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Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Soooooo has anyone gone bankrupt yet? Returned to Bioware with the tail between their legs? Something like that? Drama is kinda going away it seems.

It's a bit early for that. n-Space took almost half a year to kick the bucket.

Might as well talk about the game.
 

Prime Junta

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After nearly 100 pages I at least still have no idea if this is worth playing now/when fully patched/when it hits the bargain bin, assuming you kinda dig BG combat but aren't a superfan, and don't have high expectations for the writing.
 

Immortal

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David Gaider Is talking on fan forums again.. what can go wrong? :smug:

https://forums.beamdog.com/discussion/51229/how-to-ruin-baldurs-gate

SJW said:
1. Create a perfectly fine expansion pack that has better environments and better writing than BG1 or BG2.
2. Have one character make a joke, and another character admit to being transgender.
3. Get hate mail.
4. Cave.
5. Vow to remove the joke.
6. Vow to not write trans characters so poorly in the future, even though there was *nothing wrong* with this one.

So once again the people that were quietly enjoying the game and not taking issue with anything at all... now have something to take issue with, because they weren't bothered until the creators of the game that was fine *as is* aside from bug-squishing and further engine/UI improvements, decided to change something that wasn't problematic at all.

How the heck can I take this game, or I guess *any* game these days given what just happened with Overwatch, with *any* salt when all it takes is a very loud minority to force changes the rest of us don't even think need to be made?

Gaider said:
I'm not sure anyone can *force* the team to make changes they don't wish to make.

Ultimately, all post-release changes that aren't purely bug-fixes are going to come about as a result of people asking for them -- whether it be in the form of complaints, polite suggestions, or frothing-at-the-mouth angry rants. Normally it's easier to catch flies with honey, but I think it would be kind of foolish for a developer to enter into a kind of brinkmanship with their own fans when it comes to things they could soberly look at and say, "yes, this probably should be changed".

Naturally the way this all came about is going to make people suspect our motives, and so be it. Ultimately all I can do is assure you that Trent and the SoD team made that sober assessment and will proceed from there.

Nothing outright stupid or drama inducing..
Come On.... Tell us what you really think Gaider..

:rpgcodex:


EDIT:

Gaider said:
I understand your "slippery slope" argument, I really do. To a point, I share your apprehension: there's a fine line to walk between acknowledging feedback from your fans and providing those same fans a sense of entitlement to make demands. That's a line the team is going to have to walk as they work on the patches to come.

If you can't trust the developers to have a sense of when that "bridge too far" arrives, then at least be assured that I worked on many patches over the course of my time at BioWare -- including for BG2 -- and that my writing skills were often called in for more than just technical fixes. This is not a new ballgame, even if the rules seem to have changed.

I guess this was before the patients took over the mad house. :lol:
So.. Confirmed that BG2 would have had a ton of Gaider bullshit if his hand wasn't slapped off the cookie jar??

Gaider said:
I don't know if I would call BG "sexist" so much as a product of its time. It is no longer the 20th century, and things that once passed without comment get looked at with a different lens now. Does that mean we toss everything that made BG what it is out the window? No, but neither can we ignore that times have changed. We do not exist in a vacuum, and neither do the games we write.

:incloosive:


gaider said:
Perhaps you misunderstand me. At no point did I suggest that BG being a product of its time meant it needed to be "modernized". I meant that one cannot expect it to remain in a time capsule simply because it was a product of its day. The context has changed with a modern viewing, as occurs with all media.

Insofar as my thoughts go regarding what could be potentially changed in a modern interpretation of the Baldur's Gate setting...well, I'll leave that to if and when it ever becomes relevant.
smile.png

:deadtroll: :dgaider:



EDIT EDIT:

Same SJW said:
Sorry for the doublepost but I'm really considering just abandoning all hope I had in Beamdog becoming more than just excellent custodians, and going back to modded original BG1/BG2 and pretending nothing else exists. At least it'll always be the way I left it.

