EvilWolf
Learned
- Joined
- Jul 20, 2021
- Messages
- 268
"Baldur's Gate III" "The Fantasy RPG Of The Decade" "The Year of Our Lord Twenty Twenty-Three"rpg of the decade confirmed
Games urinalism everybody.
"Baldur's Gate III" "The Fantasy RPG Of The Decade" "The Year of Our Lord Twenty Twenty-Three"rpg of the decade confirmed
I was similarly disappointed with Solasta. I don't want to shit too hard on the devs because it's a small studio and a great adaptation of 5e but I'm too much of a storyfag to be able to enjoy something lacking so much in that departmentAside the combat the game is just pure garbage. Writing us awfyk. Artstyle everything even voice acting and cinematics is atrocious.
Fuck these retards, waiting on variant human mod.seems like half-elf got polearm profiency to compensate losing +1 attribute point
That's not limited to the left. See Terry Goodkind.Leftist treat everything as propaganda and they always write propaganda. Moorcock have or had a talent, but he is limited to his political obsessions. With time it gets even more clear.
Terry was objectively (ha!) anomaly (ha!). There are right wing fantasy/sci-fi writers in Anglosphere, but theirs publishing life is limited to Amazon PDF and Twitter. Real writters (publishing on paper) are turboleftist and that is the reason why this branch of literature is dead.
Elric was always a pompous, whiny edgelord...just like Michael Moorcock.
It's strange how Moorcock strains my ability to ignore the author's persona in my reception of their work, yet plenty of people of ostensibly worse character quality do not.
There's something deeply off-putting about a man who would campaign to have the works of a fellow author removed from the bookshelves, regardless of reason.
Art always come from author personality. Treat that make you an awful person could make you a good writer. Moorcock is problematic, just like Alan Moore. Thier craziness is mixed with real talent, but with every decade negatives prevail positives more and more. Perhaps they was change as a people too.
I also had little interest on BG3, but the non-stop seething from devs made me curious.Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
I also had little interest on BG3, but the non-stop seething from devs made me curious.Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
If the combat is shit all that other stuff is meaningless. Who gives a fuck about how gay NPCs react to my character if you don’t have satisfying combat?I also had little interest on BG3, but the non-stop seething from devs made me curious.Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
Game will be obvious incline despite its much touted wokery and faggotry, just as the crashfinder games were incline despite the wokery and faggotry in them.
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
I have serious doubts about the writing and combat, but will see how it is all put together.
If the combat is shit all that other stuff is meaningless. Who gives a fuck about how gay NPCs react to my character if you don’t have satisfying combat?I also had little interest on BG3, but the non-stop seething from devs made me curious.Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
Game will be obvious incline despite its much touted wokery and faggotry, just as the crashfinder games were incline despite the wokery and faggotry in them.
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
I have serious doubts about the writing and combat, but will see how it is all put together.
The combat is very very good. I like it as is turnbased but is not grid based on top of that you have a lot of dynamism on how you can face the combat. You can shove. Exactly like in the pen and paper problem is. Ennemies can do that do and will most likely do that so is a double edged sword. Encounters are created masterfully even in the EA harpies used their voice to daze your characters flying on top of the ledges and attacking you with ranged attack from the distance. Spiders actually used net to block and surround you. Minotaurs instead if your party was too much close to each other would charge in making everyone fall down. Bulettes were actually digging underground and attacking from below. And mages would use the same spells you have access too. Positioning is the key and in many instances there was a lot of verticality to be used or used by ennemies.If the combat is shit all that other stuff is meaningless. Who gives a fuck about how gay NPCs react to my character if you don’t have satisfying combat?I also had little interest on BG3, but the non-stop seething from devs made me curious.Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
Game will be obvious incline despite its much touted wokery and faggotry, just as the crashfinder games were incline despite the wokery and faggotry in them.
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
I have serious doubts about the writing and combat, but will see how it is all put together.
That's what you get for going with an all female party, it's not like in the japanese animesYou'll be the only one doing any combat. The rest of your party will still be at the campfire painting each others nails, giggling, talking about cute boys and eating sweetrolls while you're being torn to shreds by a pack of dire wolves.
There aren't any men !!!That's what you get for going with an all female party, it's not like in the japanese animesYou'll be the only one doing any combat. The rest of your party will still be at the campfire painting each others nails, giggling, talking about cute boys and eating sweetrolls while you're being torn to shreds by a pack of dire wolves.
The only one of those that's anything like a real man is Minsc, and he's more like a cartoon character.Gale,Wyll,Astarion,Minsc (confirmed).
Those motherfuckers are shoving polearm proficiency to everyone not just humans, what next dwarfs too?seems like half-elf got polearm profiency to compensate losing +1 attribute point
Those motherfuckers are shoving polearm proficiency to everyone not just humans, what next dwarfs too?seems like half-elf got polearm profiency to compensate losing +1 attribute point
To be honest I played Solasta and really enjoyed its combat and fidelity to the core ruleset of 5th edition.So on an another note i tried to install Solasta today for playing a bit with the 5th edition ruleset. Made a character played for an hour and hell:
How bad it is?
