Ontopoly
Disco Hitler
Some people seem to think this is what an RPG is.
Those people should be shot.
Weebs and larian cultists going at it... I don't know who's side to take. You're both fucking degens trying to destroy RPGs.
Some people seem to think this is what an RPG is.
Those people should be shot.
Some people seem to think this is what an RPG is.
Those people should be shot.
Weebs and larian cultists going at it... I don't know who's side to take. You're both fucking degens trying to destroy RPGs.
If it was done 20 years ago then bg3 really should have it...
There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".
Some people seem to think this is what an RPG is.
Those people should be shot.
Some people seem to think this is what an RPG is.
Those people should be shot.
Elaborate.
So you have no actual criticism, you're just blindly hating on it because it's the cool thing to do. Got it.With a Mauser C96
Let me guess - it'sThere's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".
Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
Can necromancer at level 1 cast Epic Ray of Necromancy which deals 1293d81 damage and can one shot ELDER DRAGON GODS and summon 48d56 Greater Power Liches per level which is a CR9001 monster (like on Liches & Necromancers R E T U R N I N G 2.0)?
There is already a mod to make the combat maneuvers regular actions like they are supposed to be, so I imagine fixing a few cantrips won't be a problem either.The unique thing which BG3 really needs is be easily moddable like NWN2. So people will mod a better ruleset and remove all Larienism of it. Just like Spell Fixes remove all Sawyerism on NWN2 and turns the game from "bellow average" to "pretty good" category. People also will gonna mod good companions into the game and remove Astarion.
If Pillars of Eternity 2 was easily moddable like NWN2, I an pretty sure that people would mod a better ruleset on it and it could have saved the game. Same with BG3.
You seem to think that enjoying a game or not is entirely reliant on how much power is given to casters.There's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".
Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
What the hell are you even talking about, by the way?Some people seem to think this is what an RPG is.
Those people should be shot.
Let me guess - it'sThere's no science or sorcery on this planet that can turn NWN 2 in something "pretty good".
Spell fixes does it. In fact, you can easily re compile and write your custom spells. I did it. Never published any mod, but is so easy to mod, I've read the .NSS source code of my favorite spells by curiosity(on spell fixes mod). Honestly, if someone remakes BG3 campaign into NWN2 engine, despite the dated graphics, I would prefer to play BG3 on NWN2 engine.
Can necromancer at level 1 cast Epic Ray of Necromancy which deals 1293d81 damage and can one shot ELDER DRAGON GODS and summon 48d56 Greater Power Liches per level which is a CR9001 monster (like on Liches & Necromancers R E T U R N I N G 2.0)?
There is already a mod to make the combat maneuvers regular actions like they are supposed to be, so I imagine fixing a few cantrips won't be a problem either.
reliant on how much power is given to casters.
I honestly don't give a shit.
Is NWN2 even got HUNDREDS of modules? Not even talking about good ones here.What makes NWN2 great is the modding capability and fact that I can play hundreds of player created modules
Is NWN2 even got HUNDREDS of modules? Not even talking about good ones here.
Lol, nigga, are you serious?Only on hall of fame : "Here is a working list of the 88 modules that achieved Hall of Fame status on the old Vault."
Vordan's Hero Creator (VHC) is a trainer module for Neverwinter Nights 2. It gives you the power to set up a character with gold, items and XP. The latest version includes Charlie's Item Modifier and is compatible with Kaedrin's PrC Pack.
Some people seem to think this is what an RPG is.
Those people should be shot.
I want this as a pet.
I recently saw a man riding his pet pig around where I live.I want this as a pet.
Some people seem to think this is what an RPG is.
Those people should be shot.
Well, I mean it looks faggoty I'll give you that, but what's wrong with the interaction per se? Lutist fretting about writing a song, has teacher's lute as only memory, thief steals it from her backpack, she's upset, he has a change of heart and gives it back. What's so offensive about that?
Would sir prefer it if it were done in isometric with a dialogue box?
Some people seem to think this is what an RPG is.
Those people should be shot.
Well, I mean it looks faggoty I'll give you that, but what's wrong with the interaction per se? Lutist fretting about writing a song, has teacher's lute as only memory, thief steals it from her backpack, she's upset, he has a change of heart and gives it back. What's so offensive about that?
Would sir prefer it if it were done in isometric with a dialogue box?
Yes?