I love the minsc change - only because it pissed off so many SJW's. :lol:
 
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Self-Ejected

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After nearly 100 pages I at least still have no idea if this is worth playing now/when fully patched/when it hits the bargain bin, assuming you kinda dig BG combat but aren't a superfan, and don't have high expectations for the writing.
It's baldur's gate but shorter and linear. You already know how baldur's gate play, just watch a random LP on youtube to get the rest of the idea.
 

Lacrymas

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After nearly 100 pages I at least still have no idea if this is worth playing now/when fully patched/when it hits the bargain bin, assuming you kinda dig BG combat but aren't a superfan, and don't have high expectations for the writing.

A lot of people commented about their opinions of the game, so we know the answer. Gameplay is BG combat, but is short and linear, with awful writing. If that is a thing that appeals to you, go ahead.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Hu? I'm Buddhist, not atheist.
Buddhists can be atheist.

I suppose I am atheist by a dictionary definition, in that the list of deities I believe in is empty. I don't think that's what most people have in mind when they talk about atheists though.

I don't identify as an atheist, nor am I a member or active supporter of any movement built around that identity, whereas I do identify with Buddhism, am a member of a Buddhist congregation, am in a formal student-teacher relationship with a Buddhist teacher, believe that core Buddhist teaching gets it mostly right, and practice -- haphazardly and intermittently -- a variety of Buddhism. (Zen, if you're curious.)

Fuck off Joo...
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
PnP RPGs remind me of those creepy war-gaming stores with smelly nerds.

You do realize that you sound like a console gamer with such statements?

But he's right. Once back in 1991 I went in wide eyed into a Wargame/tabletop store while coming home with Interplay's 'Castles' from a electronics store. While admiring the miniatures, two store owners came at me from opposite ends, bearded cliches from 'Clerks'...they invited me 'upstairs' for a gaming session and took an interest in the PC game. I felt a real creepy vibe and made hesitant excuses about needing to get home in a hurry. I backed out and never returned.....
 
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Sizzle

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Bargain bin it is, then.

Yeah, wouldn't recommend paying full price for it, especially in its current state. A friend of mine (who is a massive BG fan, and really only cares about encounter design and quests) ran into some sort of game-blocking bug, and has to wait until they patch it out.
 

Immortal

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PnP RPGs remind me of those creepy war-gaming stores with smelly nerds.

You do realize that you sound like a console gamer with such statements?

But he's right. Once back in 1991 I went in wild eyed into a Wargame/tabletop store while coming home with Interplay's 'Castles' from a electronics store. While admiring the miniatures, two store owners came at me from opposite ends, bearded cliches from 'Clerks'...they invited me 'upstairs' for a gaming session and took an interest in the PC game. I felt a real creepy vibe and made hesitant excuses about needing to get home in a hurry. I backed out and never returned.....

I kinda have to agree.. What is it about Hobbyist stores and lack of hygene? Is it a precursor that if you play MTG, Warhammer or Yu Gi oh, you have to smell like day old beef in the sun?
 

mutonizer

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Yeah, wouldn't recommend paying full price for it, especially in its current state. A friend of mine (who is a massive BG fan, and really only cares about encounter design and quests) ran into some sort of game-blocking bug, and has to wait until they patch it out.

I've been hearing that since BG:EE release "wait until they patch it out". Same with BG2:EE.
I've been waiting since then basically, and I think in the meantime I've re-played the original BG1 twice and BG2 once.

Are they at least compatible with any version of SCS now or something?
 

Hobo Elf

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PnP RPGs remind me of those creepy war-gaming stores with smelly nerds.

You do realize that you sound like a console gamer with such statements?

But he's right. Once back in 1991 I went in wide eyed into a Wargame/tabletop store while coming home with Interplay's 'Castles' from a electronics store. While admiring the miniatures, two store owners came at me from opposite ends, bearded cliches from 'Clerks'...they invited me 'upstairs' for a gaming session and took an interest in the PC game. I felt a real creepy vibe and made hesitant excuses about needing to get home in a hurry. I backed out and never returned.....

