Ontopoly
Disco Hitler
The obvious conclusion is that larian has abandoned you and the logical course of action is to shill for Solasta instead.That's a shame, because I loved Dragon Commander.larian likes to ignore dragon commander too.
The obvious conclusion is that larian has abandoned you and the logical course of action is to shill for Solasta instead.That's a shame, because I loved Dragon Commander.larian likes to ignore dragon commander too.
Contrary to what you are saying casters were much more interesting to play in Divinity: Original Sin series, because they offered elemental interactivity.He just likes Larian cuz he is a mage hater. Every Larian fanboy is a mage hater/pseudo balancefag which complains a lot about 3E arcane casters but ignore CoDzillas.
But that would mean you would have to deal with larian gimmicks for an entire 30 hour game and that just doesn't sound too appealing. I'd rather go all physical if I had to ever play that game again. Although I obviously would neverContrary to what you are saying casters were much more interesting to play in Divinity: Original Sin series, because they offered elemental interactivity.He just likes Larian cuz he is a mage hater. Every Larian fanboy is a mage hater/pseudo balancefag which complains a lot about 3E arcane casters but ignore CoDzillas.
Contrary to what you are saying casters were much more interesting to play in Divinity: Original Sin series, because they offered elemental interactivity.
His site said:Greater Disintegrate (Alteration. Medium Range. Creatures struck by this green ray are immediately turned to ashes. The spell requires a successful ranged touch attack. Subjects who are successful on a Fortitude saving throw instead take 8d8 points of damage plus one point for every caster level.)
Summon Stone Golem (Conjuration. With this spell, you summon a Stone Golem (CR 11) to help in combat. Duration 7 rounds, or until dismissed. Space 2x2 squares. For every caster level beyond 13, the summoned creature will gain one additional Hit Die. Gold cost 300, XP cost 50.)
https://www.heroicfantasygames.com/FWE/Pages/FWE_Wizard.htm
The obvious conclusion is that larian has abandoned you and the logical course of action is to shill for Solasta instead.
Divinity: Original Sin was largely mediocre, but you're missing the point - despite spells being "trash", as you put it, they offered more to the players than any other class. So trying to peddle the idea that Larian hates casters, when casters were already the biggest part of the appeal is just bullshit.And all spells are trash. There are no spell where I look and see "OMG, that is so cool", all seems very lackluster.
On Pathfinder Kingmaker, I getBoneshaker on 3rd level(prepared)/4th level(spontaneous) and then, after each level I get more and more cool unique spells. Till wail of the banshee on end game
Greater Disintegrate (Alteration. Medium Range. Creatures struck by this green ray are immediately turned to ashes. The spell requires a successful ranged touch attack. Subjects who are successful on a Fortitude saving throw instead take 8d8 points of damage plus one point for every caster level.)
Summon Stone Golem (Conjuration. With this spell, you summon a Stone Golem (CR 11) to help in combat. Duration 7 rounds, or until dismissed. Space 2x2 squares. For every caster level beyond 13, the summoned creature will gain one additional Hit Die. Gold cost 300, XP cost 50.)
I tend to disagree. It was a pretty interesting title for its time. The only thing I disliked were the immune to everything enemies at one point.Divinity: Original Sin was largely mediocre
The Black Mage in FF has Death for insta-kill and all of the elemental nukes for damage.
And Summon Stone Golem is not so different as the summon incarnate of D:OS2
A simple teleportation spells to me brings so many more fun possibilities than just Boneshaker.
It should be a core feature of all RPGs released after 2010,
Yep. FF1 black mage started with a small fire and gradually evolved his magic till he could have a lot of really strong spells; that is great progression.
Yes. It is.
I din't said that bonseshaker is a spell which opens 1000s possibilities, just a cool offensive spell which you can on low level. You can use dimensional door but it is a 4th tier spell. And guess what, there are spells which offers iteractivity on kingmaker, for example, you can use animate dead to raise skeletons and then, cloudkill to damage enemy con while your undeads are immune. Or create a deathzone with persistent spells and when the enemy is leaving, use tsunami to send then back to the "death zone".
Pick the greater disintegrate on KoTC2. It kills or deals a lot of damage but
So, is not a "win awesome button", is a great power, with great risks, costs and limitations that you will only obtain on end game.
- Costs the loot on the enemy, since it disintegrate his gear too.
- Requires a ranged touch attack, meaning that a minor mirror image can make extremely unlikely to get hit
- Has low chance of working on high hp/high fortitude enemies, where the OHK effect is more desirable.
- Requires a 9th spell slot or 8th spell slot if you are a green mage.
- There are enemies capable of reflecting beam attacks
- If the enemy makes the same, the damage is just 8d8 + CL.
- There are enemies immune to being disintegrated. You can't disintegrate a ghost for example.
In the case of BG3, fells like a gimmicky. In the case of Solasta, not.
In Chalice. You can cast web to disable enemy units. Then later burning hands to catch them all on fire. The game has so many spell interactions. Like using burning hands to get rid of grease, for example.
In D:OS games, you can set on fire anything at any given time frame at desirable extent if you're feel determined.In Chalice. You can cast web to disable enemy units. Then later burning hands to catch them all on fire. The game has so many spell interactions. Like using burning hands to get rid of grease, for example.
Who could have guessed!Pierre even homebrewed some amazing spells. Example : Greater Disintegrate
In D:OS games, you can set on fire anything at any given time frame at desirable extent if you're feel determined.In Chalice. You can cast web to disable enemy units. Then later burning hands to catch them all on fire. The game has so many spell interactions. Like using burning hands to get rid of grease, for example.
Jokes aside, I'm with Victor here actually. All these elemental shenanigans are neat only when they strictly situational but not when they're the essense of caster's power. When I have a proper caster in party I want him to sow death and destruction around instead of summoning electrified wind or some shit not to mention gay-ass tricks like teleport someone into lava or whatever.
so no level 9 spells theninstead of summoning electrified wind or some shit not to mention gay-ass tricks like teleport someone into lava or whatever.
That sounds really neat.
Boneshatter has some interesting features - indefinite scaling, unusual save/damage type, no touch required - but it is a strange choice to illustrate the almost infinite variety in the PF spellbook.
Who could have guessed!