Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,132
I like paladin's new armor they are showing off. Very nice and realistic. Glad BG3 is not going into pauldroncore direction.
Codex being cringed out is a good thingThe cringe is off the charts by a few universes.
So the cheesiest, most hammy thing about the game, probably mandated by WotC, got you interested. Interesting.So I'm not too proud/narrow minded to admit that the news of Jaheira and Minsc got my interest piqued a bit in this game, whereas before I had none.
Also interesting that you've known about the Minsc thing since 2019:
https://rpgcodex.net/forums/threads...go-to-new-thread.127856/page-250#post-6459913
I've never actually played a Larian game, but I hear they have a quirky sense of humour. So is this it? Is this the tone of the game?. It comes across like someone created AI and fed a load of formulas and algorithms into it with the result supposed to be 'RPG writing'.
Yes, you just happened to find the ogre sex scene. You just happened to look up the joke scene everyone has known about for years, and then pretend to take it as an example of typical gameplay.
Couldn't have anything to do with you commenting on the game off and on since 2019, could it?
I get that you want to brofist harvest or whatever, but be less obvious about it.
It must be hard typing through all those tears. Why don't you give it a rest? Swen will be okay if you don't white knight 24/7.
I don't think so, but I'm sure someone will find the audio files and make a mod for it.Does the game have a way to turn off the narrator?
You lost this battle years ago, how long are you going to cry about it?You could also not put tranny garbage into the game, and make one with male and female characters.This is a dumb shit take. It would be more work to put something in where they specifically misgender you as opposed to just having a variable that agrees with the player's choice like it would for anyone else.
Community Update #17: Holy Knight
‘Twas the night of the update, and the snow drifted freely
As we printed out liability waivers ahead of killing Geoff Keighley
Dunked a Druid in gravy, added flour to thicken
Now we'll finally find out if roast Wildshapes taste like chicken
Yes, dear readers, that magical time of year is upon us once again. Chestnuts are roasting over open fires, hearts are brimming with good tidings, and Geoff Keighley is combusting on our set from the violent heat of a Level 5 Fireball spell. It can only mean one thing: it’s Patch Day!
Patch #9: Holy Knight is now live!
Patch #9 is our final major update before our August 2023 launch as we put the finishing touches on BG3. This community-inspired update is a direct response to your feedback, and brings some of your most requested features and changes to Baldur’s Gate 3. We’ve boosted the level cap, revamped our Reactions System, unlocked Flying and unveiled a long-awaited playable class: Paladins, along with many other new additions, tweaks and fixes. Streaming live from the jolliest place on Earth – Belgium – today’s Panel From Hell gives you a first look at all this new content in action.
Coming hot off the heels of our trailer reveal at last week’s TGAs, Larian’s Christmas From Hell revealed Matt Mercer as the voice of Minsc, peeled the wrapping off the new Baldur’s Gate 3 Collector’s Edition – available for pre-order now! – and saw the return of Geoff Keighley as host, followed by his death and swift resurrection; a Christmas miracle.
No Geoffs were harmed in the making of this PFH
Miss the livestream? Don't worry, we've got you covered. Pour yourself a mug of hot cocoa, curl up in front of the warm irradiating glow of your computer monitor, and bask in the fires of righteousness that emanate from today’s patch highlights:
Critical Roleplay: Introducing Paladin
A hybrid between cleric and fighter, Paladins are marked by the ability to unleash formidable and devastating blows on enemies while providing support to their team in the form of actions like
Lay on Hands
, their classic Paladin heal. While they progress more slowly through their spell slots than other spellcasters, they also pack extra damage thanks to their specialised Paladin feature
Divine Smite
which imbues weapons with a holy radiance and does massive damage.
Building on the direction of this class in 5th Edition, Paladins in BG3 are distinct from our other divinely inspired classes. Their powers are channelled through the Oath to which they have sworn -- one that they choose at the start of character creation.
Patch comes with two Paladin subclasses. Take the
Oath of the Ancients
and fight on the side of light and the natural world. Like Arthurian Green Knights in plate armour, these Paladins vow to preserve the sanctity of life and the beauty of nature, using
Healing Radiance
to let nature heal all nearby allies.
Take the
Oath of Devotion
and uphold justice in the pursuit of the greater good. These are your classic Knights In Shining Armour, Paladins who follow a code of honour and virtue both in and out of battle – the kind of guys who’d probably do their taxes early just because it felt like the right thing to do. Their signature feature,
Holy Rebuke
, lets them call upon their Oath in combat to envelop an ally in an aura that deals 1d4 Radiant damage to anyone who hits them with a melee attack.
