Yeah, this game is way too unfinished to really play much currently. Still quite promising, I went into the swamps and killed a few lvl 4 and lvl 5 encounters on lvl 3. Still not hard in any stretch, but the lethality made for some exciting fights. I even lost once.
However too many scripts are broken currently, leading to quests becoming a jumbled mess. I have seen what I liked, and seen what I dislike. I will probably wait until the next big content patch and start a new run or so, pretty sure some questchains are already fundamentally broken on the old one.
I will probably send them a medium sized forum post or whatever later (do they have a feedback form or something?), to toss in my 2 cents.
If they continue along this development path however the end prodcut will certainly be worth my money.
I actually liked the companions, not liked as in they are sympathic individuals, but like in as I am interested in their storyhooks.
The living bomb was my favourite, which might be related to the fact that he is a minmaxed powerhouse in a sea of derelict idiots.
The Gith woman is interesting, but incredibly edgy. She started flirting with me after I betrayed and sold the vampire dude to a monster hunter, saying that she rarely finds joy, but she did so in my cruelty and betrayal. Apart from that she captures the hypermilitarism of the Githyanki pretty well, makes a nice counterpoint to the hipstershit of the Githzerai with Dakon and his 8 circles or whatever. I hope there is a Githzerai in this game somewhere aswell.
I sold the Vampire, never interacted with the Warlock and found Shadowheart to be boring. But for a 4 man party liking 2 out of 3 npcs is fine.
Also I hope the bard becomes a party member, good waifu.
Exploration is a mixed bag. The actual content itself is good, interesting maps with lots to see and enough skillchecks and everything, but there are so many annoying small gripes.
Way too many jump and run passages, where you have to painstakingly have each character individually jump over a ledge, fight, and then have them all jump back one by one after the event. Perception rolls are rolled so late you usually already triggered the trap by the time you roll for it.
Random spergy vine surfaces which root you and damage you just laying across the fucking ground. What is this razorwire shit? It is straight up much stronger than a lvl 1 spell entangle and it is just growing here?
I am growing towards the loot. Apart from the autism crayon coloring the actual items are fittingly sparce and adequate in power. As an example the loot for a longwinded lvl4-5 quest with a bossfight was a wand that lets me cast Ray of Sickness 1/day.
Honestly the loot is so good I might use this games loot tables for my campaigns in the future. So much low level loot that feels neither useless nor too impactfull. It is better than many homebrewed low magic item lists I have seen.
https://www.reddit.com/r/BaldursGate3/comments/j79k8k/spoilers_a_list_of_magic_items_found_so_far/
Some doods on r*ddit are compiling lists if someone want's to take a look. Maybe this game's itemisation will not be that much worse than BG1+2.
The biggest flaws for me right now, in order of magnitude, are:
DOS 2 dialogue system where only one npc participates in the dialogue and can roll skillchecks.
Awfull UI is pretty much copy pasted from DOS 2 and straight up doesn't work at times.
Bad pathfinding and Jump + no good control over the entire party makes exploring tedious.
Some changes to the sourcerules are made without understanding of them, leading to odd gameplay. As an example fighters are heavily nerfed by the implementation of Battlemaster and Wizards are heavily buffed by the cantrip changes.
As scarce as they are, when surfaces appear they are always as cancerous as before, if not more so.
Merchants carry too many magic items and they are coloured in an ugly way.
You find too much trash loot (less than in DOS tho) for a game with carry weight and such a bad inventory sorting system.