I'm replaying the bg-series in prep for 3, and one thing that's funny about doing that while reading this thread on the side is how lulzily memeish the majority of bg1's writing is. it changes a lot in 2, but a lot of 1's actual writing besides the main plot is everything from fastest dart thrower in the west to siding with druids on the promise of aloe vera balm rewards
Totally true. Lamenting BG3's writing while contrasting it to previous BGs is ridiculous.
If something is worth the regret it is that games today, because of the better "production values", dictate too much about the environment and characters and leave very little room, if any, for the player's imagination. This is regretful, because utilising your audience's imagination is both cheap for you, and "perfect" for the audience, in terms of everyone being satisfied with what their mind presents them with.
Low production values and limited medium through which to develop characterisation lead to simpler characters revolving around well known tropes, because they are easier to communicate to the player.
How was Jaheira characterized in BG - portrait, text, some voiced lines, selection/command sounds and that was it. That was quite enough to characterize the stereotypical nagging wife. Nowadays every writer strives to make every character into an Oscar-worthy Dostoyevski-grade amalgamation of drama, tragedy, personal issues, romantic aspirations, and whatnot, or at least so it seems to the doofus who wrote that character.
I guess the conclusion is that if you remember old games for having good writing, it's likely not the writing, but it's your mind having been better at filling the blanks. Nowadays there's no blanks - you are watching interactive TV, not playing a game.