Paladins are very much a roleplaying class, and those who take this path will have the opportunity to explore their character’s moral code and, depending on the choices they make, discover what it means to be an
Oathbreaker.
Oathbreaker is our third, hidden subclass that is triggered if a Paladin goes against their moral code. Once that Oath is broken, say by killing an innocent or selling out the Druids to the Absolute, you’ll lose your previous Oath-inspired actions. But in turn you will gain darker ones like Control Undead – a Level 3 spell that lets you enlist an undead creature to fight for you. This is a subclass for those eager to explore their character's motivations and beliefs in dialogue, who seek to define justice for themselves.
Powering up to Level 5
We’ve raised the level cap! D&D players will recognize Level 5 as a big power boost for many of the classes, and in Patch #9 you can now reach those same heights in Baldur’s Gate 3. To wet your appetite, here are a few examples: Spellcasters gain access to powerful 3rd-level spells like Fireball, Counterspell, and Animate Dead. Clerics receive Spirit Guardians, a spell that deals heavy radiant or necrotic damage to foes around them, while Sorcerers and Wizards get Haste, giving their character an additional action point, movement, and more AC. Fighters, Barbarians, Rangers, and Paladins also receive the extra feature at Level 5 allowing them to make a second weapon attack for free.
Level 5 also unlocks the Fly spell, which is ideal when positioning for a death-from-above ranged attack or just to escape the grasp of your pitiful gravity-bound enemies.
A Reactions System fueled by your choices
This update includes one of our most requested features: a revamped Reactions System. The Reactions System refers to the way that certain combat actions can be triggered by various combat circumstances. For example, if you have Counterspell prepared and an enemy casts a spell at you, the game can now pause and ask if you want to use your Counterspell to block the enemy’s spell.
And there’s more!
As always, these highlights represent only a fraction of what you can expect from today's update. For the complete list of new features and tweaks check out our patch notes below and marinate in the flavourful juices of such fixes as:
- We’ve added the option to choose your character's identity and included non-binary support. In English, we now support they/them pronouns. Other languages will follow.
- We extended the Combat Cameras so they can be triggered by player and enemy melee Critical Hits, summons, Wild Shapes, and several other spells and abilities. More drama!
- You no longer need to kill your summons to dismiss them.
- When rolling dice during dialogues, the reason why you are rolling is now prominently displayed.
- You can no longer use the Bitter Divorce wand to resurrect party members without limits.
- You can no longer use the Second Marriage wand more than once in and out of combat.
- Fixed Halsin speaking through his eyelids while wildshaped
And with that, I wish you all a Merry Patchmas.
Patch #9 - Holy Knight
Version Number: 4.1.1.2064610
Patch 9 for Baldur’s Gate 3 is here! Bursting with noble spirit and ardent reverence, this patch adds the paladin class, Level 5, and much, much more. If you’re looking to peer deeper into the contents of this festive update, you can find the Community Update here.
Mac users, Patch 9 will be with you soon. We’ve got a little bit more work to do on it, so keep an eye on our social channels for updates. Now, if you’re suitably imbued with moral strength (and you’ll need it to make it through the amount of notes we have for this update), let’s look at the full notes for Patch 9.
Patch notes related to community-reported issues and feedback are indicated with an asterisk. Like this.*
HIGHLIGHTS
CRASHES AND BLOCKERS
- Added the paladin class with the Oath of the Ancients and Oath of Devotion subclasses. Added the hidden Oathbreaker subclass, which triggers if you break your oath.
- Increased the level cap to Level 5.
- Added the Fly spell.
- Revamped the Reactions system.
- Rebalanced combat encounters in late Act 1.
- Added new spells and spell scrolls.
- Added a ping system, usable outside of combat and during your turn in combat.
- Overhauled the tooltips.
- Extended Combat Cams to player and enemy melee Critical Hits, summons, Wild Shapes, and several spells and abilities.
- Added Command spell variants.
- Made Minthara a paladin.
- You can now delete save files by playthrough.
- You can now dismiss summons with a dedicated action.*
- Added a new Level Up button and improved visual cues for levelling.
- Added female human and elf heads to Character Creation.
- Characters who attempt to play an instrument they're not Proficient with now fail spectacularly.
- Removed non-wizard spell scrolls from NPCs except Revivify, Summon Quasit, True Resurrection, and Speak with Dead.
- Added shop triggers. If you try to pick up items owned by certain traders, they will offer to trade.
- Mage Hand no longer prevents you from summoning Ranger's Companions and familiars.
- Made quarterstaffs Versatile.*
- You now accrue dirt and blood more slowly, Prone makes you a bit dirtier, and Wet cleans you.
