement of Urquhart,
Thank you for the reasoned response, this was the impression I got in both cases. Temper your expectations, Codex, lol. There are countless great RPGs out there, one that is sufficiently "good" or "solid" is fine.It wasn't bad. It's a Good game that isn't culturally important.Was TOW really that bad?
It's worth to play once if you haven't.
I think it's going to be good. It's just not going to be 15 out of time game or the 2nd coming of Jesus which is what our collective hive mind want it to be.Anyone else think Avowed could be cool? Promise I'm not trying to farm fabulously optimistic reacts
Not sure what is "reaction farming" means.