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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
They should not have put those percentage tooltips when you hover over enemies, because people who don't understand how D&D attacks are calculated misinterpret the percentages as "75% is basically a sure hit". Better with no tooltips at all, like in old RPGs, that way the player gets a more accurate impression of his chance to hit from his own experiences.
Agreed. Han Solo never wants you telling him the odds. Don't you wanna be like Han Solo?
I am not sure if I prefer it showing hit %s or not. Just think of all the complaining we would miss due to people not understanding probability, if the %s were hidden. Think of it as free entertainment.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
I am not sure if I prefer it showing hit %s or not. Just think of all the complaining we would miss due to people not understanding probability, if the %s were hidden. Think of it as free entertainment.
That's a fair point. Gets me thinking, add in special animations for rolling a natural 1 - rogues letting go of the wrong part of the bow, wizards sneezing mid-spell, I used to narrate that sort of thing for my players. Maybe license the Benny Hill theme song.
 

gulagdandy

Novice
Joined
Aug 9, 2017
Messages
48
Location
Southern Euope (AKA Best Europe)
They should not have put those percentage tooltips when you hover over enemies, because people who don't understand how D&D attacks are calculated misinterpret the percentages as "75% is basically a sure hit". Better with no tooltips at all, like in old RPGs, that way the player gets a more accurate impression of his chance to hit from his own experiences.

I don't know--Firaxis already ran into this problem with X-Com, and their solution was basically to fudge the numbers in the player's favor in order to make the percentages reflect the player's exepctations instead of the actual probabilities, and to subtly help the player in bad situations without letting them know.

This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I am not sure if I prefer it showing hit %s or not. Just think of all the complaining we would miss due to people not understanding probability, if the %s were hidden. Think of it as free entertainment.
That's a fair point. Gets me thinking, add in special animations for rolling a natural 1 - rogues letting go of the wrong part of the bow, wizards sneezing mid-spell, I used to narrate that sort of thing for my players. Maybe license the Benny Hill theme song.
When you roll a natural 1 a portal appears above your head and a barrel full of oil drops out and lands on you.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,013
Oh how naive
:negative:
Firedorn-Ligthbringer-Original-Memorial-Poem.png

:dealwithit:
Oh wait, I forgot that leftists are not people.

Right, that one. I remember how fast Sawyer ran to Twitter to confirmed it was going to be removed.
I thought western democracies are not discriminating works of art?

Is this from PoE, or PoEII? It's interesting they can have some redeeming qualities.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
If you fudge rolls to help your players (or to steer them towards your idea of fun), are you even a human being?
 

gulagdandy

Novice
Joined
Aug 9, 2017
Messages
48
Location
Southern Euope (AKA Best Europe)
This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
If you fudge rolls to help your players (or to steer them towards your idea of fun), are you even a human being?

Actually, I'm a sentient coffe mug, thank you very much.

Dice are nothing more than a tool for the DM to deliver a good experience to their players. I'm not saying bad rolls should have no consequences, but blindly obeying them is pointless too.

Still, even if you don't fudge the numbers, there are many ways a human DM can tailor the experince to the needs of each player and each situation. A player having a string of bad luck can be given more interesting things to do narratively, or a special piece of loot, to compensate, for example. These are things a CRPG can't easily do, which makes it all the more important to be cautious with 100% random dice rolls governing the experience.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
If you fudge rolls to help your players (or to steer them towards your idea of fun), are you even a human being?
Fudging rolls is for weak men who cannot accept anything but their preordained outcome. At this point, why have rolls at all? Just be honest and narrate what you want to happen.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Just started this a couple days ago. Never been a huge fan of the original Baldur's Gate games, entirely due to hating RTWP, but this is not bad at all so far. The companions seem like a pack of shitheads, but far far far more tolerable than modern day BioWare crap. Wizard guy and green frog woman are cool, while Shadowheart is a loser with a dumb name and the vampire guy is a total dildo.

The maps do feel pretty packed, which is the polar opposite of how I remember the original Baldur's Gate, with all its huge-ass forests full of jack shit. It is pretty ridiculous when every single corner you turn results in another dramatic encounter or a quest or some major cinematic cutscene but hey, content is content.

Really liking the combat, especially the range of spells and all the ways you can combine them to make ridiculous shit happen.

Not only low on content, but also small.

BG was overall very boring game with few things to do/few things to explore.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Fudging rolls as a DM happens very often in tabletop.
Haven't fudged a single roll since 2011.

I admit I have done it in the past, but I was young and weak. Then I saw the light, and now I follow the dice's will. If the dice want the boss to die in the first round, the boss dies in the first round. If the dice want a party wipe against a pack of wolves, it's time for a new group of adventurers.
 

gulagdandy

Novice
Joined
Aug 9, 2017
Messages
48
Location
Southern Euope (AKA Best Europe)
Fudging rolls as a DM happens very often in tabletop.
Haven't fudged a single roll since 2011.