BALANCE
- Fixed crash when loading savegames.
- Fixed crash when adjusting UI settings.
- Fixed crash when selling items that don't belong in Trade view.
- Fixed crash when repeatedly preparing to Throw.
- Fixed blocker when playing Gale's flute after killing a magma mephit.
- Fixed blocker when running past Mirkon towards the harpies.
Combat
Spells, Actions, and Conditions
- Added a Smart AI to increase behavioural differences between animals and humanoids. Notable humanoid fighters now know when actions won't succeed and when to prioritise easy wins.
- Made NPCs better at deciding when to Shove characters to their death.
- Made NPCs more patient and smarter with healing spells, preferring to heal those with lower HP.
- Adjusted Halsin's HP, removed upcasted spells from his spell list, gave him Call Lightning, and made his spell usage more varied.
- Improved Astarion's combat strategies.
- Made Gekh Coal Level 6, increased his HP, and rebalanced his attributes.
- Made Mask of Regret Level 4.
- Made Filro and BOOOAL Level 5 and increased the latter's HP.
- Reworked Morghal.
- Updated Baretha's attributes.
- Gave Barth the appearance and stats befitting a high half-elf.
- Improved Blighted Village ambush, making one of the Trackers smarter.
- Improved the Great Weapon Fighting reroll boost.
- Gave Murmath Basic Poisons.
- Gave Sharp-Eye Eef Arrow of Roaring Thunder.
- Confiscated Sharp-Eye Zami's scimitar.
- In the magma mephit combat, an extra mephit spawns per wave and the second wave starts after 2 kills.
- Added a magma mephit to the adamantine golem combat.
- Tweaked stats and levels of the dead duergar and gnomes near Gekh Coal.
- Improved minotaur's use of Reckless Roar.
- Intellect devourers' unarmed ranged attack is now Dexterity, improving their chances of hitting Synaptic Discharge.
- You now have Advantage when attacking dying hyenas.
- Gave the bulette higher HP and faster regeneration, Proficiency in Dexterity and Strength Saves, and the ability to apply Acid when Biting. It can now act as soon as it joins combat.
- Gave Proficiency in Dexterity and Intelligence Saves to all kuo-toa and fixed their obsession with Net. They can no longer Net already-trapped targets.
- Made Flaming Fist Ephren more likely to use her poison vial.
- Sword spiders are now Level 5 and have Extra Attack instead of a second action.
- Some duergar around Grymforge now have Extra Attack.
- Increased the hag's AC and weight, gave her Saving Throw Proficiencies, and changed Ray of Sickness to an action.
- Gave Grym's Slam a small AoE; fixed its Stomp ability; increased its HP, AC, and damage; gave it Dexterity and Wisdom Save Proficiencies; and made sure that mephits can act as soon as they join the combat.
- Increased hellsboars' HP and Strength, made them Resistant to Poison, and gave them a passive that applies Burning.
- Mud mephits can now Fly.
- Made the gate to the grove more fragile.
- Removed Toughness from Spider Eggs.
- Improved ogres' ability to throw barrels with goblins in them.
- Gave the Grymforge clerics Silence and Glyph of Warding: Lightning, and removed Bane.
- Ogres no longer have javelins but they learnt how to throw stones.
- Made several tweaks to minotaurs, hook horrors, lava elementals, animated armours, and Bernard.
- Flaming Spheres are no longer indestructible and they can no longer use potions or scrolls.
- You can now remove spectators' Paralysed condition with a successful Saving Throw.
- Gave some melee characters javelins.
- Made the raven and dire raven Small and the red dragon Huge.
TWEAKS
- Added:
- Animate Dead
- Beacon of Hope
- Bestow Curse
- Branding Smite (Melee/Ranged)
- Call Lightning
- Command: Approach/Drop/Flee/Grovel/Halt
- Control Undead
- Counterspell
- Daylight: Enchant Item/Sphere
- Dismiss Summon
- Divine Favour
- Divine Sense
- Divine Smite
- Dreadful Aspect
- Fear
- Feign Death
- Fireball
- Fly
- Gaseous Form
- Glyph of Warding
- Haste
- Healing Radiance
- Holy Rebuke
- Hunger of Hadar
- Hypnotic Pattern
- Lay on Hands
- Magic Weapon
- Mass Healing Word
- Nature's Wrath
- One with Shadows
- Plant Growth
- Protection from Energy: Acid/Cold/Fire/Lightning/Thunder
- Remove Curse
- Revivify
- Sacred Weapon
- Sanctuary
- Sleet Storm
- Spirit Guardians
- Spiteful Suffering
- Stinking Cloud
- Thunderous Smite
- Turn the Faithless
- Turn the Unholy
- Vampiric Touch
- Vow of Enmity
- Wrathful Smite
- Bear Honeyed Paws
- Boar Rage
- Boar Frenzied Strike
- Duergar Animate Dead
- Raven Bad Omen
- Giant Spider Entomb
- Zombie Slam
- Invisibility now lasts 10 turns.
