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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Remember when rhe Bard's Take action rpg had you fighting with food snd other silly stuff? That was a parody
BG3 is supposed to be a serious game where the PC has a literal fukkin parasite stuck up their ass trying to eat their brain and horrifically transmute them into some literal monster yet they have you using burning sausage to murder werewolves.... monsters that can only truly harmed by magic or silver. "Bht they're on fire volourn"... Any sausage that's on so much fire that bit can do real damage would fall apart. Lol

Seriously, it seems they ate foing a passable (not great) job on the actual dnd system, but they don't know dnd or bg. Like I Saud before, it is clear they hate bg and dnd.
It's in the ass? No wonder they want it out.
 

mediocrepoet

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Remember when rhe Bard's Take action rpg had you fighting with food snd other silly stuff? That was a parody
BG3 is supposed to be a serious game where the PC has a literal fukkin parasite stuck up their ass trying to eat their brain and horrifically transmute them into some literal monster yet they have you using burning sausage to murder werewolves.... monsters that can only truly harmed by magic or silver. "Bht they're on fire volourn"... Any sausage that's on so much fire that bit can do real damage would fall apart. Lol

Seriously, it seems they ate foing a passable (not great) job on the actual dnd system, but they don't know dnd or bg. Like I Saud before, it is clear they hate bg and dnd.
It's in the ass? No wonder they want it out.
Just go poop, bro!
 

Cryomancer

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, because the Paladin was a very specific class with a very specific ethos tied to religion and good. That's how it was implemented originally in AD&D 1E

But people where "home brewing" their versions of paladin. And even with only LG paladin, nothing prevents me from creating an cleric/warrior and the "cleric" being a CE Priest of Talos which would be very similar to a evil paladin in theme and capabilities. With a bit more spellcasting ability and a bit less martial capability.

If Chaotic or Evil ""paladins"" makes sense or not, is up to the setting and the DM. Templars in Dark Sun are the closest thing that the setting has to Paladins and they aren't lawful good, things change with the setting. Just like magic or other supernatural elements, magic should fit the lore of the world, Birthright changed a lot how magic works in AD&D, Warhammer Fantasy forced mages to be specialize and magic is riskier, so if you wanna to be a arcane artillery, there is the bright order, if you wanna to be a stealthy mage assassin spy, there is the grey order and so on.

My preference? Paladins always as "lawful good" righteous zealots. I would prefer if the typical "evil paladin" is called Templar, BlackGuard or whatever but would't hate an game if they label it "paladin"
 

Zed Duke of Banville

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The notion of paladin-equivalents for alignments other than Lawful Good began with the article "The Anti-Paladin NPC" (by George Laking and Tim Mesford) in Dragon Magazine #39 (July 1980), which introduced a Chaotic Evil version to serve as an antagonist to the players. This article resulted in a terse rejoinder by Gary Gygax in a letter appearing in issue #41: "The anti-paladin is as useful as a third leg. Paladins were designed to counter balance the weight of evil monsters in AD&D. If DMs must resort to such, to control their games, why not use a 16-ton block instead? It is at least as subtle and rational." Despite Gary's displeasure, this article was included in The Best of Dragon Magazine Volume 2 collection in 1981!

Moreover, paladin-equivalents soon became official in D&D with the BECMI 'Green Box' Companion Set in 1984, which not only allowed Lawful (BECMI D&D had a single-axis three alignment system) wandering fighters the option of becoming a Paladin after reaching name level, but also allowed Neutral wandering fighters the option of becoming a Knight in service to a secular liege rather than a Lawful church, while Chaotic wandering fighters were granted the option of becoming an Avenger in alliance with a Chaotic church.

An article titled "A Plethora of Paladins" by Christopher Wood in Dragon Magazine #106 (February 1986) introduced paladin equivalents for the other seven alignments (noting explicitly the earlier article on "anti-paladins").

It should be noted that articles in Dragon Magazine were not equal to official rules, and AD&D 2nd edition maintained the LG-only alignment for paladins.
 
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mediocrepoet

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The notion of paladin-equivalents for alignments other than Lawful Good began with the article "The Anti-Paladin NPC" (by George Laking and Tim Mesford) in Dragon Magazine #39 (July 1980), which introduced a Chaotic Evil version to serve as an antagonist to the players. This article resulted in a terse rejoinder by Gary Gygax in a letter appearing in issue #41: "The anti-paladin is as useful as a third leg. Paladins were designed to counter balance the weight of evil monsters in AD&D. If DMs must resort to such, to control their games, why not use a 16-ton block instead? It is at least as subtle and rational." Despite Gary's displeasure, this article was included in The Best of Dragon Magazine Volume 2 collection in 1981!