Missed an opportunity of a life time tbh. They could've guided you through military stratagems as they teach you the way of the soldier. Trenches, tanks, guns, bombs. Privates against Privates.
 

Sizzle

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Yeah, wouldn't recommend paying full price for it, especially in its current state. A friend of mine (who is a massive BG fan, and really only cares about encounter design and quests) ran into some sort of game-blocking bug, and has to wait until they patch it out.

I've been hearing that since BG:EE release "wait until they patch it out". Same with BG2:EE.
I've been waiting since then basically, and I think in the meantime I've re-played the original BG1 twice and BG2 once.

Are they at least compatible with any version of SCS now or something?

Now? No idea if this latest patch broke anything, but SCS has been compatible with both extended editions for some time.
 

pippin

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PnP RPGs remind me of those creepy war-gaming stores with smelly nerds.

You do realize that you sound like a console gamer with such statements?

But he's right. Once back in 1991 I went in wild eyed into a Wargame/tabletop store while coming home with Interplay's 'Castles' from a electronics store. While admiring the miniatures, two store owners came at me from opposite ends, bearded cliches from 'Clerks'...they invited me 'upstairs' for a gaming session and took an interest in the PC game. I felt a real creepy vibe and made hesitant excuses about needing to get home in a hurry. I backed out and never returned.....

I kinda have to agree.. What is it about Hobbyist stores and lack of hygene? Is it a precursor that if you play MTG, Warhammer or Yu Gi oh, you have to smell like day old beef in the sun?

I believe the exposure to the chemicals in the paint they use fucks up their respiratory system.
 

Alex

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One thing i find amusing is that transexuals are pretty much a product of modernity. The process makes use of modern surgical techniques and modern knowledge about chemistry and other things like that. Transexuals would probably fit in a futuristic story about transhumanism and the like, but in a magic world where you can turn people into chickens with a mere spell you have to really go out of your way to make some kind of political statement out of merely changing the sex of a character. The thing with Edwin for instance had nothing to do with transgenderism and the fact Edwin didn't like it and that the whole thing was just a piece of humor at his expense would trigger modern SJWs the same way PoE's transexual joke did.

Well, yeah. As far as I know, the only reason there were sex changing magic in D&D was to ridicule the receiver. I think in Mystara it is sometimes used as punishment for rape, and items that changed your sex were cursed.
Transgenderism is boring. I'm moving on to transpecies now, especially the mythological variety:

Former banker gets her ears and nose removed so she can look like a dragon

...

"I am the Dragon Lady, A pre-op M2F (male to female) transgender in the process of morphing into a human dragon, becoming a reptoid as I shed my human skin and my physical appearance and my life as a whole leaving my humanness behind."

http://www.telegraph.co.uk/news/201...she-can-look-lik/?cid=sf23779401&sf23779401=1

This is rather sad.
 

Space Insect

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I opened up BG:EE again after a while to see how the UI changes felt in gameplay. I don't know if I'll ever be able to play BG:EE 2.0 without the UI being modded back to what it should be.
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Personally, I'm sad about this ordeal. Not because they used the mockery line (ethics bla bla), but "they should have known better." There is this unwritten rule in tabletop RPGs - don't bring politics to the table, discuss only those in game. If you want to discuss why King X is a dickhead and what should be done, then fine, but when you start blurring the lines between real politics and fake, then it's bad. The transgender makes no sense, just like I said, in a world where magic can fix anything, but if they want to put it inside, it should be better written. This one is as token as it can get.
Of course, I'm mad about the other stuff - broken shit, shitty writing, elevator shit and raping the corpse of a beloved game.
 

Lacrymas

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What makes me sad is the apparent inability of AA devs to make a good RPG, 1-5 people teams have totally demolished any competition (AoD, UR, SotS) and I don't see this changing any time soon, the bad thing about this is that it takes a lot of time to make an RPG when you have such a small team.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Review by Richard Cobbett: https://www.rockpapershotgun.com/2016/04/07/baldurs-gate-siege-of-dragonspear-review/

Wot I Think: Baldur’s Gate: Siege Of Dragonspear
Richard Cobbett on April 7th, 2016 at 7:00 pm.

spear1.jpg


Sixteen years ago, BioWare bridged the gap between Baldur’s Gate and Baldur’s Gate 2 with, more or less, “And then some other stuff happened.” Now Beamdog has gone back, filling in the gaps with Siege of Dragonspear [official site]. Is it worth putting the band back together for one more trip to the Sword Coast? Here’s Wot I Think.


spear5.jpg


Nostalgia is a tricky thing. It persuades us that what we want is what we once had, but all too often deflects what that actually was. It’s not the Saturday morning cartoon, it’s the wistful innocence and youthful excitement where magically mutated hamsters with nunchucks could be the coolest thing ever. It’s not the old game for its lingering quality, but the lingering memory of the new, the exciting, the changing. Very rarely, things hold up exactly as we remember, and are great. More often, picking at the past is at best the ironic pleasure of picking at a scab; a burst of fondness tinged with awkwardness.

I’m not saying that Baldur’s Gate counts as that, though secretly, I was never as fond of BioWare’s first offering as most. I’m not saying it’s a bad game, but in matters of pacing, specific decisions, and a lot of the writing, it was one that wore its inexperience on its sleeve. The opening ambush at the Friendly Arms Inn, almost impossible for some classes to survive. Unpausing the game in the inventory screen. A spectacularly poorly paced story. Often little attention paid to proper player direction.

None of this is an attempt to try and tear Baldur’s Gate down – far from it – and the fact that Baldur’s Gate 2 learned so well from its mistakes is the big reason that it became one of my favourite RPGs. I’m just saying that to look back on the original game as a golden nugget of role-playing bliss is to not so much look back with rose-tinted glasses as Cyclops of the X-Men’s ruby-quartz lens. Siege of Dragonspear has problems, definitely, but the least we owe it is to be fair, not to pit it against some image of idealised perfection that never actually was.

spear2.jpg


Onto Dragonspear then. This is just as much Beamdog’s game as it is BioWare’s series. Despite using the same (albeit upgraded) engine, mechanics, characters and basic design philosophies, it never quite fits as a ‘lost’ part of the series. That’s not necessarily because it does things wrong. Often, it’s simply that it’s taken lessons from later games as far as scripting and narrative flow goes, or filling the screen with characters and townspeople instead of just a handful. It’s a much more modern experience out the gate. Elsewhere, some differences are just a matter of focus. Baldur’s Gate, for instance, regularly allowed snarky responses, but the new script is Discovery’s Snark Week 90% of the time, give or take a few options to be modest in ways that nobody quite believes from the Hero of Baldur’s Gate.

Despite all of this, it’s still very much Baldur’s Gate in every way that matters, and does a great job of narratively linking the first two games. The action kicks off where the first game ended, hunting down your brother Sarevok’s last few minions in a decent-sized starter dungeon. You can import your character from BG:EE or start afresh with a suitably aligned party, but soon enough business is finished and everyone goes their own ways. Shortly afterwards a new threat rises, the Shining Lady Caelar Argent, leading a crusade that once again threatens the Sword Coast, and it’s time to track down anyone willing to help and go on the warpath to her seat of power, Dragonspear Castle.

Structurally, that’s another example of this new adventure feeling different – rather than being dropped into a world and more or less making your own way, you’re set on a controlled, linear path. Once you’ve moved onto a new chapter and the army has advanced, there’s no heading back to previous areas to finish up any odd jobs.