- When Hiding, Shove now grants an Advantage roll instead of succeeding automatically.
- Speedy Sparks can now be synergised with Chain of Liberation's Sprint.
- Psychic Spark (previously Sapphire Spark) now grants an additional Magic Missile dart instead of a Damage Bonus.
- Cutting Words damage reduction is no longer doubled on Critical Hit.
Gameplay
Combat
- Made waypoints easier to click.
- Updated overhead icon that indicates when someone wants to talk to you.
- Added overhead feedback for when a Saving Throw outcome applies to a condition.
- Improved animations for sheathing and stowing weapons gamewide.
- Enabled Riposte reaction by default.
- Updated suggested cantrips for high elves and half-elves, sorcerers, warlocks, and wizards.
- Party members no longer copy each other's lines in multiplayer.
- You no longer have to jump to get to the nautiloid's upper deck.
- Improved navigation near grove entrance for larger Ranger's Companions.
- Timmask spore clouds now spread further.
Items
- Animated armours are now one swarm, as are Murmath's spiders.
- Asharak no longer leaps from ramparts while defending his home.
- Rats in the grove now flee if you attack them... lest they reveal their secrets.
Spells, Actions, and Conditions
- Rebalanced the weights of common items.
- Made it harder to destroy items like doors and chests.
- Bards' starting armour is now a Simple Jerkin.
- You can no longer use the Bitter Divorce wand to resurrect party members without limits.
- You can no longer use the Second Marriage wand more than once in and out of combat.
- You no longer roll a Perception check on already-triggered tripwires.
- Wyll's eye no longer contains hidden gold or weighs a kilogram.
- Replaced Goblin's Drawing placeholder with a scroll.
- Left ALT highlights Sickle of BOOOAL.*
Story and Continuity
- Activate Witch Bolt no longer needs you to pick a target and deals damage to all linked targets.
- Great Old One warlocks now have Phantasmal Force.
- Agonising Blast is now part of Eldritch Blast's initial damage.
- Cloud of Daggers and Moonbeam now remove Curse of Regret from targets.
- Minor Illusion is now only dispelled if an NPC passes a Perception check.
UI
- Made the game better at tracking stolen items.
- Removed enthralled fishermen at crash site.
- Gribbo and her allies turn hostile if Dror Ragzlin is killed.
- Added a follow-up for bards who successfully deceive Rugan.
- You can return the boots to Thrinn even if you didn't get the quest from Gekh Coal.
- Gekh Coal's fellow duergar turn hostile around Glut.
- You need to click on Gale to get the scene where he talks to his mirror image.
- Liam approaches you when freed and healed.
- Tieflings become hostile if you kill one of their guards. If you help defend the grove, they'll forgive you.
- Improved myconids' behaviour after Glut's revenge quest.
- Avenge Glut's Circle now flows even if you killed Spaw before Gekh Coal.
Audio
- Quality of Life
- Rolls during dialogues display the line you selected.
- When lockpicking or disarming, the roll now clearly indicates which tool you're using.
- Added a warning to the Reward pop-up and disabled the Claim button if you have a summon selected so you don't lose your reward.
- You can hide tooltips that appear when hovering over a portrait in combat by right-clicking.
- Selecting an equipped item in the hotbar unequips it.
- Character Creation
- Added option to choose your character's identity, allowing non-gendered appearance options. English only for now; other languages will follow.
- Added missing race-based spells.
- Added resistances given by the Wasteland Wanderer passives for Natural Explorer rangers.
- Tooltips
- Rewrote all spell and action tooltips for clarity and brevity.
- Tooltips now expand (pin them or hold ALT) to show extra information.
- Tooltips now clearly indicate what happens if a spell or action misses or if the enemy Saves.
- Tooltips now clearly indicate the effect of upcasting.
- Tooltips for spells and actions that create a surface or summon now indicate what is created and its duration.
- Summon tooltips now indicate duration.
- Tooltips now indicate when spells and actions need an Attack Roll and show roll details.
- Tooltips now clearly indicate if a spell requires a Saving Throw from the target.
- Added AoE to embedded tooltips.
- Barbarian actions that require Rage now warn you when the barbarian doesn't have Rage.
- Wrote the Skittish (previously Easily Frightened) passive.
- Made it easier to see the 'Available only when Raging' warning for Diving Strike.
