Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,046
Location
Auschwitz-Birkenau
I return from Reddit with more "horror stories". The mods decided to delete this from BG3 subreddit. It seems pointing to similiraties in the game they worship is forbidden.
BG3 fandom is really shitty.

dkrsf8bdfox51.png


Oh yeah, and happy N7 day, haha.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,062
Location
Frostfell
Will Larian increase the lv cap during EA? I wanna play dungeons & dragons, not dungeons & kobolds.

And will they lower or at least make the hp bloat optional? I don't wanna a warlock which is on the same level of a "archdruid" or a adult red dragon, who explored the underdark and escaped a mindflayer spelljammer be unable to OHK an goblin child with eldritch blast. That is just awful.
 

millenialboomer

Literate
Joined
Oct 29, 2020
Messages
11
To be fair, the Red Dragon's level doesn't mean anything: it's an Adult Red Dragon with stats straight out of the Monster's Manual.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
To be fair, the Red Dragon's level doesn't mean anything: it's an Adult Red Dragon with stats straight out of the Monster's Manual.
Level under creature in bg3 only indicate the supposed level the party should be when they face them.

it’s not the creature level: is the suggested party level.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
To be fair, the Red Dragon's level doesn't mean anything: it's an Adult Red Dragon with stats straight out of the Monster's Manual.
Which makes even more annoying that it's tagged with an arbitrary and misleading level flag.

Well, nah, to be fair not "more annoying", because a factually-scaled dragon at level 4 would have been much, much worse. But still... Fairly irritating.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I suppose they don't want to mislead their DOS2 fanbase, who would most likely be mistakenly turned off by an encounter marked as several levels higher than the party.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
Like it has been mentioned a million times already, 5E doesn't have monster levels, so I wouldn't know what I'm looking at when a level appears on a mob. Is that the challenge rating? The CR doesn't work like that.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
https://www.techradar.com/uk/news/h...he-definitive-dungeons-and-dragons-video-game
New interview. Mostly stuff we already know, but I highlighted a few interesting titbits.

On adapting 5e to a video game format:
"We’re still experimenting, but a lot of rules translated really well," says Vincke. "We had to make a few tweaks and modifications to make them work with a video game, but things like having an action, movement and bonus action in a combat phase worked well.

"Of course there are the finer details, like how specific spells and actions work, and we hit a few limitations with the D&D ruleset where we had to make tweaks. One example is the Fighter class. In the tabletop game it’s basically a tutorial class to teach people how to play D&D, but in a video game you don’t want it to be boring, so we had to add in a lot more player choice in combat.

“With things like this we just try to make them make sense while making them fun at every step of the way. If we can stick to the rules then we stick to the rules, but if we need to modify them to make them more fun, or if they don’t work in a video game setting, then we’ll adapt them. The video game always wins in the end.
Sounds like they thankfully still are open to changing their current draft. I feel like this comment might be referring to the complaints about the inclusion of DOS elements like surfaces, but I'd much rather have them focus on adapting the actual 5e format. I really hope they change their stance on reactions and decide to include them after all.

On early access feedback and its general reception:
Early Access has allowed Larian to open up a window into the minds of the playerbase, and see just how people are exploring their world. We questioned Vincke on what surprised him.

"There were two things that struck me at first," he says, "I underestimated that a group of players would really have that hard a time with the dice. I was reading a comment the other day from a guy convinced the game was horribly bugged because he rolled a miss in combat eight times in a row. I really sympathise with that guy, but you’ve got to say ‘well, that’s my luck!’ But the game is intended to be played by lots of types of people, so we need to put in something that helps these players deal with the rolls. Loaded dice as an option is an obvious solution we could work in, but there’s multiple ways to handle it.

"The other thing that surprised me, in hindsight could’ve been predicted. We put in the evil and neutral NPC companions first, so there was a bit of backlash from people complaining that all the characters were so haughty and snarky, but it was really just those characters acting as their natural selves. I didn’t realise it would be such a thing, but in reality we just hadn’t put the good characters in yet. There’s a much wider variety, and hopefully it’ll settle down in time, but it’s interesting the conclusions people draw when there’s only a small selection."
I'm a bit saddened to see that they're contemplating adding a loaded dice option (presumably for lower difficulties) instead of trying to explain how AC and attack modifiers work. When I try to place myself in the shoes of someone unfamiliar with the system I don't think the current combat log is detailed enough to teach them how the combat's core mechanics work. Actually showing the dice rolls would probably go a long way.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
Like it has been mentioned a million times already, 5E doesn't have monster levels, so I wouldn't know what I'm looking at when a level appears on a mob. Is that the challenge rating? The CR doesn't work like that.
I think it's either just a temporary holdover from the DOS engine, or their idea of showing the players the approximate strength of a creature when compared to player levels which is a metric they (the player) likely can understand.
Obviously there are outliers like the red dragon which people apparently insist on sperging out over until the end of time, but considering you don't even fight it I don't see why it should be a major issue. It'll probably get changed at some point.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,637
https://www.techradar.com/uk/news/h...he-definitive-dungeons-and-dragons-video-game
New interview. Mostly stuff we already know, but I highlighted a few interesting titbits.
Can't be arsed to read that, I assume there's no word on reworking the party controls or the camera?

