Sailor Woedica
Cipher
- Joined
- Oct 8, 2018
- Messages
- 1,121
The Baldur's Gate 3 subreddit now has more members than the original subreddit for the old games!
I miss some good 2D films. like Treasure Planet and Atlantis: The Lost Empire. I was surprised they did some non-disney style films.There's a reason so many video games featured similar looking protagonists(to the point where it became a meme): they were using market feedback and analytics.
Good example is one of the Fable games wanting to have a black female on the cover and microsoft's marketing department basically told them to fuck off.
"They said, what's the most unsuccessful Disney film? I was like, I don't know. They went, Princess and the Frog. Work it out."
Holy based
The Baldur's Gate 3 subreddit now has more members than the original subreddit for the old games!
I miss some good 2D films. like Treasure Planet and Atlantis: The Lost Empire. I was surprised they did some non-disney style films.
I hope you are right because in the current presentation shows that Larian is focusing on the wrong things.I really agree with the early story critique, its just shiny lights just to keep a retard paying attention. it doesn't respect the build up of a lvl 1 adventurer.The biggest detractions to the game that can be fixed have been discussed. Larian better be looking.
- Dice rolls are optimally gamed through save-scumming. But if you don't save scum, you can barely roleplay the character you want to RP because you simply lose as much as you win.
- Jumping around half the map in and outside combat at level 1 in this setting is goofy. Gaining Levitation or some gliding effect after some serious effort is cool but flying around everywhere immediately is nonsense
- Item menu and icons in general. Portraits as discussed look like naked mug shots. Compare the UI to PFK and know this is dogshit for a 2mil sales game
- Early story stakes. Mindflayer kidnapping a literal who rando, then sending him to Hell doesn't give the player any emotional stake into the story. I don't care at all about all these dragons flying around or traveling around. It's cheap, gaudy bombast, and it completely relies on outside sources to give any weight to the story.
- Turn-based combat on trash takes forever. Give me a break. I already played DOS and DOS2, I don't need to slog through more worthless encounters with the same engine. Less trash, more meaning.
Which leads me to believe that this "Early Access" is more akin to a showcase demo, and the full release will have more story content even for those early hours.
The Baldur's Gate 3 subreddit now has more members than the original subreddit for the old games!
And it's 90% retards and memes, unsurprisingly.
Maybe you should try to cast a spell.Maybe swen should try and throw a normal person and see how far it will fly.BTW I wasn't kidding about being able to throw your allies during combat. Swen said that's possible too, if the throwing character has enough strength.
https://youtu.be/h1fzJgOS0EE?t=729Speaking of Arcanum, the whole opening scene of the Illithid ship being chased by dragons piloted by greenskins is a total ripoff of the IFS Zephyr sequence, I demand that Boyarsky sue Swen for this blatant plagiarism
Actually I wouldn't mind having then as the main companions, change the dynamic of feeling easy with a Good aligned character. Love the "This motherfucker might stab me if I don't play my card right"Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
Thank you for pointing this out, when I file on behalf of my client Leonard Boyarsky I will specify "personal aircraft" and not "dragons" or "airplanes."https://youtu.be/h1fzJgOS0EE?t=729Speaking of Arcanum, the whole opening scene of the Illithid ship being chased by dragons piloted by greenskins is a total ripoff of the IFS Zephyr sequence, I demand that Boyarsky sue Swen for this blatant plagiarism
I see only two airplanes, no dragons.
What continues to go unmentioned, including in this thread, is that, as far as we can judge from the EA content, we seem to be in for an RPG where roleplaying an evil character is viable and has its own story paths and rewards. This is nothing short of "revolutionary" considering previous BG games, IE games in general, and RPGs in general, especially big-budget, big-hype, AAA RPGs. Why isn't anyone celebrating? For me this is a much bigger event than having turn-based D&D.Actually I wouldn't mind having then as the main companions, change the dynamic of feeling easy with a Good aligned character. Love the "This motherfucker might stab me if I don't play my card right"Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
The Baldur's Gate 3 subreddit now has more members than the original subreddit for the old games!
The companions just stand in the middle of nowhere and wait for the PC to come at the moment. As far as we know they might be placed randomly in the first place.Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
What continues to go unmentioned, including in this thread, is that, as far as we can judge from the EA content, we seem to be in for an RPG where roleplaying an evil character is viable and has its own story paths and rewards. This is nothing short of "revolutionary" considering previous BG games, IE games in general, and RPGs in general, especially big-budget, big-hype, AAA RPGs. Why isn't anyone celebrating?Actually I wouldn't mind having then as the main companions, change the dynamic of feeling easy with a Good aligned character. Love the "This motherfucker might stab me if I don't play my card right"Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
Also more than 1 million sales already according to steamspy.The Baldur's Gate 3 subreddit now has more members than the original subreddit for the old games!
And when you add that you have TB Pathfinder Wrath of the righteous coming where you can apparently go evil as well, it's getting quite comfortable to be playing cRPGs these days.What continues to go unmentioned, including in this thread, is that, as far as we can judge from the EA content, we seem to be in for an RPG where roleplaying an evil character is viable and has its own story paths and rewards. This is nothing short of "revolutionary" considering previous BG games, IE games in general, and RPGs in general, especially big-budget, big-hype, AAA RPGs. Why isn't anyone celebrating?Actually I wouldn't mind having then as the main companions, change the dynamic of feeling easy with a Good aligned character. Love the "This motherfucker might stab me if I don't play my card right"Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
I am, oh believe me, I am.
Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
I don't mean cram more, I mean swap meeting Shadowheart or the mage guy for someone else. Their introductory dialogue could easily be redone, and some other character could easily get his own introductory dialogue which will work for meeting them in the same circumstances in which you now meet these two NPCs.Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.
Nah, I don't think so. I don't understand how they're going to cram a few more characters into the opening of the game. Then don't you have to decide on your final party by the end of act 1? Not sure how this is going to play out.
We don't know that yet. All we know is you can finish one quest in a evil route, which is hardly anything new in CRPG.What continues to go unmentioned, including in this thread, is that, as far as we can judge from the EA content, we seem to be in for an RPG where roleplaying an evil character is viable and has its own story paths and rewards. This is nothing short of "revolutionary" considering previous BG games, IE games in general, and RPGs in general, especially big-budget, big-hype, AAA RPGs. Why isn't anyone celebrating? For me this is a much bigger event than having turn-based D&D.Actually I wouldn't mind having then as the main companions, change the dynamic of feeling easy with a Good aligned character. Love the "This motherfucker might stab me if I don't play my card right"Since Swen has confirmed that the EA intentionally contains the neutral and evil companions, I wonder if the final game will have different companions in the place of some of those it has now. If swapping them is possible I wonder if it may even be possible that they be randomized.