- Added descriptions for Darkness clouds and Ash surfaces.
- Rewrote barbarians' Rage bonus action and condition tooltips and the Expertise tooltip, which now appears in dialogue skill checks when applied.
- Added Dexterity Saving Throw indicator to the Grease spell tooltip.
- Added 'Companion' in 'Wolf Companion'.
- Adjusted how cambions' AC is displayed to account for modifiers.
- Inventory
- Inventories now scroll if you drag items near their edges.
- Made search filter smarter. For example, 'food' shows camp supplies.
- Items now leave the inventory when equipped.
- Improved readability for large item stacks.
- Combat Log
- Added spells cast by items that do damage.
- Added Healing tooltips with descriptions and breakdowns.
- Added Attack roll modifiers that total 0.
- Added description for Potion of Vitality condition.
- Clarified Fall damage breakdown.
- Clarified messages about Critical Failures.
- Set minimum screen resolution to 1024x768 or 1280x720.
- You can now open the menu with ESC during a roll.
- Removed Party Management keybind.
- Temporarily removed the 'Show on Map' button.
- Added previews for Cloud Quality settings.
- Equipment slots no longer light up for non-controlled characters in multiplayer.
- Improved error messages for connection errors in the multiplayer lobby and for being unable to join a session when the party is full.
- Adjusted some creatures' names, types, and descriptions in the Examine window.
- Upcastable spell slots now show the lowest possible casting level.
- If a trader rejects your barter offer because you didn't offer anything, you now have to change your offer to barter again.
- Character Sheet now displays your max speed.
- Destroying a container while looking at what's inside now closes the window.
- Gave Counsellor Florrick the title she deserves.
- Renamed standing torches to distinguish them from equippable ones.
Visuals
- Shields now have SFX when blocking attacks.
- Improved sound occlusion. Sound now reaches you from more logical directions and is higher quality.
- Improved sound focus when hovering over characters.
- Made explosions more kaboomy.
- Lowered the volume of the verbal component of spells.
- The Perform audio and animation for bards now start simultaneously.
- The nautiloid's floor no longer sounds wooden.
- A certain bugbear and ogre now stop making noises when you walk in.
Gameplay Animations
- Radius of light from equipable and stationary light sources now matches gameplay more closely.
- Light cantrip now has the same light radius as a torch.
- Updated Flaming Fist uniforms.
- Metals now shine in the moonlight.
- Improved lighting in Underdark campsites.
- Improved visuals around the druids' sacred pool after their defeat.
- Decorated the area near the gith patrol to foreshadow what's to come.
Cinematics
- Made halflings' Hide animation less villainous.
- Improved female elves' idle animation.
- Improved animation for cancelling the precast of a spell in combat.
- Changed swing to stab when using Crippling Strike or Piercing Thrust with a shield.
- Shadowheart now holds the artefact on the beach before you talk to her.
- Liam now lies on the bedroll in the same position as when you talk to him.
- Liam's torture rack now falls apart and remains broken if destroyed.
Engine
- Added a scene for when you kill the bear in the worg pens.
- Added emotions tooxen at the grove.
- Added acting for party members in background at camp with Raphael.
- Improved lighting with Lae'zel at nautiloid helm.
- Improved lighting with Gale at camp.
- Improved locket animation in Barth and Meli's scene.
FIXES
- Removed FXAA support in favour of SMAA, TAA, DLSS, DLAA, and FSR.
- Told druids not to hog CPU resources after finishing their ritual.
- Optimised performance to fix issues causing FPS drops.
Gameplay
Combat
- Great Old One warlocks now have the Mortal Reminder feature.
- Withers' shop inventory now resets after a Long Rest.
- You can no longer add any ol' Spell Bonus to specific Ability Checks.
- Animals no longer swear if you attack them.
- Pact of the Chain imp now benefits from Short Rests.
- Soul Echoes can no longer be Shoved.
- Fixed line-of-sight previews.
- You can now sit while Hiding.
- Fixed characters of smaller races getting stuck after being put to Sleep and Shoved.
- Grease is no longer Dippable.
- You can no longer spam the spell and ability icons.
- Falling off the nautiloid in multiplayer no longer triggers Game Over if a player character is still alive.
- You can no longer Shove the mind flayer at the crash site.
- Bards' Expertise bonus to Deception now applies correctly with the bandits outside the Chapel.
- The patrolling duergar at Grymforge can now spot you trying to Hide.
Items
- Nat 1s and Nat 20s no longer get bonuses and Proficiencies added to the final tally if you skip the roll animation.*
- Combat no longer ends prematurely if you're far from enemies and go to Sleep.