On early access feedback and its general reception:
"I underestimated that a group of players would really have that hard a time with the dice. [...] But the game is intended to be played by lots of types of people, so we need to put in something that helps these players deal with the rolls.
On the one hand, I bought the game so I want it to be good. On the other, watching some of the local wildlife simp for the coming popamole would be fun too. :smug:

I'm a bit saddened to see that they're contemplating adding a loaded dice option (presumably for lower difficulties) instead of trying to explain how AC and attack modifiers work.
I don't mind an option for loaded dice as long as it's not forced on you. In fact, I think it's the safer approach, since simply explaining the rules won't "fix" the issue for the mainstream and the alternative might be tuning the whole game for them.

When I try to place myself in the shoes of someone unfamiliar with the system I don't think the current combat log is detailed enough to teach them how the combat's core mechanics work. Actually showing the dice rolls would probably go a long way.
I'd rather have that info in the combat log, but that log needs a lot of work right now. What I fear, though, is that it may get the same treatment as the atrocious controls and deemed unimportant to said "lots of types of people."
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,098
Which moment is that from? I don't remember that
When you do one more mission than you should, the secretary girl gets liquified. (So you need to know proper order of ending missions, either from playing it second times, or from guide.)

In BG3 it's in the beginning.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,574
Location
Russia atchoum!
I return from Reddit with more "horror stories". The mods decided to delete this from BG3 subreddit. It seems pointing to similiraties in the game they worship is forbidden.
BG3 fandom is really shitty.

Care to explain what is on your pics? I completely miss it.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,046
Location
Auschwitz-Birkenau
I return from Reddit with more "horror stories". The mods decided to delete this from BG3 subreddit. It seems pointing to similiraties in the game they worship is forbidden.
BG3 fandom is really shitty.

Care to explain what is on your pics? I completely miss it.

You didn't play Mass Effect and you don't know what Mind Flayers are?
What are you doing on the Codex?
19ceed2198787a733726c517a6d80456fa1287e6.gifv
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
I return from Reddit with more "horror stories". The mods decided to delete this from BG3 subreddit. It seems pointing to similiraties in the game they worship is forbidden.
BG3 fandom is really shitty.

Care to explain what is on your pics? I completely miss it.
It's a scene you can cross during the tutorial on the nautiloid in an optional room.
You'll find this girl trapped and if you try to manipulate in any way a control panel immediately near her, you'll witness the gruesome transformation in mind flayer.
Well, sort of. You'll witness your character covering in horror while "splursh" noises go on out of camera and THEN you'll see her as an in-vitro mindflayer.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
https://www.techradar.com/uk/news/h...he-definitive-dungeons-and-dragons-video-game
New interview. Mostly stuff we already know, but I highlighted a few interesting titbits.
Can't be arsed to read that, I assume there's no word on reworking the party controls or the camera?
No, but they swear they are monitoring the overall feedback and planning changes in general.
Which makes kind of hard to justify if they missed the memo, considering that complaints about the controls/camera are literally the second most popular point of criticism and the single one that sees basically 100% of the user base agreeing on how the current solution is garbage.

We'll live and see, I guess.
For the near future I'll stick to the mindset "Hope for the best and expect the worst".
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,637
I think it would be optional at first, but then, when it start to difficult to support both systems... we know which option will vanish.
That's why I'd rather they go with a loaded dice option, basically a soft cheat toggle, rather than try to balance around the bleatings of those "lots of types of people."

No, but they swear they are monitoring the overall feedback and planning changes in general.
Which makes kind of hard to justify if they missed the memo, considering that complaints about the controls/camera are literally the second most popular point of criticism and the single one that sees basically 100% of the user base agreeing on how the current solution is garbage.

We'll live and see, I guess.
For the near future I'll stick to the mindset "Hope for the best and expect the worst".
I'll take you at your word here, the one time I hit up Larian's forums there was nothing on the front page about controls, but there was a big ass thread about adding mechanics for veganism. It didn't fill me with confidence concerning the nature of the feedback Larian are allegedly monitoring.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
well, you have just to go to the "Feedback" subforum rather than the general one, and then sort the threads by number of replies/view to see for yourself:

https://forums.larian.com/ubbthreads.php?ubb=postlist&Board=87&page=1&sort=replies&order=desc

Anyway, I sort of lied to you. While popular as a topic, it's not the second most popular anymore, because a troll thread about getting more bikini armors in the game surpassed it, so there's that.
Bullshit aside, it follows just closely in popularity, while the (so far) uncontested king is the thread about expanding the party to six slots.

Post counters aside, a great thing about the argument for changing controls is that it's not "divisive" in the slightest. There's basically 100% agreement on the fact that the current solution sucks and even that fringe minority that attempted to defend it went for "Well, yeah, it SUCKS, but maybe with some adjustment you could salvage small parts of it".

P.S. Threads about it were also posted on both reddit and Steam (by me and by other people as well) and even then the unanimous opinion was "Boy, this stuff sucks".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom