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Cryomancer

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The unique thing which BG3 really needs is be easily moddable like NWN2. So people will mod a better ruleset and remove all Larienism of it. Just like Spell Fixes remove all Sawyerism on NWN2 and turns the game from "bellow average" to "pretty good" category. People also will gonna mod good companions into the game and remove Astarion.

If Pillars of Eternity 2 was easily moddable like NWN2, I an pretty sure that people would mod a better ruleset on it and it could have saved the game. Same with BG3.
 

Cryomancer

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There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".

Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
 

Reinhardt

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Joined
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Messages
32,602
There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".

Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
Let me guess - it's
Can necromancer at level 1 cast Epic Ray of Necromancy which deals 1293d81 damage and can one shot ELDER DRAGON GODS and summon 48d56 Greater Power Liches per level which is a CR9001 monster (like on Liches & Necromancers R E T U R N I N G 2.0)?
 

Lacrymas

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Messages
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Pathfinder: Wrath
The unique thing which BG3 really needs is be easily moddable like NWN2. So people will mod a better ruleset and remove all Larienism of it. Just like Spell Fixes remove all Sawyerism on NWN2 and turns the game from "bellow average" to "pretty good" category. People also will gonna mod good companions into the game and remove Astarion.

If Pillars of Eternity 2 was easily moddable like NWN2, I an pretty sure that people would mod a better ruleset on it and it could have saved the game. Same with BG3.
There is already a mod to make the combat maneuvers regular actions like they are supposed to be, so I imagine fixing a few cantrips won't be a problem either.
 
Joined
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Messages
2,394
Location
Milan, Italy
There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".

Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
You seem to think that enjoying a game or not is entirely reliant on how much power is given to casters.
I honestly don't give a shit.

I dislike NWN2 because of how it feels to play it moment-to-moment (...among other things).
 

Cryomancer

Arcane
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Frostfell
There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".

Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
Let me guess - it's
Can necromancer at level 1 cast Epic Ray of Necromancy which deals 1293d81 damage and can one shot ELDER DRAGON GODS and summon 48d56 Greater Power Liches per level which is a CR9001 monster (like on Liches & Necromancers R E T U R N I N G 2.0)?

No, Lv 1 necromancers should't be doing epic stuff. Only Death Gods should be able to OHK other Gods and it should lead to a lot of consequences and punishment by Ao. Summoning/Creating Lich should't be possible to anything but a God of Undeath or a DEmon Lord of Undeath like Orcus. In fact, necromancers should only become able to have some OHK capability at teen levels(13+). A lv 1 necromancer should be a guy very close to a lv 0 commoner.

On Returning, you don't even start as a necromancer. Took 14 hours for me to become one. What you need to do?
  • Ask Xardas for apprenticeship and wait till he thinks about it.
  • Accept and he says that Dark Magic is very dangerous
  • Train your spirit(raising mana) and mind(reading books, alchemy, etc; you can't pay trainers to train intellect)
  • Talk to him again
  • Do the initiation in the circle of darkness which involves killing a novice of fire mages in a monastery full of circle 4+ fire mages while you can't even cast magic without scrolls
  • Purchase the book of runemaking circle 1, pay Xardas to teach how to make the rune and the first circle, find a black pearl and a runestone which are the ingredients
This to cast a circle 1 arrow of darkness. But of course, the guy who wrote that thing has no clue about how necromancy works on Gothic 2 + returning. If You look into Sintar's walktrough of the series, he only become a necromancer on 6th video and the videos are very long. I enjoy Gothic due immersion, not due the fact that magic is powerful because magic is not. An archer can easily outDPS my necromancer on returning.

There is already a mod to make the combat maneuvers regular actions like they are supposed to be, so I imagine fixing a few cantrips won't be a problem either.

Yep. But I wanna 2E or 3E on it.

reliant on how much power is given to casters.
I honestly don't give a shit.

