Well at least half elf has darkvision, fey ancestry and skill versatility going for them and plus variants.also it seems that human + half-elf gets shield proficiency so might make it worth it now for some casters so no need to dip because of that
Polearms, Light Armour, and Shields.
+20 carry weightWell at least half elf has darkvision, fey ancestry and skill versatility going for them and plus variants.also it seems that human + half-elf gets shield proficiency so might make it worth it now for some casters so no need to dip because of that
Polearms, Light Armour, and Shields.
Now human just get the shitty proficiencies and skill versatility?
This was one of my bigger bugbears with the EA as well, omitting a hearing radius meant that you could play some stealth encounters almost like an arcade game in real-time. A shame because BG3 otherwise has a very good implementation of the visual part of stealth.The main one is the stealth system: in Solasta enemies have both cones of vision and sound awareness. Your characters make noise in a circle around them that is larger the heavier the armor they wear and the lower their stealth proficiency. It's a very simple system but effective nonetheless. BG 3 on the other hand has only cones of vision, and that makes stealth a joke in several scenarios. A 7 Dexterity fatass with Plate Armor can get behind an enemy while farting and burping and not get noticed, benefiting from a Surprise round, which makes zero sense and doesn't involve stealth checks at all, provided you stay out of the stupid cones. Terrible design imho.
I always thought this was a missed opportunity for D&D in general to give Identify some combat utility. I was actually planning on houseruling something like that before my group hung up our foray into tabletop.Another point is enemy information: in BG 3 you can click "Examine" on whatever creature you can see and have access to the full list of attributes, feats, genealogic tree and what not. Solasta has a cooler system where the info you can access to is contained in a Bestiary that updates with skill checks from your party members and by killing certain enemy types again and again, which is much more immersive. If you see a never seen before enemy, you know nothing about them, which is fair and good and fun.
BG3 is already a success. It's already on the millions. That's AAA territory for rpgs. And it's a western made turn based game, which used to be a hard sell a few years ago but apparently not anymore. There could be also a sense of jealousy that Larian was the only dev that actually profited from the Kickstarter craze, and was probably the only one who got where the others wanted to be. Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
Which is funny because Larian even though he was fucked by the publishers a few times, they handled it.BG3 is already a success. It's already on the millions. That's AAA territory for rpgs. And it's a western made turn based game, which used to be a hard sell a few years ago but apparently not anymore. There could be also a sense of jealousy that Larian was the only dev that actually profited from the Kickstarter craze, and was probably the only one who got where the others wanted to be. Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
Larian is certainly NOT the only dev that "actually profited from the Kickstarter craze", but they are the only ones who used their Kickstarter success to fuel bigger successes in the future. While Kickstarter profits were a curse for a studio like Obsidian cause after the failure of Deadfire they came to the conclusion that they can't survive without the backing of a big publisher.
That's exactly what I meant, though. Obsidian and inxile both relied too much on the past and fake nostalgia while Larian presented a much more attractive product which, ironically, was much more old fashioned than those in its mechanics. Sven is a better leader than Feargus or Fargo.BG3 is already a success. It's already on the millions. That's AAA territory for rpgs. And it's a western made turn based game, which used to be a hard sell a few years ago but apparently not anymore. There could be also a sense of jealousy that Larian was the only dev that actually profited from the Kickstarter craze, and was probably the only one who got where the others wanted to be. Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
Larian is certainly NOT the only dev that "actually profited from the Kickstarter craze", but they are the only ones who used their Kickstarter success to fuel bigger successes in the future. While Kickstarter profits were a curse for a studio like Obsidian cause after the failure of Deadfire they came to the conclusion that they can't survive without the backing of a big publisher.
Still not sure what the context was, because I immediately had a series of small strokes trying to imagine the possibilities.Not every RPG has to be Oblivion.
Probably back when Drakortha was saying how BG3 needed to have a 'real AI' with NPC schedules like The Sims 2 or Oblivion.Still not sure what the context was
All I remember is it was somewhere around July 3-4, and Delterius said it. I didn't want to call out too many details in case whoever wants every RPG to be Oblivion is properly ashamed of themselves.Probably back when Drakortha was saying how BG3 needed to have a 'real AI' with NPC schedules like The Sims 2 or Oblivion.Still not sure what the context was
Unless you're an alt of SpoonFULL , sorry to have inadvertently brought up whatever you're sperging about. That's who I was referring to.You Larian fags extrapolate everything I say. Baldur's Gate 3 released in 2023 and doesn't have Day/Night cycles or NPC schedules, a feature that existed in Oblivion in 2006, on an Xbox 360 which had 512mb of Ram. I want to know why you think this is okay? What exactly is the payoff here for having NPC's stand around in place all day waiting for you to interact with them, like some fucking lifeless MMO?
