Oh no, that would be terrible!I would like to point out that even if point buy is the better system for a CRPG, there's no reason not to offer rolling for stats as an option for players - it says a lot that they can't be bothered to implement that
It's only function would effectively be to allow players to acquire god stats in a very convoluted way. What's the point? Might as well just implement a "max stats" toggle.
You were jerking off to the wrath of trannyPeople talking about balance in BG3. LMFAO LIKE FUKK OFF.
Blance is just bullshit. It is easy to balance for rolling stats. Dms, and game devs have been doing it for literally fukkin' decades.
So, in conclusion, all you idiots sayiung 'rolling is bad for balance' are fukkin' loser coward bear fukkin' sjw nazi lazy pieces of crap larian rape lover garbage pickers, so FUKK OFF.
P.S. Larian lovers claim it is all about options and choice so why not allow the OPTION to roll stats and hit points. Hypocritical pieces of crap you are.
I don't even want to read a post that starts by noting the level cap as a difference.At this point they should say they are not doing 5e anymore
Yes, exp is divided by the number of party members. It's a little exploit.I level up faster if I have a smaller party on BG1 don't I?
I feel like I remember having much more gold and levels when playing last time.
Yes. It's shared XP for combat. Very easy to overlevel the early game as a solo. But then again, 6 party members is OP.I level up faster if I have a smaller party on BG1 don't I?
If you deliberately use this to gain as much experience as possible before recruiting companions, it breaks the balance of the game. So it's an exploit.Its not exploit, you dumb shit. It makes logical sense, FFS.
The game doesn't track who kills what or assisted kills, so it's shared.Why does a character learn more by doing a quest in a small group than in a full?
In all fairness bg1 had not memorable quests at all. Bg2 was the game that had those.I've posted two. You can post 10. I think people can make their decision using their own eyes at this point. Same with the rest of your bickering.Want me to post 3 more images of her in different light?
I usually solo the game. There are multiple NPCs that aren't in the party that will try to hint that the iron crisis is a problem. Same with the bandit crisis.And again with the "GREAT WRITING" of BG1, where the only reason you fucking get involved in anything is because every fucking retard you pick up for you group tells you to go to Nashkel because they have business there.
As I said, I prefer BG3's non-linearity, but the actual concept is better in BG1. I'd rather have an interesting quest than 3 or 4 ways to solve or skip a boring, allegorical quest that has nothing to do with me.
Do not twist my words. I said quests. And companions in bg1 were also wacky meme material>guys, that game we all remember enough to complain about specific joke NPCs wasn't memorable at all
Bg2 was the game with memorable quest.BG1 had plenty of memorable quests. I know I shant forget returning the book to the one professor right at the start. More memorable than any bullshit quest in any DOS game. LMAO
Frankly, once you know what you're doing 6 party members is harder to keep alive than 4 or just solo.But then again, 6 party members is OP.
Rolls checks are exactly like in DnD a feature that the old games were lacking. There was little character agency that was not combat related in the old games. That somehow shifted with the old fallout,planescape and nwn.Been watching videos of BG3 and I have yet to see anything that has impressed me so far.
Can anyone explain to me what is so impressive about this? So far I heard that you can climb on stuff...yeah...ok.
Environments look like every other RPG made in the last 15 years. Dialogue looks boring like every BioWaste game ever made. UI looks derivative (skill & spell icons look stupid AF), the skill check mini game looks like it will get annoying, and of course this world looks nothing like the D&D that Arneson & Gygax created, or even BG1 & BG2 for that matter. Everything is way too shiny, and there is way too much racial multiculturalism for the Faerun setting.
I hated D:OA 1&2. Boring, long winded dialogue/story, and a silly, practically comical game world. Lariat is the most underrated developer, maybe ever, IMO.
Rolls checks are exactly like in DnD a feature that the old games were lacking. There was little character agency that was not combat related in the old games. That somehow shifted with the old fallout,planescape and nwn.Been watching videos of BG3 and I have yet to see anything that has impressed me so far.
Can anyone explain to me what is so impressive about this? So far I heard that you can climb on stuff...yeah...ok.