- Combat now triggers if you choose to attack an NPC that caught you crimin'.
- NPCs can target Mayrina again.
- If the hag is Silenced, she can no longer teleport Mayrina away.
- Haseid can no longer land Critical Hits.
- Male gith no longer fire two projectiles on their first two-handed crossbow shot.
- Eldritch Knights and Arcane Tricksters can now replace a spell at Level 4.
- Off-screen characters can no longer be hit by spells.
- Weapons Dipped in fire now explode explosive barrels.
- Concentration effects and conditions granted by certain items no longer remain active if you switch to a different item.
- Turrets at the Selûnite Outpost now respect the rules of combat.
- Halsin now looks for you even if you Hide and move far away.
- Removed Gale's Necrosis aura when he's thrown into a chasm.
- Sword spiders now jump onto ramparts and actually do something on their turn.
- The spectator can now reach and Unpetrify that one drow.
- NPCs can now join combat even if they're far away.
- Auntie Ethel now poofs away if you enter combat with Mayrina's brothers.
- NPCs at grove entrance no longer turn hostile if you knock out and kill the last enemy.*
- Oozes' projectiles no longer fire through floors in Grymforge.
- Choosing to attack Gekh Coal through dialogue now triggers combat.
- Fixed Attack of Opportunity not triggering for wildshaped characters with a ranged weapon equipped.
- Fixed Nere's Shield of Screams.
- Fixed extra damage using wrong damage type if you throw your weapon while Raging.
- Fixed issue preventing redcaps from taking their turn.
- Fixed enemies with grouped initiative skipping their actions.
- Fixed camera getting stuck when fighting the bulette.
- Fixed camera panning to target in Combat Cam view.
- Fixed join-leave loop when the Foundation Block at the Chapel falls on a familiar.*
- Fixed Saving Throw Proficiencies of NPC wizards.
Spells, Actions, and Conditions
- You can block gas pits with crates again.
- Made many unreachable items reachable.*
- Ensured that Headband of Intellect sits comfortably on male gith heads.
- Chain Mail, Splint Armour, and Plate Armour now correctly grant Disadvantage on Stealth checks.
- Poisoner's Robe poison Damage Bonus now only affects spells that deal poison damage.*
- You can no longer interact with items if you fail an associated Ability Check.
- You can no longer disarm unreachable traps.
- Using a nautiloid restoration pod no longer kills familiars.*
- Fixed floating brain jar and some buggy viscous chairs on the nautiloid.
- Made a nautiloid pillar indestructible.
- You can now interact with the plaques in the grove.*
- Fixed a forest tree causing 'Can't see!' error when trying to move a boulder.
- You can now loot a chest at the Goblin Camp without turning all of Grymforge hostile.
- Fixed random bottles with missing text appearing in the Traveller's Chest after leaving a minicamp.
- You can now use the Adamantine Forge more than once.
- Moved a buggy chest in the Festering Cove.
- You can now move a loose stone in Grymforge.
- Fixed issue preventing you from stacking items from above.
Story and Continuity
- You no longer remain Prone after a Long Rest.
- Sleep no longer affects those immune to Charmed.
- Lesser Restoration can no longer remove Charmed.
- Armour of Agathys can no longer damage attackers that use a Throw attack.
- Targeting AoE spells at yourself now shows an AoE preview. They also cast correctly.
- NPCs no longer fail spellcasting if they open a door to move.
- Fixed error preventing you from casting Tasha's Hideous Laughter on certain creatures.
- Added missing visual components to Teleportation spells.
- Added ending animations and appropriate SFX to Rage spells.
- Silence now silences harpies' Luring Song.
UI
- NPCs no longer know you've interacted with doors to forbidden places if they weren't there to see you.
- Original owners of pickpocketed items now recognise those items as their own.
- Gale now actually leaves after he bids you adieu.
- Clerics of Tyr can now talk to Anders after refusing his quest.
- Lae'zel no longer mentions needing to speak to Zorru if she already has.
- Made DC to lockpick Liam's torture rack consistent.
- Brakkal can now leave his cage after being saved.
- Glut's dialogue no longer repeats if you already killed the duergar before starting Avenge Glut's Circle.
- When he's in your party, Wyll can now intervene in Speak with Dead dialogues with Spike.*
- Choosing bard option in Johl and Demir's confrontation of Auntie Ethel doesn't kill them anymore.
- Insight check in Doni's dialogue now gives correct outcomes.
- Mentioning the Scrying Eye to Thrinn as a gnome no longer cuts dialogue short.
- Fixed Gale repeating a line about Mayrina's husband.
- Recovered missing subtitles when talking to Trinzas.
