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Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
I doubt that a proper RPG is at all possible in any of the Warhammer worlds. Simply because these worlds are exceptionally one-sided. There’s no information about how an average person lives his life, does he drink coffee, is coffee even a thing?
 

Lacrymas

Arcane
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Pathfinder: Wrath
There's a tabletop Warhammer game, yeah, and I kinda wish there was a video game adaptation or at least a cRPG in the Warhammer fantasy or 40k setting.
 
Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.
 

Storyfag

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I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.

You definitely aren't well aware of the topic. Go to the trove and do not come back before you have at least read The Enemy Within.
 

Sharpedge

Prophet
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Sep 14, 2018
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One element I am excited about immensely is having a AAA RPG portray a large, fleshed out city. When was the last time? Neverwinter? The Imperial City?
Have you played any of the Divinity: Original Sin games? That's the amount of "fleshed out" I'd expect.
Its kind of sad the state of cities in the D:OS games considering the city in Divinity 2 Flames of Vengeance. Its not that Larian doesn't know how to make a city, they just choose not to.
 

Testownia

Guest
2. They're bringing back Warhammer Fantasy.

Are they now ?

Yes, and Kislev will be one of the playable armies. They haven't answered yet whether the setting will simply serve as a prequel to Age of Sigmar, or whether it'll become a third, separate one. I'm hoping and praying for the latter, otherwise this whole venture is dead in the water.

As to the idea of an RPG, Dragon Age: Origins is basically Warhammer Fantasy with the names switched around. It's shocking just how much of a rip-off Thedas is. So the idea CAN work, as long as you keep it within a limited area, which isn't difficult in the Fantasy setting.

As to 40K - yeah, I'm willing to admit that an RPG set there is impossible since you'd be forced to severely limit the area the game takes place in, which would carry with it a necessary monotony.
 

Bara

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I would like Swen to fuck the dark eye with a proper game release.

Anything Larian would make would be so much better than that Book of Heroes trash.
 

Varnaan

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As to 40K - yeah, I'm willing to admit that an RPG set there is impossible since you'd be forced to severely limit the area the game takes place in, which would carry with it a necessary monotony.
I disagree.
40k has so many worlds, so many "city-ships" etc... That it would be very easy to create a large scale RPG.
Even if you set the game only in a Phalanx - Cathedral Ships - couple colonized worlds you'd be able to have something vast.
The scale of 40k itself makes it so that it's perfectly designed for RPG.
I mean Mass Effect although relatively small did it with the Citadel as a central hub and most missions being set on different planets.
 

Lacrymas

Arcane
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Pathfinder: Wrath
Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
 

Lyric Suite

Converting to Islam
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I doubt that a proper RPG is at all possible in any of the Warhammer worlds. Simply because these worlds are exceptionally one-sided. There’s no information about how an average person lives his life, does he drink coffee, is coffee even a thing?

It's more that a proper RPG isn't possible because everything is shit now.
 

Varnaan

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Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.
 

Storyfag

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Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.

Yes, by necessity the bare minimum entry point for 40k is an inquisitorial agent, or perhaps a chartist captain and bridge crew of a very small merchant ship, free to travel about (still not without restrictions). Forget even most of the planetary nobility, let alone underhive gangers. It is of course perfectly possible to have a gripping story take place in the underhive, but focusing on that leaves out forge worlds, xenos, and a myriad other 40k tropes.
 

Lacrymas

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Pathfinder: Wrath
It wouldn't be difficult to make it like the KotORs, we fly to different worlds to do things.
 
Vatnik Wumao
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It wouldn't be difficult to make it like the KotORs, we fly to different worlds to do things.
Basically like the planet selection in DoW II, but with RPG zones rather than RTS maps being selected.
iu

iu
 

Varnaan

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I'd rather see a game following the Mass Effect Andromeda formula (from the design papers not the final product).
Phalanx or Cathedral ship central hub, some procedurally generated planets, some handcrafted ones, space and ground conflicts, some DoW based time sensitive Xeno invasions that can result in an Exterminatus order, etc...
I mean we're in fucking 2021, it's time for an actual large scale game (that isn't Assassin's Creed or Far Cry).
 

Hobo Elf

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Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.
Warhammer is a setting with multiple settings on the micro level (Space Hulk, Necromunda, etc.) It is quite adaptable on any scale whether it is giant imperium spanning wars against multiple factions or even smaller battles between a few factions on one planet, or even something smaller than that. You can do almost anything with the setting because the devs have covered almost every base. You could even make a racing game between Orks.
 
Last edited:
Vatnik Wumao
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Oct 2, 2018
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I'd love a Starship Troopers homage in the form of a FPS set in Wh40k in which an imperial guard regiment fights against the Tyranids. I can vividly picture a proper grimderp ending with a last section in which your whole crew is dead and you have to rush towards some terminal or what have you while the location is being overwhelmed by swarms of enemies in order to send the signal for an Exterminatus (showcased afterwards as a cinematic) or maybe triggering some system that blows up the Tyranid infested planet and you along with it.
 

Black_Willow

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Borderline
I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.
Warhammer Fantasy world is MUCH better than Forgotten Realms.
And you don't need any huge world building in a single RPG, when I played IWD I knew nothing about FR, I had no idea who those "Drow" guys I was fighting in some dungeon were, and still I had lots of fun.
 

Tyrr

Liturgist
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Jun 25, 2020
Messages
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I'd love a Starship Troopers homage in the form of a FPS set in Wh40k in which an imperial guard regiment fights against the Tyranids. I can vividly picture a proper grimderp ending with a last section in which your whole crew is dead and you have to rush towards some terminal or what have you while the location is being overwhelmed by swarms of enemies in order to send the signal for an Exterminatus (showcased afterwards as a cinematic) or maybe triggering some system that blows up the Tyranid infested planet and you along with it.
 

His Dudeness

Augur
Joined
Oct 17, 2010
Messages
492
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Quilmes, Argentina
Okay, played the game quite a few hours (8+) and I can say with confidence that:

  • Combat is boring and feels swingy
  • The characters hold two handed swords in a weird way, with the blade always resting on the other hand. This looks good for two handed axes and okay with spears.
  • Movement is a chore. Having to click every action makes it feel like I'm playing a point and click adventure. It also seems like the game has verticality for the sake of it, and very few places and situations make the mechanic feel fun.
  • There are a lot of NPCs with nothing to say, which is fine in and of itself, but dialogue with said NCPs forces the sequence "exploration mode" - > "dialogue mode" -> "exploration mode" which becomes tiresome really fast. The solution has always been there: text floating over the character head, indicating their non-importance.
  • Floor zone effects still are too many and don't feel impactful, making dealing with them a chore.
  • Party control is nearly non-existent. The closest thing we have is dragging portraits to make sub-parties inside the main party. This becomes a problem quickly, since the application of this mechanic is context specific: sometimes you need to position the characters for combat, other times you want to scout ahead with your rogue or bring the wizard close to the aggro range of enemies to blast them with a fireball. The game instead offers the same end result with increased difficulty of use and no added benefit.
  • Resting mechanic feels disconnected from the rest of the game. I assume that different maps will have the camp changing skins to match its sorroundings, but if that is the case how is the party transporting all their camping gear? At least in Pathfinder your characters are carrying backpacks.

All in all a very disappointing, frustrating and boring experience. I liked Shadowheart and Astarion is a fucking unbearable idiot.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,722
Gents, penny just dropped, isn't BG3 meant to have controller support? So how the fuck does the Toilet Chain work on it? 'Cause I can't imagine it involves "dragging" portraits in and out of the stack, it's gotta be a button press sort of thing, right?
 

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