Environments look like every other RPG made in the last 15 years. Dialogue looks boring like every BioWaste game ever made. UI looks derivative (skill & spell icons look stupid AF), the skill check mini game looks like it will get annoying, and of course this world looks nothing like the D&D that Arneson & Gygax created, or even BG1 & BG2 for that matter. Everything is way too shiny, and there is way too much racial multiculturalism for the Faerun setting.
I hated D:OA 1&2. Boring, long winded dialogue/story, and a silly, practically comical game world. Lariat is the most underrated developer, maybe ever, IMO.
Also bad dialogue? Where? I seen people here using inquisition and even dragon age 2 like to prof something.
Oh boy....
Mostly because you have active modifiers that can influence the outcome of a roll. Inspiration points,spells etc.Rolls checks are exactly like in DnD a feature that the old games were lacking. There was little character agency that was not combat related in the old games. That somehow shifted with the old fallout,planescape and nwn.Been watching videos of BG3 and I have yet to see anything that has impressed me so far.
Can anyone explain to me what is so impressive about this? So far I heard that you can climb on stuff...yeah...ok.
Environments look like every other RPG made in the last 15 years. Dialogue looks boring like every BioWaste game ever made. UI looks derivative (skill & spell icons look stupid AF), the skill check mini game looks like it will get annoying, and of course this world looks nothing like the D&D that Arneson & Gygax created, or even BG1 & BG2 for that matter. Everything is way too shiny, and there is way too much racial multiculturalism for the Faerun setting.
I hated D:OA 1&2. Boring, long winded dialogue/story, and a silly, practically comical game world. Lariat is the most underrated developer, maybe ever, IMO.
Also bad dialogue? Where? I seen people here using inquisition and even dragon age 2 like to prof something.
Oh boy....
You do realize that, "the old game" barely even had roll checks right? Players actually role-played and used their minds to solve problems instead of dumbing everything down to RNG. Again...this resembles the original P&P less than BG1&2 because of the rolls.
And why the need to display the retarded die rolling on the screen? Why do I need to see that in a giant graphic in your face every 2 minutes?
Because funnily enough they advertised this game as 5e pnp experience but with video games, Larian as your DM.Rolls checks are exactly like in DnD a feature that the old games were lacking. There was little character agency that was not combat related in the old games. That somehow shifted with the old fallout,planescape and nwn.Been watching videos of BG3 and I have yet to see anything that has impressed me so far.
Can anyone explain to me what is so impressive about this? So far I heard that you can climb on stuff...yeah...ok.
Environments look like every other RPG made in the last 15 years. Dialogue looks boring like every BioWaste game ever made. UI looks derivative (skill & spell icons look stupid AF), the skill check mini game looks like it will get annoying, and of course this world looks nothing like the D&D that Arneson & Gygax created, or even BG1 & BG2 for that matter. Everything is way too shiny, and there is way too much racial multiculturalism for the Faerun setting.
I hated D:OA 1&2. Boring, long winded dialogue/story, and a silly, practically comical game world. Lariat is the most underrated developer, maybe ever, IMO.
Also bad dialogue? Where? I seen people here using inquisition and even dragon age 2 like to prof something.
Oh boy....
You do realize that, "the old game" barely even had roll checks right? Players actually role-played and used their minds to solve problems instead of dumbing everything down to RNG. Again...this resembles the original P&P less than BG1&2 because of the rolls.
And why the need to display the retarded die rolling on the screen? Why do I need to see that in a giant graphic in your face every 2 minutes?
Get over yourself dude. This is pure bullshit, from players "being able to roll play more because there wasn't anything" to "adding dice rolls make this less like P&P". Have you ever even played P&P D&D with other human beings?You do realize that, "the old game" barely even had roll checks right? Players actually role-played and used their minds to solve problems instead of dumbing everything down to RNG. Again...this resembles the original P&P less than BG1&2 because of the rolls.
You answered it yourself, dice rolls have become far more important so they've become a more prominent part of the UI.And why the need to display the retarded die rolling on the screen? Why do I need to see that in a giant graphic in your face every 2 minutes?