Moreover, paladin-equivalents soon became official in D&D with the BECMI 'Green Box' Companion Set in 1984, which not only allowed Lawful (BECMI D&D had a single-axis three alignment system) wandering fighters the option of becoming a Paladin after reaching name level, but also allowed Neutral wandering fighters the option of becoming a Knight in service to a secular liege rather than a Lawful church, while Chaotic wandering fighters were granted the option of becoming an Avenger in alliance with a Chaotic church.

An article titled "A Plethora of Paladins" by Christopher Wood in Dragon Magazine #106 (February 1986) introduced paladin equivalents for the other seven alignments (noting explicitly the earlier article on "anti-paladins").

It should be noted that articles in Dragon Magazine were not equal to official rules, and AD&D 2nd edition maintained the LG-only alignment for paladins.
It did, but there were rules for LG non-deistic paladins of a philosophy or ideal in the Complete Paladin's Handbook for 2E which were official rules. Optional, but official.
 

Larianshill

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4 months, rejoice.
1ewiif.jpg
 

Shadenuat

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It wasn't grimdark, but it had its serious moments. It certainly wasn't foppish. For example, every chapter intro vingette was one of foreboding danger and existential dread. Examples abound. Everything about BG was authentic, even the sprinkles of silliness.

Larian can get the degree of silliness sometimes. I enjoyed the eccentric clam in the beginning of DOS2. The problem was that they tried to carry that sort of thing throughout the whole game. No narrative can have any impact when its a child-level joke.
It's amusing how some think one can recreate a spirit of some beloved game just because they also did some silly writing in their games, as if writing is some sort of fits all part mechanism, stick square into correct socket get same result.
 

NecroLord

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Baldur's Gate 1 and 2 both had "dark" moments with tense atmosphere.
That gnomish child murderer named Neb that you meet in the Flaming Fist prison cells in Baldur's Gate. You also encounter him again and finally send him to the Abyss in a quest in Baldur's Gate 2.
Durlag's Keep will absolutely break you if you come unprepared. One of the best dungeons in terms of design and scope. Really tense atmosphere, almost every step you take could trigger a trap which might injure or even kill you.
Baldur's Gate 2 had Irenicus, the Asylum, the Underdark, the endgame in Hell, Watcher's Keep, Yaga-Shura massacring the entire city of Saradush, etc.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
This forum is filled with decline enabling Infinity Engine slanderers. Baldur's Gate, Icewind Dale, and PS:T are some of the greatest RPGs of all time, certainly within the top ten. Yet, you'll have people ranking shit like FO:NV or Gothic over them.
 

Cryomancer

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you'll have people ranking shit like FO:NV or Gothic over them.

They aren't as good as BG2:SoA but I would't call them "shit". Quite the contrary, they are amazing games. Are just not as great as BG2:SoA.


I trying to not talk again about hp bloat in this thread. hu3hu3h3u just kidding.

I think that BG3 will be ok vanilla, in the same level of solasta but with higher reactivity and great with mods.
 

Cryomancer

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LOL... Anyway, since you guys seems to have hated BG3 companions, which companions would you add to the game if you could?

I? I would make the 8 companions :
  • Dwarf heavy armored shield focused lawful good fighter who lost his faith and can regain his faith and become a lg paladin or cleric depending on player choices.
  • Robin hood style chaotic good ranger elf who hates taxes.
  • Chaotic neutral human barbarian who sees magery and/or civilization as a tool for weaklings who should't survive to defy the natural order, he would't join the party if charname is warlock, sorcerer, wizard and will be harder to recruit for divine casters but still possible
  • Neutral dragonborn who become a warlock to try in vain to save his village
  • Fanservice blonde, blue eyed elf cleric chick
  • Fanservice NYMPH druid chick ( druid is the most underrepresented class in this types of games) which got separated from her glade by a mindflayer experiment.
  • Gnome trickster illusionist who believes that gnomes are superior and should rule non gnomes
  • Halfling rogue who orphan who stole to live since he childhood.
What do you guys think?
 
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A gith more in line with Dakkon who is a counterpart to the perma-PMS frog woman. Eventually, their personalities would clash and they'd duel to the death, to keep up with BG2's tradition.
EDIT: i fucked up like a retard and they are different giths, but my point still stands.
 

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