The problem with Pillars wasn't just a thing of tech, it was it lacked something that BG and DOS kinda share, and that it's kinda difficult to grasp, but it's summed up by this:
D:OS is silly and probably downright stupid, but it wasn't the number crunching or the build potential that kept people interested in Baldur's Gate, or at least it wasn't the sole factor.
I completely subscribe to this. I've said it more than once in the neverending PoE discussions - maybe it's the quest density, maybe it's the area map sizes, but I can never "get myself lost" in PoE the way I can do it in BG.
Funny enough, Josh Sawyer has criticized BG2 specifically for having "too much content". And now developers are feeling unsettled because BG3 has "too much content". Sour grapes, huh? (Edit: Also Tim Cain has criticized his own Arcanum for being too long and feature-bloated)
You can make a masterpiece in two ways: you can either innovate, or you can execute stuff which has been done before to a level of polish and perfection which is unprecedented.
This. What we end up calling "classics" in media (written, cinematic, music) are usually not those who "did it first" but the ones who did the "textbook example of" something, and become genre defining.
BTW, I recently took notice that Deep Purple wrote "Smoke On the Water" in 1972. I was struck with how early that was yet how it fits well even among songs recorded nearly 20 years later.
Shit like that is for “m-muh immersion”-pussies - an rpg crowd so emasculated it makes storyfags look like manly heterosexuals
Immersion inclinations lead to having ingame waifus and radiant sex encounters. So, yeah, you're right. Jokes aside, there is a way for "immersion-purpose" activities to appeal to storyfags, when they allow you to create your own narrative, if the immersion activities are varied and rich enough, and all the production values are there. Ever tried setting RDR2's day/night cycle to 3 hours and spending a day in the wilderness, hunting, exploring, fishing? A lot of cool stuff can happen in an emergent way, which no one ever scripted, it's all you interacting with immersion-intended systems.