I’m mixed on how much I like this structure, though not for the obvious reason. Within each area you get at least a couple of major locations, with lots of hidden caves, treasure, quests and other things to do, as well as choices about how things should progress, so there’s plenty to do. While fighting is often essential, Beamdog also doubles-down on allowing roleplaying encounters, with new options based on whether for instance you meet some drow with Viconia in tow, what your race and class are, and ways to talk your way out of trouble, including going undercover under a Crusade camp and getting past a couple of monsters by retelling your life story as if it was the actions of a brave sahuagin.

spear13.jpg


There’s a lot of good stuff here. Beamdog brought back as many of the original voice actors as they could (a few sounding different after so long, and Jaheira’s actress MIA leaving her oddly mute) and there’s a fair whack of party banter and enemies voicing at least their critical lines. It’s also a more cinematic experience, to the extent that the Infinity Engine can be, with scenes like departing Baldur’s Gate in-engine, surrounded by cheering citizens, assorted visits from a certain Hooded Man played by David Warner (really not a spoiler, he appears at the start), and various more linear adventurey bits for going undercover or unleashing in-engine cut-scene hell on enemies.

The character levels also feel just right for a roleplaying game. Baldur’s Gate left most classes underpowered until right at the end, while Baldur’s Gate 2 became a game-breaking assault gods toward the end. Here, the whole team can cut loose with satisfyingly powerful attacks and options, but don’t quickly get so crazily over-powered that the army backing you up feels like it’s just there to carry your gear.

Going up against crowds also switches the tactics up a little, making crowd-control particularly important. Not all the characters from the original show up, and some who do aren’t party members any more (Skie for instance has been demoted to NPC), but you can quickly build up a good, mixed team capable of taking on everything. And then also recruit Edwin, because obviously. One little touch I really liked is that at least one of the characters you can approach in Baldur’s Gate who refuses to come on the quest later shows up having changed their mind – a nice little reminder that these people have their own lives outside the Child of Bhaal’s quest and aren’t simply handy conscriptees.

spear3.jpg


There’s already been a lot of talk online about certain elements of the writing, so let’s address that before moving on to the bigger picture. One of the members of the camp is a transgender woman, Mizhena, who has exactly one short dialogue entry on the subject when asked, followed by the player character going “Okay,” and changing the subject. The controversy around this character isn’t a mountain out of a molehill, but a mountain out of an empty prairie. The rest of the game also includes female characters like Corwin, a single mother who serves as an archer and regrets duty keeping her away from her daughter. It also adds Voghiln, a skirt-chasing skald who cheerfully hits on every female member of the cast.

Like most RPGs, Siege of Dragonspear is a game that celebrates diversity because whatever else it means and whatever the author’s reason for specific inclusions, it means more interesting games. There are no long lectures here, no pointed quests about the subject (unlike, say, Dragon Age Inquisition’s very on-the-nose stuff with Dorian). Siege of Dragonspear makes no more particular fuss about anything than any other RPG that features quests where you do things like, say, try and understand complex issues before acting violently, bring together groups separated by ignorance or mistake, stand up for the weak… y’know, the horrible ‘SJW agenda’ which used to simply be called ‘being a fucking hero’. Oh, and also the kind of thing that’s been a stock part of the RPG genre since Ultima VI took on racism back in 1990.

spear4.jpg


Which isn’t to say that there aren’t actual issues with the writing. Mostly, it’s fine. Good even. I particularly like the ending sequence for how it factors in prior decisions and directly bridges the two games, and the villain, Caelor, for not just being another power-hungry Child of Bhaal or similar. An early scene showing her taking time to write letters to the families of her fallen men sets an interesting level for someone threatening the Sword Coast, and encounters with her men generally show them to be devout followers for a good reason, rather than just another horde of nasties. But there are definite head-thump moments too, especially casual villains who talk like they’re cartoon baddies in a PSA once exposed to the main character’s righteousness (“We needed what we took, but that doesn’t excuse what we did. We’ll turn ourselves in. Farewell, hero.”)