Audio
- Tooltips
- Fixed width of tooltip titles to avoid overlapping text.
- Fixed wrong description showing up for rock gnomes' Artificer's Lore passive.
- Comparisons now work correctly for Shield tooltip.
- Menacing Attack now indicates the condition it applies.
- Supplies tooltip now indicates number of supplies needed for Long Rest.
- Removed extra plus symbol from Combat Inspiration description.
- Removed placeholder text from crab and spider familiars' class action tooltips.
- Corrected several descriptions for NPC spells and conditions.
- Made descriptions for standard and enhanced versions of bards' Heroism spell consistent.
- Made Silence spell description consistent with its effect.
- Removed range from Runepowder Barrel and Runepowder Vial.
- Icons and Portraits
- Fixed flickering icons for Shield Master and Warding Flare conditions.
- Added missing icons for cupboards.
- Fixed placeholder icons for various conditions.
- Fixed icon for Restrained condition on Liam.
- Fixed Glut's portrait not disappearing if you travel to camp via waypoint.
- Fixed a redcap with a goblin portrait.
- Fixed NPC portraits not enlarging during their turn.
- Fixed multiplayer issue preventing clients from loading the game if both host and client are on GOG and connected via the Online tab.
- Removed Dart and Sling Proficiencies from Weapon Master feat.
- Locked inventories in multiplayer now remain locked.
- Fixed Level Up button not appearing after loading a savegame.
- Fixed hit chance percentage on creatures with Bane.
- Renamed a torch in the Arcane Tower pretending to be a candle.*
- Party Line now updates correctly for summons summoning summons.
- Fixed gaps in background of Spells window during Character Creation and Level Up.*
- Fixed 'Hide Completed' option in Quest Journal.*
- Fixed selected quest not being highlighted when reopened in Journal.
- Inspecting a summon, follower, or party member via Party Line no longer opens their Character Sheet.
- Fixed visual issues relating to targets' health bars.
- Items no longer change slot when added again through Character Sheet.
- Fixed Throw UI closing when selecting an item.
- Fixed some Portuguese lines running over their text boxes.
- Fixed stopwatch animation for Turn-Based Mode when switching from a character in combat to one in real-time.
- Clicking upper half of character portraits now selects them correctly.
- Cursor icon now updates when attacking interactable objects.
- Fixed Examine window not showing burnt or dead Halsin.
- Fixed issues with lock-mouse-to-window setting and edge-panning.*
- Fixed potions not showing up correctly in Examine window.
Visuals
- Added verbal components of Disguise Self and Hex.
- Added SFX for Lunar Mend, destroying potions, and male elves' unarmed attacks.
- Added SFX when dropping fruits from inventory. The silence was no longer fruitful.
- Fixed SFX when dropping Soul Coins.
- Added SFX for closing windows with ESC.
Travel
- Fixed VFX glitches, particularly on fur and hair.
- Fixed Gale looking bald when viewed from a distance.*
- Female gnomes no longer get Shadowheart-inspired hairstyle when equipping Studded Leather Armour.
- Fixed ochre jelly bleeding red.
- Fixed invisible floors on nautiloid.
- Added VFX for breaking log bridge between forest and Goblin Camp.
- Fixed blood and dirt not appearing correctly on clothing and armour.
- Fixed glow behind druid runes in Underground Passage.
- Fixed Guidance VFX highlighting breasts of characters in armour.
- Made Mattis blonde again.
- Fixed flickering on cloud surfaces.
- Fixed bug when preparing bard spells in or near water.
- Added Detect Thoughts VFX for Crusher and one Goblin Brawler.
- Fixed lighting in and around Owlbear Nest and Hidden Vault.
- Fixed fading issues in Shattered Sanctum.
- Fixed Gekh Coal's hair floating when Prone.
- Fixed bugs like floating objects and transparent roofs.
Gameplay Animations
- Withers' tomb no longer remains dark after you gain access.
- Fixed being able to Misty Step straight to Arcane Tower's lowest hallway.
- Fixed being able to jump to Nere from across the poison chambers.*
- Made the ground under Arcane Tower's stairs unwalkable.
- Halflings can now jump onto a cliff near where you first see Astarion.
- Made specific rock in Shattered Sanctum walkable.
- Fixed disappearing terrain when rotating camera into rocks in Secluded Chamber.
- Fixed terrain visibility and fading issues at crash site.
- You can no longer land in awkward places when jumping into chasm in Shattered Sanctum.
- Fixed trees blocking access to Risen Road waypoint.
- Fixed camera getting stuck in Putrid Bog and near Goblin Camp waypoint.
