Karkh (Ogre Mage outside Firewine Bridge) and the final fight are the two ones I think SCS overdid.
Karkh is immensely powerful, and you need to be high level, meta game and/or have a specialized CHARNAME to deal with him.
Sarevok fight is just too cheesy. He does like 4x25 damage a round and is IIRC immune to spells, so the least cheesy way of dealing with him I found was to have him chase one character while the rest of the party concentrated on his minions. Then continue the Benny Hill routine and pelt him with missiles. Meleeing him is just not an option.
As for the XP gains I asked the mod writer about it once and he said it was a balancing issue.
Karkh is immensely powerful, and you need to be high level, meta game and/or have a specialized CHARNAME to deal with him.
Sarevok fight is just too cheesy. He does like 4x25 damage a round and is IIRC immune to spells, so the least cheesy way of dealing with him I found was to have him chase one character while the rest of the party concentrated on his minions. Then continue the Benny Hill routine and pelt him with missiles. Meleeing him is just not an option.
As for the XP gains I asked the mod writer about it once and he said it was a balancing issue.