Elsewhere, quite few of the minor characters end up sounding more trite than anything else, unfortunately including Mizhena – though that’s to do with a line about collecting syllables from various languages to make her name rather than anything gender-related. The running problem tends to be less the individual lines though as the general conversation flow that undercuts the main bit. Another in the main warcamp for instance is the quartermaster, who spends most of his lines telling you that he doesn’t trust you, only to cap it off with a cheery “If you need anything, come find me and I’ll see what I can do.” In both cases, the ‘big’ thing about the character is left isolated, and the attempts to make them stand out ironically end up making them feel more like a cardboard cutout than if there’d been nothing about them worth remembering.

I could point to other specific bits here and there, but it’s largely pointless. In a game with this much text, you’ll always find a few duff lines. Perhaps most notably of the returning cast, Jaheira’s dialogue very obviously comes from a different author. Honestly, I never liked her much so I don’t particularly care, but fans and anyone with her face tattooed onto their flesh might want to look away when she speaks. I’d add that the head-thumps mostly faded as the game went on – very much as if the opening chapters were the writers bedding in and getting comfortable with the world and story. Dragonspear is never Planescape Torment, but it’s no Eragon either.

On a wider level, the story is also well linked to the central themes of the series without simply rehashing them, and while the ending leaves a fairly major story element incomplete (unless I’m forgetting a plot point in Baldur’s Gate 2, which is possible!) it’s a very effective way of linking between games while still feeling like its own unique thing. It’s a new game, not just an expansion pack. Well, technically it is an expansion pack, but… wait, we’ll get to that. In spirit, it’s a fully standalone chapter.

spear9.jpg


Despite some of the qualities that do work, many of the big scenes don’t quite come off as planned. Part of the draw of Siege of Dragonspear was Beamdog getting to play with NPC counts that BioWare could only dream of back in the day, and while yes, there are more on offer here, in practice you can see the exact point where excited game design decisions like “We’ll have ARMIES!” hits engineering reality.

The titular Siege is a pretty pathetic affair that almost desperately backs down in favour of clearing most of the opposition via a one-on-one duel instead, with the few scenes of lots of characters going at it driving my Intel i7 PC with 8GB of RAM down to about 11-15 frames a second every time someone cast a magic spell. I was hoping for a really dramatic, extended encounter here – stages, tactics, sabotage, spies, etc, and while you certainly do get most of those options in some form, they’re all pretty trivial. There’s also a truly terrible scene where Caelor basically promises to stand down entirely if the Child of Bhaal goes with her peacefully. Free RPG design tip here, folks: if you’re going to offer that option, be sure to have a far better response to the player saying “Okay” than simply “LALALA YOU SAID NO YOU SAID NO!”

The switch to a war campaign too often jars with the existing mechanics – not usually in a particularly jarring fashion, but in several little ways. Having to pay for room and board for instance, with tents having master bedrooms apparently. Still not being able to split up teams like Minsc and Dynaheir. It’s one thing to expect one to leave the party entirely, but can’t I at least borrow Minsc to go and scout that cave over there while Dynaheir puts her feet up for a few minutes? Nope. Nor can you expect any real freebies, with the quartermaster pointedly acting as a shop because you’re not a soldier. Even by in-game shopkeeper dickery standards, that’s pushing it. Not that you really need anything of course, since every enemy is a walking wardrobe of gear and gold to hoover up.

spear6.jpg


Other smaller details are a real pain, including bugs and poor quest direction. Several times the game stopped because an enemy had called in the cavalry and was left just standing there as nobody showed up. In one chapter, where I was sent to check out a Crusade camp, the game simply came to a stop when a key character vanished from the base and neither the quest log nor running around offered any idea of what to do next. I ended up having to switch to the Story Mode for the duration to clear it out personally, at which point the army that was meant to have been backing me up in the fight finally warped in and thankfully the plot moved on. Grrr.