Aside the combat the game is just pure garbage. Writing us awfyk. Artstyle everything even voice acting and cinematics is atrocious.
Compared with what i saw about bg3 in the EA Solasta is like a mere toddler. And no is not because the team is small that's not even trying.
I think bg3 will bomb and will be glorious.
To be honest I played Solasta and really enjoyed its combat and fidelity to the core ruleset of 5th edition.So on an another note i tried to install Solasta today for playing a bit with the 5th edition ruleset. Made a character played for an hour and hell:
How bad it is?
Aside the combat the game is just pure garbage. Writing us awfyk. Artstyle everything even voice acting and cinematics is atrocious.
Compared with what i saw about bg3 in the EA Solasta is like a mere toddler. And no is not because the team is small that's not even trying.
I think bg3 will bomb and will be glorious.
It has several core features that BG 3 will likely never have, neither with mods nor DLC/Expansion, and which I sorely miss.
The main one is the stealth system: in Solasta enemies have both cones of vision and sound awareness. Your characters make noise in a circle around them that is larger the heavier the armor they wear and the lower their stealth proficiency. It's a very simple system but effective nonetheless. BG 3 on the other hand has only cones of vision, and that makes stealth a joke in several scenarios. A 7 Dexterity fatass with Plate Armor can get behind an enemy while farting and burping and not get noticed, benefiting from a Surprise round, which makes zero sense and doesn't involve stealth checks at all, provided you stay out of the stupid cones. Terrible design imho.
Another point is enemy information: in BG 3 you can click "Examine" on whatever creature you can see and have access to the full list of attributes, feats, genealogic tree and what not. Solasta has a cooler system where the info you can access to is contained in a Bestiary that updates with skill checks from your party members and by killing certain enemy types again and again, which is much more immersive. If you see a never seen before enemy, you know nothing about them, which is fair and good and fun.
Probably the most important element is tridimensionality and verticality. Solasta game scenes are structured with a tridimensional matrix made of 5-foot nodes and that allows you to interact with space points in the air. You can target a spherical AoE spell in the center between the floor and a turret and aim it so that it hits enemies both on the ground and higher up. Most of all, you can "actually" fly and choose points in the air to position yourself and look for particular angles and geometries to hit your Evocation spells like Lightning Bolt. I remember I had my Wizard cast Fly on my 2 Handed Fighter and had him trade blows with a levitating nasty creature in the air. It was cool and epic as fuck, and BG 3 design of space will never allow it, as far as I know. Flying is simply a super long jump, and you can't aim spells mid air
Last but not least, Solasta has day / night cycles and a world map where you can plan travels, deciding how fast you want to go (increasing or decreasing the risk of ambushes) and how many weighty rations you want to load your characters inventory with.
The day / night cycles has next to no consequences in the game world since it's really static and NPCs have non-existent AIs, but there have been cases where I waited for nightime to solve quests exploiting the lack of outdoor light, which was very cool for someone such as I that enjoys Rogue gameplay.
Solasta also had a pretty much perfect reaction system when BG 3's EA didn't even have the Shield spell. Moreover Solasta implements the Sneak Attack correctly, while BG 3 has it on a specific button that prevents you, for example, from using a Fire Arrow on a Sneak Attack, because arrows are not equipped and you have to click on them in your inventory to use them for a specific attack. Solasta also has consumables on Actions (not Bonus Actions) and allows you to use consumables on friendly NPCs (in BG 3 you have TO FUCKING THROW POTIONS AT YOUR ALLIES TO HEAL THEM).
If BG 3 had all this stuff I've mentioned, on top of everything else, it'd probably a Christ-like cRPG. The way it is now, it'll be a really good game with yellow teeth and smelly armpits.
I actually dream of working for them so that I won't have a high enough role to have my voice heard and will end up implementing systems I hate
(Ah, of course everything else in Solasta is shit-tier, from writing to graphics to cinematic to voice acting to non linearity to "liveliness" of the world, not to mention that when you have triggered dialogue your party assembles in front of the NPC no matter where they are and they start the potential following combat in fixed positions, whereas in BG 3 you have the absolute freedom to do whatever you want, including never speak to anyone at all and kill everything on sight)
Speaking of standards, CDPR and others lowered them already.and only available if you rp into them by accepting the temptation? interesting
when it comes to feature creep this game is starting to look like the emperor of them
then again, is it really feature creep if they're all implemented well
this game will either be a spectular success or a really weird failure
I kinda remember in 90s we used system that assumed that enemies actually look around, so vision was a circle around them. Frankly, why wouldn't some monster look behind? It might do so randomly. No problem.The main one is the stealth system: in Solasta enemies have both cones of vision and sound awareness. Your characters make noise in a circle around them that is larger the heavier the armor they wear and the lower their stealth proficiency. It's a very simple system but effective nonetheless. BG 3 on the other hand has only cones of vision, and that makes stealth a joke in several scenarios. A 7 Dexterity fatass with Plate Armor can get behind an enemy while farting and burping and not get noticed, benefiting from a Surprise round, which makes zero sense and doesn't involve stealth checks at all, provided you stay out of the stupid cones. Terrible design imho.