Cosmo
Arcane
- Joined
- Nov 6, 2010
- Messages
- 1,388
2. They're bringing back Warhammer Fantasy.
Are they now ?
2. They're bringing back Warhammer Fantasy.
What?I doubt that a proper RPG is at all possible in any of the Warhammer worlds. Simply because these worlds are exceptionally one-sided. There’s no information about how an average person lives his life, does he drink coffee, is coffee even a thing?
I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.What?
I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.What?
Its kind of sad the state of cities in the D:OS games considering the city in Divinity 2 Flames of Vengeance. Its not that Larian doesn't know how to make a city, they just choose not to.Have you played any of the Divinity: Original Sin games? That's the amount of "fleshed out" I'd expect.One element I am excited about immensely is having a AAA RPG portray a large, fleshed out city. When was the last time? Neverwinter? The Imperial City?
2. They're bringing back Warhammer Fantasy.
Are they now ?
I disagree.As to 40K - yeah, I'm willing to admit that an RPG set there is impossible since you'd be forced to severely limit the area the game takes place in, which would carry with it a necessary monotony.
I doubt that a proper RPG is at all possible in any of the Warhammer worlds. Simply because these worlds are exceptionally one-sided. There’s no information about how an average person lives his life, does he drink coffee, is coffee even a thing?
The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
Basically like the planet selection in DoW II, but with RPG zones rather than RTS maps being selected.It wouldn't be difficult to make it like the KotORs, we fly to different worlds to do things.
Warhammer is a setting with multiple settings on the micro level (Space Hulk, Necromunda, etc.) It is quite adaptable on any scale whether it is giant imperium spanning wars against multiple factions or even smaller battles between a few factions on one planet, or even something smaller than that. You can do almost anything with the setting because the devs have covered almost every base. You could even make a racing game between Orks.The thing is with 40k, if you set a game on a single world, you lose 90% of the draw of the setting, at least to me.Only a single WH 40k world could be enough for an entire RPG. Only a single city too. I kinda want a WH fantasy RPG in which we either play inquisitors hunting heretics, or play a chaos forces party.
Warhammer Fantasy world is MUCH better than Forgotten Realms.I said proper. I don’t consider their archetypes to be a proper roleplaying models. Well maybe I am not well aware of this topic, judging solely by the experience with Age of Reckoning MMORPG which mostly lacked any worldbuilding, though heavily relied on combat. I think that the huge part of an RPG is the world it is set in. This world must be a living organism, not just a wargame premise.What?
I'd love a Starship Troopers homage in the form of a FPS set in Wh40k in which an imperial guard regiment fights against the Tyranids. I can vividly picture a proper grimderp ending with a last section in which your whole crew is dead and you have to rush towards some terminal or what have you while the location is being overwhelmed by swarms of enemies in order to send the signal for an Exterminatus (showcased afterwards as a cinematic) or maybe triggering some system that blows up the Tyranid infested planet and you along with it.