- You can no longer glitch to Adamantine Forge's upper level.
- Fixed followers getting stuck when jumping to another party member.
Cinematics
- Taught halflings how to sit on benches.
- Mind flayers now flail their tentacles when attacking.
- You now show emotions during Astarion's bitey scene.
- You no longer get stuck in the falling or climbing animation.
- Fixed Alfira's invisible lute.
- Fixed animation for summoning familiars in combat.
- Fixed Bardic Inspiration animation stopping prematurely.
- Fixed animation for weapons held by female characters when rotating camera.
- Fixed animation for Produce Flame: Hurl.
- Fixed several issues with bards of small races playing instruments.
- Fixed animation for male elves preparing unarmed attacks.
- Fixed wrong VFX for dwarves using Slash with two-handed swords.
- Added VFX and SFX for male elves attacking with dual-wielding weapons.
- Fixed characters repeating movements when panning camera away and then back.
Clipping, Popping, and Other Oddities
- Torches no longer make cinematic scenes blindingly bright.*
- Beldron no longer loses his head after being freed.
- Connor no longer appears twice during his resurrection.*
- Laridda and Lunkbug now hold their pickaxes properly.
- Fixed Commander Zhalk's sword blipping out of existence.
- Repositioned floating props on nautiloid's upper deck in dragon scene.
- Removed creepy extra harpy when talking to Mirkon.
- Restored windmill cinematic.
- Fixed Gale and Astarion's lines when talking to Flaming Fist at Waukeen's Rest.
- Fixed Scratch's mouth at camp.
- Fixed Detect Thoughts VFX and SFX in several scenes.
- Fixed lighting for bards on nautiloid's lower deck.
- Fixed lighting and issues when talking to Us.
- Fixed camera for small races at camp.
- Fixed Lae'zel taking on the appearance of gith players.
- Fixed jump cut and camera when recruiting Shadowheart.
- Fixed Wyll's blurry face when he bids the party adieu.
- Fixed issues with dwarves during Volo's operation.
- Fixed Taman's movements at Chapel.
- Fixed gnome characters looking unnatural in bugbear scene.
- Fixed animations for Minthara's minions and lighting during grove attack.
- Fixed screen going black in hag's talking door scene.
- Fixed Halsin speaking through his eyelids while wildshaped.
- Fixed Wyll sitting like a frog while chained up.
- Fixed grass obscuring small races' view of Auntie Ethel.
- Fixed dark patch beside mushroom circle in Underdark.
- Fixed lighting when reaching Grymforge and talking to Spaw and to Shadowheart there.
- Fixed line cutting off if you have runepowder while talking to Thrinn.
- Fixed lighting after using Detect Thoughts on Philomeen.
- Fixed visual issues with dreams and morning after Astarion gets bitey.
- Fixed lighting at night with Gale.
- Fixed lighting at camp with Lae'zel.
- Fixed visual issues at hideout with Oskar.
- Fixed humans twitching on bedrolls.
- Fixed Trinzas' twitches, slides, and stiff hands.
- Fixed Fezzerk's clipping axe and armour.
- Fixed female bards twitching when Performing.
- Fixed wildshaped wolf's neck.
- Fixed enthralled NPCs on the nautiloid standing up.
- Fixed Olodan stretching when you're confronting Kagha.
- Fixed clips and pops in scenes with Lae'zel and the patrol; Shadowheart on the nautiloid; Priestess Gut; Gekh Coal; Anders and his companions; Gribbo; Brithvar and Kur; Stonemason Kith; the mirror in the hag's lair; Halsin at camp; Larissa; and John, Demir, and Auntie Ethel.
- Fixed issues with mind flayer at crash site; Rolan, Cal, and Lia; Doni; Jeorna; Thulla; a Restless Myconid; and Spaw.
- Fixed issues after freeing Nere, when recruiting Astarion, when Astarion has the Necromancy of Thay, when denouncing Kagha, at camp with Raphael, with bards at camp with Minthara, and with Lae'zel and the Elaborate Slate.
- Fixed mind flayer issues before falling out of nautiloid.
- Fixed clipping issues with cambion at nautiloid helm.
- Fixed dragon's head clipping through nautiloid.
- Fixed lighting pops, freezes, and misplaced altar at camp with Minthara.
- Fixed Booyahg Piddle's pop.
- Fixed Petrified Drow's pop.
- Fixed Lurgan clipping in Underdark.
- Fixed small races clipping into boat at Grymforge.
- Fixed party members clipping when hearing Absolute at Grymforge.
- Fixed jitters with deep rothé.
- Fixed Dark Justiciar Helm clipping on gnomes.
- Fixed characters popping when dying.
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