Mebrilia the Viera Queen
Guest
THe problem like someone else mentione if in solasta you remove the combat that has the only feature to be very close to the PNP there is like nothing else.To be honest I played Solasta and really enjoyed its combat and fidelity to the core ruleset of 5th edition.So on an another note i tried to install Solasta today for playing a bit with the 5th edition ruleset. Made a character played for an hour and hell:
How bad it is?
Aside the combat the game is just pure garbage. Writing us awfyk. Artstyle everything even voice acting and cinematics is atrocious.
Compared with what i saw about bg3 in the EA Solasta is like a mere toddler. And no is not because the team is small that's not even trying.
I think bg3 will bomb and will be glorious.
It has several core features that BG 3 will likely never have, neither with mods nor DLC/Expansion, and which I sorely miss.
The main one is the stealth system: in Solasta enemies have both cones of vision and sound awareness. Your characters make noise in a circle around them that is larger the heavier the armor they wear and the lower their stealth proficiency. It's a very simple system but effective nonetheless. BG 3 on the other hand has only cones of vision, and that makes stealth a joke in several scenarios. A 7 Dexterity fatass with Plate Armor can get behind an enemy while farting and burping and not get noticed, benefiting from a Surprise round, which makes zero sense and doesn't involve stealth checks at all, provided you stay out of the stupid cones. Terrible design imho.
Another point is enemy information: in BG 3 you can click "Examine" on whatever creature you can see and have access to the full list of attributes, feats, genealogic tree and what not. Solasta has a cooler system where the info you can access to is contained in a Bestiary that updates with skill checks from your party members and by killing certain enemy types again and again, which is much more immersive. If you see a never seen before enemy, you know nothing about them, which is fair and good and fun.
Probably the most important element is tridimensionality and verticality. Solasta game scenes are structured with a tridimensional matrix made of 5-foot nodes and that allows you to interact with space points in the air. You can target a spherical AoE spell in the center between the floor and a turret and aim it so that it hits enemies both on the ground and higher up. Most of all, you can "actually" fly and choose points in the air to position yourself and look for particular angles and geometries to hit your Evocation spells like Lightning Bolt. I remember I had my Wizard cast Fly on my 2 Handed Fighter and had him trade blows with a levitating nasty creature in the air. It was cool and epic as fuck, and BG 3 design of space will never allow it, as far as I know. Flying is simply a super long jump, and you can't aim spells mid air
Last but not least, Solasta has day / night cycles and a world map where you can plan travels, deciding how fast you want to go (increasing or decreasing the risk of ambushes) and how many weighty rations you want to load your characters inventory with.
The day / night cycles has next to no consequences in the game world since it's really static and NPCs have non-existent AIs, but there have been cases where I waited for nightime to solve quests exploiting the lack of outdoor light, which was very cool for someone such as I that enjoys Rogue gameplay.
Solasta also had a pretty much perfect reaction system when BG 3's EA didn't even have the Shield spell. Moreover Solasta implements the Sneak Attack correctly, while BG 3 has it on a specific button that prevents you, for example, from using a Fire Arrow on a Sneak Attack, because arrows are not equipped and you have to click on them in your inventory to use them for a specific attack. Solasta also has consumables on Actions (not Bonus Actions) and allows you to use consumables on friendly NPCs (in BG 3 you have TO FUCKING THROW POTIONS AT YOUR ALLIES TO HEAL THEM).
If BG 3 had all this stuff I've mentioned, on top of everything else, it'd probably a Christ-like cRPG. The way it is now, it'll be a really good game with yellow teeth and smelly armpits.
I actually dream of working for them so that I won't have a high enough role to have my voice heard and will end up implementing systems I hate
(Ah, of course everything else in Solasta is shit-tier, from writing to graphics to cinematic to voice acting to non linearity to "liveliness" of the world, not to mention that when you have triggered dialogue your party assembles in front of the NPCs no matter where they are and they start the potential following combat in fixed positions, whereas in BG 3 you have the absolute freedom to do whatever you want, including never speak to anyone at all and kill everything on sight)
Encounter design are poor.
Artstyle is one of the must ugly i ever seen those characted seemed to be had thrown inside an hay sack and struck with club.
Writing is not even laughtable.
Setting? So barebone you could set the game in the "Ultra generic fantasy world X"
Also is made in grid. This mean all the ambients exterior and interior the combat take place are often very geometric in nature. Minecraft style. And i mean you also have game like Ja3 that has a greed and ambient dosn't feel geometric at all.
Dialogues are. Ehhhhhh...
So yes the only pro is the very well implementation of the core rules but all the rest is just horrid.