I admit I have done it in the past, but I was young and weak. Then I saw the light, and now I follow the dice's will. If the dice want the boss to die in the first round, the boss dies in the first round. If the dice want a party wipe against a pack of wolves, it's time for a new group of adventurers.
Why tho
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Fudging rolls as a DM happens very often in tabletop.
Haven't fudged a single roll since 2011.

I admit I have done it in the past, but I was young and weak. Then I saw the light, and now I follow the dice's will. If the dice want the boss to die in the first round, the boss dies in the first round. If the dice want a party wipe against a pack of wolves, it's time for a new group of adventurers.
Why tho
The dice know what they're doing. You shouldn't meddle in things you do not understand.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Depends, if the party member done their due diligence and don't behave like retards in order to solve stuff I will feel magnanimous and oopsie enemy rolled 1 when I stare a 20 in my DM shield. Now if we are going full retard the will of dices will prevail no matter the costs.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,007
On a barely related note, if even you like me have a relentless hate for the shitty chain/unchain system Larian insists on using to control the party in their games, you can join the good fight in this feedback thread on the official forum:
http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=679414#Post679414
Or its direct clone on Steam: https://steamcommunity.com/app/1086940/discussions/1/2971771480487991549/

I genuinely think it's THE major issue that they need to address as soon as possible and the foundation/prerequisite for a lot of other improvements.
Didn't bother me much except for jump some shit over one by one scenarios but I'm pretty sure companions should jump after the leader so it has to be fixed, that's all. Aside from that... it's a TB game, so RTS-like controls seem redundant, I'm far more annoyed with fucking slow ass animations, the grove fight massacre took f-o-r-e-v-e-r, they need to implement slider but they won't since it's a co-op game. My hopes on modes shortly after the game release.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Fudging rolls as a DM happens very often in tabletop.
Haven't fudged a single roll since 2011.

I admit I have done it in the past, but I was young and weak. Then I saw the light, and now I follow the dice's will. If the dice want the boss to die in the first round, the boss dies in the first round. If the dice want a party wipe against a pack of wolves, it's time for a new group of adventurers.
Why tho
Because how I want the scene to go isn't necessarily the best way to develop and progress the story.

It's more fun to actually play the game and come up with new ideas to react to unexpected outcomes, instead of just telling the predetermined story you fell in love with.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Depends, if the party member done their due diligence and don't behave like retards in order to solve stuff I will feel magnanimous and oopsie enemy rolled 1 when I stare a 20 in my DM shield. Now if we are going full retard the will of dices will prevail no matter the costs.

There are few joys in DMing greater than a genuine surprise, and those surprises include both perfect plans going wrong due to shit luck, and foolhardy plans working due to sheer luck. You should stop worrying about rewarding planning and embrace the dice. The dice always regress to the mean. The lucky idiot will get what's coming to him, and the meticulous planner will be rewarded without you tipping the scales. And it all makes for much, much more memorable stories when you know it isn't fake.
 

Goose

Learned
Joined
Oct 13, 2019
Messages
122
Location
The Crucible
You guys gotta be joking with the companions.

Three effeminate men, one of them is a gay vampire and the other two are spellcasters. They all look like dweebs and one of them is named Gale. Horrible.

Two females, Shadowheart, and a noseless bitch with attitude that looks like Michael Jackson, of course she's the fighter.

Another game that requires a custom party. I'd kill every one of them.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,649
Location
Stealth Orbital Nuke Control Centre
This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
If you fudge rolls to help your players (or to steer them towards your idea of fun), are you even a human being?

Yes. Many human beings are control freaks.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
Didn't bother me much except for jump some shit over one by one scenarios but I'm pretty sure companions should jump after the leader so it has to be fixed
This would just be a patchwork, and what's worse is that it's not even necessarily always the best thing. There will be plenty of scenarios where you may want to jump with a character and not have others in auto-follow.

Aside from that... it's a TB game, so RTS-like controls seem redundant
Complete non-sequitur.
Just because it's a game with a turn-based battle system, that doesn't count as a free pass to have inadequate, cumbersome controls in the (significant) part of the game that plays in real time.


I'm far more annoyed with fucking slow ass animations
This on the other hand is fucking trivial for sure.
A speed slider and improved AI should give all the boost in speed necessary.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
This may sound like cheating, but I think it more closely resembles the experience of playing with a human DM, who should make sure a bad dice roll doesn't ruin a player's experience or a string of them doesn't make them become frustrated.
If you fudge rolls to help your players (or to steer them towards your idea of fun), are you even a human being?

Yes. Many human beings are control freaks.
I personally classify them as subhuman, but we may differ in that regard.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,852
Location
Reichskommissariat Russland ᛋᛋ
You guys gotta be joking with the companions.

Three effeminate men, one of them is a gay vampire and the other two are spellcasters. They all look like dweebs and one of them is named Gale. Horrible.

Two females, Shadowheart, and a noseless bitch with attitude that looks like Michael Jackson, of course she's the fighter.

Another game that requires a custom party. I'd kill every one of them.
Decline, man. Due to modern Obsidian, Bioware, Larian and Shittesda games people lowered their bar so fucking low that it gonna hit Mariana trench any time.
 

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