The answer is; there is no Payoff. Except you pat yourselves on the back and say to yourselves "Schedules are a nice idea, but doing them well. It might just be too much work for those poor devs. I don't want them to have to crunch!"
This is why you get called faggots every day.
I was referring to that other faggot, Non-Edgy Gamer who cited my comment about BG3 not having AI from Sims 2 or Oblivion, which by the way, both have better AI than BG3 has out-of-combat. Which BG3 has none. Sims 2 and Oblivion came out in 2004 and 2006 respectively. That's almost 20 years ago if you're really this fucking shit at maths.Unless you're an alt of SpoonFULL , sorry to have inadvertently brought up whatever you're sperging about. That's who I was referring to.
And just for your knowledge, I have a big sign above my bed that says: It has been __ days since I've been called a faggot. My record is 5 bitch.
Nice.This is why you get called faggots every day.
Inasmuch as there is an issue, it's more more about what may be incidentally changed as a result of such a feature, or what might be neglected in its place.I don't give a shit if the npc will have a schedule or not. It literally won't change anything for me.
They are objecting to good design such as reactivity, the abundant choice of character building, not against production values - cinematics and full VO.wouldn't that be the best for us as a CRPG site?
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
Hard to argue with these statements. Whether they have voiced it or not, I assume some devs are especially salty after in one way or another snubbing the "grognard" audience. Turns out they actually knew far better that audience than the one they were unsuccessfully trying to capture, and doing so on grognard KS money. They should be feeling... not a little silly now.Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
How is it that you are berating everyone of giving up gaming and doing something else with their life, but you at the same time, are still sperging out about video games for hours every day?You Larian fags extrapolate everything I say. Baldur's Gate 3 is releasing in 2023 and doesn't have Day/Night cycles or NPC schedules, a feature that existed in Oblivion in 2006, on an Xbox 360 which had 512mb of Ram. I want to know why you think this is okay? What exactly is the payoff here for having NPC's stand around in place all day waiting for you to interact with them, like some fucking lifeless MMO?
The answer is; there is no Payoff. Except you pat yourselves on the back and say to yourselves "Schedules are a nice idea, but doing them well. It might just be too much work for those poor devs. I don't want them to have to crunch!"
This is why you get called faggots every day.
How is it everyone gets excited about increasingly shitty games each year and keep buying into the same bullshit marketing, hook line and sinker? And then they defend it like a pack of loyal dogs?How is it that you are berating everyone of giving up gaming and doing something else with their life, but you at the same time, are still sperging out about video games for hours every day?
There's a certain case to be made for "if it ain't broke, don't fix it" here. Although I'd say it wasn't broke, they broke it, then they stuck their wieners in it, then they stirred it around for a while. How much do you think that helped anything?Video games and cRPG's in particular are not evolving.
Give me one reason I shouldn't be excited and I'll give you one much more important reason I don't give a fuck what you think.Tell me one good reason why I should be excited about BG3 and I'll give you 10 reasons why I'm not excited.
Clearly you do care or you wouldn't bother responding to me.Give me one reason I shouldn't be excited and I'll give you one much more important reason I don't give a fuck what you think.
No dipshit. Clearly I'm drunk or I wouldn't bother responding to you.Clearly you do care or you wouldn't bother responding to me.Give me one reason I shouldn't be excited and I'll give you one much more important reason I don't give a fuck what you think.
By the way nice pedophilia worshiping profile picture you have. You've come to the right place, you've fit right in with the vermin in here.
The obvious comparison is PoE and D:OS. D:OS "won" the argument even though both games had the same fundamental philosophy, even to the point of referring to Baldur's Gate as an influence (much to Swen's chagrin, but still). The problem with Pillars wasn't just a thing of tech, it was it lacked something that BG and DOS kinda share, and that it's kinda difficult to grasp, but it's summed up by this:They are objecting to good design such as reactivity, the abundant choice of character building, not against production values - cinematics and full VO.wouldn't that be the best for us as a CRPG site?
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
Hard to argue with these statements. Whether they have voiced it or not, I assume some devs are especially salty after in one way or another snubbing the "grognard" audience. Turns out they actually knew far better that audience than the one they were unsuccessfully trying to capture, and doing so on grognard KS money. They should be feeling... not a little silly now.Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
In any case it's hilarious listening to "the grapes are sour anyway", and "let's not set expectations that all grapes will be tasty" from people whose projects just couldn't do it, didn't know how to.
I'm the last person to praise D:OS/2 but it was obvious that there was a tech and a production pipeline being refined there for years.