That was the biggest issue, but the problems kept coming. At one point I received the achievement “ACH_DARK_PLACES”. Weather effects would tend to fire for a second or two and then think better of it. And quite a few of the quests needed just a little more attention. When someone asks me to go beat up some half-orcs for no better reason than racism and I say ‘no’, for example, I really don’t want to see the pop-up “New Quest: I’m to pick a fight with half-orc mercenaries in this area.” Though even that’s better than some of the others which simply wouldn’t update even after a stage.

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None of these were game-breakers for me, thankfully, but some more patching certainly wouldn’t hurt. And Beamdog say that patches are indeed on the way. The UI however never stopped being a pain, or the graphics tough on the eyes. At my monitor’s native 1920×1200 on standard zoom, everything is tiny and characterless. Zooming in though, the backgrounds become little more than a blur and the characters messy sprites that either get lost in the scenery or have ugly black lines drawn around them.

This seems fair enough for the original Baldur’s Gate graphics, which are what they are, but also seems like something that could have been at least tweaked a bit for better performance in the brand new stuff here. Similarly, a little more oomph wouldn’t have gone amiss. Individual areas of Siege of Dragonspear look decent – especially the last major zone that you visit, which I can’t name because it would be a spoiler. There’s little of real note to see though, and that was disappointing. A couple of semi-hidden areas aside, it’s stock landscapes, caves and city stuff as far as the eye can see. All fine, just nothing that showed any particular artistic zing or fantastical creativity.

The interface is a constant fiddly pain too. I hate the UI, which only has two scale settings – normal, where it’s hard to make out the icons on character portraits down the side, and scaled, where everything is far too big – you can’t give a percentage, never mind scale everything individually. It also took me half the game swearing at the terrible pop-up boxes full of loot after killing enemies, before I realised that the anonymous red gem on the task bar is an ‘auto loot’ button that nicely sorts and categorises everything you’re nearby, and makes it far easier to grab the unique stuff. It’s still clumsy though, as are most of the interactions. Polished up a bit by the Enhanced Edition or not, the Infinity Engine seriously creaks these days.

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Speaking of the Enhanced Edition – it’s essential. For reasons that I’m assuming are licensing related rather than a silly artistic choice, Siege of Dragonspear is an expansion for it rather than a standalone game. That’s unfortunate, because if you don’t have it, you’re looking at £30 for Siege of Dragonspear instead of the far more reasonable £15. It’s a full game’s worth of content, at around 30-40 hours, and Beamdog hasn’t skimped on quests, dialogue, voices, optional objectives and all that good stuff. Being an interquel though, and based on such an out of date game and engine, £30 is a big ask unless you’re in a particular mood to start from the very beginning of the saga again. Also, if there are any mods you want to use for this or the main game, be sure to check them for EE compatibility first.

For previous users of the Enhanced Edition, I found its additional characters Dorn and Rasaad in my game pretty quickly, but never bumped into Neera (she’s apparently in there somewhere). Not having been a fan of any of their stories when I played that, I generally stuck to the old guard and new addition Corwin, even if the game did seem to think I’d made overtures to her at some point that I clearly hadn’t intended to. The writing and new characters here are a big step up from Beamdog’s previous attempts to add to the universe, I think in part because they’re connected to the main story, rather than being shoe-horned in in a way that smacked more of the team playing around and indulging in a little fan-fiction on the side of a creatively uninteresting technical upgrade job.

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With Siege of Dragonspear, Beamdog has come on a long way. It’s not perfect, either at matching the style or being a great new RPG in its own right, and future games will need some heavy QA loving. But, as the company’s first big attempt to both follow in BioWare’s wake (the presence of former BioWare people notwithstanding), it’s a good start and at least a good first step to one day giving us that Baldur’s Gate 3 we’ve been waiting so long for – another nostalgia trip, but with a slightly more practiced eye on the future.
 

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