I love Mount & Blade, a game with zero magic. Also love fallout new vegas. What makes NWN2 great is the modding capability and fact that I can play hundreds of player created modules, write my custom classes and etc. Custom spells are just one cool stuff that you can do.
 

Cryomancer

Arcane
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Is NWN2 even got HUNDREDS of modules? Not even talking about good ones here.

Only on hall of fame : "Here is a working list of the 88 modules that achieved Hall of Fame status on the old Vault." https://neverwintervault.org/forums/neverwinter-nights-2/nwn2-files-wanted/done-nwn2-hof-modules

The IGN top modules for NWN2 has 176 modules.

https://neverwintervault.org/article/reference/nwn2-igns-top-module-list

But what really bugs me is people talking shit about things that they have no clue about. For eg, Gothic is a extremely lower magical setting compared to D&D. Xardas is considered the strongest magician of the series and he can ... Create towers using undead workers. He can't shape reality, stop time, AOE OHK, nor anything like D&D archwizards. Magical weaponry? Sanctified sacred weapons are very rare. Claw of Beliar which is equivalent to a magical lightning sword on D&D is a legendary artifact. Gothic is not as low magical setting as Conan but is much lower than D&D. The guy which you quoted clearly has no clue about what Gothic is.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,602
Only on hall of fame : "Here is a working list of the 88 modules that achieved Hall of Fame status on the old Vault."
Lol, nigga, are you serious?

Vordan's Hero Creator (VHC) is a trainer module for Neverwinter Nights 2. It gives you the power to set up a character with gold, items and XP. The latest version includes Charlie's Item Modifier and is compatible with Kaedrin's PrC Pack.

Of course you like it.
 

gurugeorge

Arcane
Patron
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Messages
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Location
London, UK
Strap Yourselves In


Some people seem to think this is what an RPG is.

Those people should be shot.


Well, I mean it looks faggoty I'll give you that, but what's wrong with the interaction per se? Lutist fretting about writing a song, has teacher's lute as only memory, thief steals it from her backpack, she's upset, he has a change of heart and gives it back. What's so offensive about that?

Would sir prefer it if it were done in isometric with a dialogue box? :)
 
Joined
Jun 6, 2010
Messages
2,394
Location
Milan, Italy
I wasn't really attempting to comment on the narrative per se.
The point is: you have a secondary side character talking about something in her inventory and if you steal it she actually acknowledges it and starts to freak out until you give it back.

I'll stress once again that, while it's basically the "standard of how reactions should work" in your imagination, you are not going to find many RPGs that would actually implement the feature with this kind of detail.

And YES, reactivity to and more in general acknowledgement of the players actions are a big part of what a RPG should be all about.
The overly-mentioned "choices and consequences" are just a small subset of this aspect, in the end.
And it's all part of that "pretense to simulate the fictional world" some of you were going on about in the past pages, for the record.
 

Nano

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Messages
4,847
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
tumblr_p2rgn8CCxw1qkn25so1_1280.jpg
I want this as a pet.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,571


Some people seem to think this is what an RPG is.

Those people should be shot.


Well, I mean it looks faggoty I'll give you that, but what's wrong with the interaction per se? Lutist fretting about writing a song, has teacher's lute as only memory, thief steals it from her backpack, she's upset, he has a change of heart and gives it back. What's so offensive about that?

Would sir prefer it if it were done in isometric with a dialogue box? :)


Yes?
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,949


Some people seem to think this is what an RPG is.

Those people should be shot.


Well, I mean it looks faggoty I'll give you that, but what's wrong with the interaction per se? Lutist fretting about writing a song, has teacher's lute as only memory, thief steals it from her backpack, she's upset, he has a change of heart and gives it back. What's so offensive about that?

Would sir prefer it if it were done in isometric with a dialogue box? :)


Yes?

+1. The perspective makes it look utterly ridiculous. Seeing all the other companions idling in the background, the tiefling looking for a goddamn lute in her trouser pockets... Either have a proper cutscene or abstract it out completely and just have a dialogue box.
 

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