jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,293
They won't talk to their killer, unfortunately.I am guessing you can kill most character and talk to their corpse to finish quests and so on.
They won't talk to their killer, unfortunately.I am guessing you can kill most character and talk to their corpse to finish quests and so on.
in that case you can threaten to kill em or somethingThey won't talk to their killer, unfortunately.I am guessing you can kill most character and talk to their corpse to finish quests and so on.
I think that's a canned line for situations where the NPC doesn't have unique dialogue. At least that's how spirits worked in Divinity. Either they have something to say, or they refused to talk to you as you killed them.They won't talk to their killer, unfortunately.I am guessing you can kill most character and talk to their corpse to finish quests and so on.
Nah then there wouldn't be the green outline in the first place. Rather for cases when some other conditions aren't met. Also I didn't test what happens when you kill npc by one party member and then trying to talk by the other who say was in the camp - probably the same though.I think that's a canned line for situations where the NPC doesn't have unique dialogue.
Still did not answer my questionIndeed, I am innocent. WOTC forced Larian.
BUT I also made sure you could kill every degenerate who voiced the NPC's so I'm anti woke.
More like "Porsche told us not to have car deformation, because they don't want imagery of their car looking bad".Ah yes, the Vatnik Owlcat defense. "EVIL CAPITALIST PIGDOGS FORCED POOR BASED RUSSIAN DEVS TO ADD POZZ!!!"Edit: Or Wizards of the Coast pushed it, in which case this sincerity vs marketing debate is just relocated in their studio, and Larian inherits it.
But, again, I don't know where this occurred. I'm just pushing back against the idea that its all marketing. Its not all marketing, there's sincere LGBTQWERTY in every studio, because of how popular the identity is among visual artists. And while there might be debate and backlash against the biology stuff, the linguistic stuff seems to be going mainstream. Expect more pronouns in character creators.
Use disguise self and it should work. The corpses you can talk to have a green outline, in the EA there was a nice necklace with the talk to dead ability.They won't talk to their killer, unfortunately.I am guessing you can kill most character and talk to their corpse to finish quests and so on.
"Don't call me Dick, call me Richard" level politeness is easy to integrate and tolerate. Pronouns are that.Linguistics affects everything else, so it stays then all of society will be mentally ill henceforth. There's a reason they enforce word changes so heavily. Language shapes the brain.
Odds are there won't be any NPCs left.Larian games are quite good when it comes to freedom of killing NPCs, right?
Just kill all NPCs that offend your codexian sensibilities. That's my plan.
I'm lazy and don't want to learn the new spelling of Kiev.
Forgive me, komshu, but for me you will always be Anatolia.I'm lazy and don't want to learn the new spelling of Kiev.
The new spelling of Turkey looks even worse
"Don't call me Dick, call me Richard" level politeness is easy to integrate and tolerate. Pronouns are that.Linguistics affects everything else, so it stays then all of society will be mentally ill henceforth. There's a reason they enforce word changes so heavily. Language shapes the brain.
"I am a woman" is harder to integrate, because of sports, medicine, etc, which use the word. Its not just linguistics, it makes biological claims. That's where the battlefront will be, not in linguistics. Linguistics is woke advance, conservative retreat, and will remain so.
Note I'm not posting an opinion, just observing the trends. I'm lazy and don't want to learn the new spelling of Kiev.
Its simply reconfiguring a pointer. The pronoun used to point to the sex, now it will point to the preference.I agree on the trends. I just think you are extremely naive about how the human brain works. Linguistics lays the terrain for everything else. When your linguistics are confused, yoru cognitive processes are also confused.
Its not a good look to have a review embargo right up to the release time of the game.https://metro.co.uk/2023/08/01/bald...review-scores-or-preloads-this-week-19227121/
NO PRIVILEGES FOR REVIEWERS!!!!
Its a narrative focused game. And it obviously has a BIIIIG TWIST in the plot, as to who you are and what your purpose is, and how Bhaal relates.Its not a good look to have a review embargo right up to the release time of the game.https://metro.co.uk/2023/08/01/bald...review-scores-or-preloads-this-week-19227121/
NO PRIVILEGES FOR REVIEWERS!!!!
And bugs. No idea how buggy or not later acts are. Just look at Owlcat games, the stuff in alpha/beta was usually polished and then suddenly everything after that was a bugfest.Its a narrative focused game. And it obviously has a BIIIIG TWIST in the plot, as to who you are and what your purpose is, and how Bhaal relates.Its not a good look to have a review embargo right up to the release time of the game.https://metro.co.uk/2023/08/01/bald...review-scores-or-preloads-this-week-19227121/
NO PRIVILEGES FOR REVIEWERS!!!!
Plus, it has had an early access version for years. People who care have had time to check out the visuals, gameplay, user interface, etc, of that version of the game. They will be similar in the full game. So a review of the EA is equivalent to a review of the full game, minus the story and length.
Actually the same with Divinity OS 1/2, who also released Act I in early access and it was the tightest, most polished part of the game.And bugs. No idea how buggy or not later acts are. Just look at Owlcat games, the stuff in alpha/beta was usually polished and then suddenly everything after that was a bugfest.
Its a narrative focused game. And it obviously has a BIIIIG TWIST in the plot, as to who you are and what your purpose is, and how Bhaal relates.Its not a good look to have a review embargo right up to the release time of the game.https://metro.co.uk/2023/08/01/bald...review-scores-or-preloads-this-week-19227121/
NO PRIVILEGES FOR REVIEWERS!!!!
Plus, it has had an early access version for years. People who care have had time to check out the visuals, gameplay, user interface, etc, of that version of the game. They will be similar in the full game. So a review of the EA is equivalent to a review of the full game, minus the story and length.
Given how they let journalists have keys only a few days ago, not like they would've made it past Act I.Larian games always have seriously flawed content after the first act due to very little testing of it compared to the EA. So yeah, probably no big upside to letting reviewers see it ahead of time, if they know people will already buy.
The only reason to think this is if your particular playstyle got hit by balance nerfs. Pretty much everything else improved.Except that the original DOS1 version is better than the Enhanced edition which is ironic when you think about it.
They added voice acting which broke the roleplay and nerfed the bosses into Oblivion. Decline.The only reason to think this is if your particular playstyle got hit by balance nerfs. Pretty much everything else improved.Except that the original DOS1 version is better than the Enhanced edition which is ironic when you think about it.