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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,094
Location
Terra Australis
Look everyone, another QUEER has joined our conversation. Make sure to make they / them feel welcome!

I have to say, I do like how you are all adopting these faggy profile pictures. It's making you all so much easier to identify.

ukB4K1Q.png

No dipshit. Clearly I'm drunk or I wouldn't bother responding to you.
Yet you sound exactly like everyone else in this thread who are defending this trash game. That says a lot, thanks for putting this sad situation into perspective.
 

LJ40

Cipher
Joined
Jul 16, 2014
Messages
657
Location
Wizardry/Ultima/Goldbox
Look everyone, another QUEER has joined our conversation. Make sure to make they / them feel welcome!

I have to say, I do like how you are all adopting these faggy profile pictures. It's making you all so much easier to identify.

ukB4K1Q.png

No dipshit. Clearly I'm drunk or I wouldn't bother responding to you.
Yet you sound exactly like everyone else in this thread who are defending this trash game. That says a lot, thanks for putting this sad situation into perspective.
You are correct. It is a sad situation when a partially incompetent drunken asshole makes you look so pathetically stupid. Not sure what your point is, but here we are.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I can see the newspaper headlines on the 3rd of August: Larian spares life of Dan Simpson by not making NPC routines a la StarDew Valley.

Also, in 20 years, some sperg would code that in as a mod, and the next Lilura will be here to give her authoritative glowing reviews.

It's like poetry. It rhymes.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,094
Location
Terra Australis
I can see the newspaper headlines on the 3rd of August: Larian spares life of Dan Simpson by not making NPC routines a la StarDew Valley.

Also, in 20 years, some sperg would code that in as a mod, and the next Lilura will be here to give her authoritative glowing reviews.

It's like poetry. It rhymes.
I told my brother that BG3 has no day / night cycles and he legitimately thought I was trolling him.

For some context, he doesn't know DOS/DOS2. But he knows Baldur's Gate.

The Larian fags are so wrapped up in the gay porn and romances and beings faggots for Larian's combat system and the stupid reddit memes, they completely overlook the obvious shortcomings of this game.
 
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Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
I can see the newspaper headlines on the 3rd of August: Larian spares life of Dan Simpson by not making NPC routines a la StarDew Valley.

Also, in 20 years, some sperg would code that in as a mod, and the next Lilura will be here to give her authoritative glowing reviews.

It's like poetry. It rhymes.
I have faith she'll be back in twenty years to be the authority on how to play Baldur's Gate 3.
 

Darth Valer

Literate
Joined
Jul 5, 2023
Messages
44
I want to know why you think this is okay? What exactly is the payoff here for having NPC's stand around in place all day waiting for you to interact with them, like some fucking lifeless MMO?

The answer is; there is no Payoff. Except you pat yourselves on the back and say to yourselves "Schedules are a nice idea, but doing them well. It might just be too much work for those poor devs. I don't want them to have to crunch!"

This is why you get called faggots every day.

Personally I would've really liked a day / night cycle and NPC schedule, but basically I accept their absence because of the faggotry thing you mentioned. Aside from the problem of synchronization between characters in/out of combat, having NPCs acting in a believable manner around daytime would've probably added too many permutations. They would have either had to create additional lines of dialogue (and voice acting and cinematics) for people reacting to you waking them up, or entering their house uninvited, or use some form of lower-end contextual dialogue (like there is in EA for neutral NPCs reacting to crimes or aggressions) that would've lowered the bar for average interaction quality in the game.
It probably would've added additional ways to resolve quests, further increasing the stuff to keep in mind and the complexity of their structure.

To me it's a monumental loss, but the game was clearly too ambitious already from EA patch 1, and even without these features the scope of the game has devs from other studios screeching and whining on the internet. My best hope is that the game will be such a success that they'll feel comfortable going even more all in in their next game and trim off all the vomit inducing stuff they've accepted to go with in BG 3.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,094
Location
Terra Australis
My best hope is that the game will be such a success that they'll feel comfortable going even more all in in their next game and trim off all the vomit inducing stuff they've accepted to go with in BG 3.
Very optimistic at best.

Larian talked about these systems for DOS1. They've worked on 2 more iterations since then (the 2nd being BG3) and with the biggest budget they've had so far, they still haven't done it.

Nobody in the mainstream is asking about these features. Instead they are praising the game to high heaven for the cinematic dialogue. So I only expect them to double down in that direction for their next game. It's over.
 
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scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
723
Unless you're an alt of SpoonFULL , sorry to have inadvertently brought up whatever you're sperging about. That's who I was referring to.

And just for your knowledge, I have a big sign above my bed that says: It has been __ days since I've been called a faggot. My record is 5 bitch.
I was referring to that other faggot, Non-Edgy Gamer who cited my commented about BG3 not having AI from Sims 2 or Oblivion, which by the way, both have better AI than BG3 has out-of-combat. Which BG3 has none. Sims 2 and Oblivion came out in 2004 and 2006 respectively. That's almost 20 years ago if you're really this fucking shit at maths.

Video games and cRPG's in particular are not evolving. Larian are doing the same boring shit Dragon Age and Mass Effect was already doing with it's cutscene dialogue 15 years ago. Tell me one good reason why I should be excited about BG3 and I'll give you 10 reasons why I'm not excited. This game is a huge disappointment since the moment it was first shown in a live stream with Swen running around a beach straight out of Original Sin while he stacked wood boxes and shot at puddles of oil with a fireball.


You can make a masterpiece in two ways: you can either innovate, or you can execute stuff which has been done before to a level of polish and perfection which is unprecedented. Old school Blizzard is known for doing the latter, and the reality is that it takes more skill to do polish than innovation.

Larian knows what they want to do with their games, what they want people to buy their games for, and they decided that going the increased immersion Oblivion style simply isn't that high of a priority. Time and effort spent on "out of combat AI" is time and effort which could be spent on making quests with multiple ways to resolve. And that's the secret to why Larian is so successful, they don't try to chase trends and just make what that amazes people.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
What’s with the obsession with NPC schedules

Shit like that is for “m-muh immersion”-pussies - an rpg crowd so emasculated they make storyfags look like manly heterosexuals
 
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Swen

Scholar
The Real Fanboy
Joined
May 4, 2020
Messages
2,312
Location
Belgium, Ghent
That tweet thread has apparently caused quite a stir:

"If you do your homework, you make the rest of us look bad!"

Embarrassing, some guy actually had the gall to say gamers should consider the conditions of the individual developer when they judge their game. Yeah... no. Because "gamers" and "game" here are also known as "customers" and, respectively, "product" - you get judged on what you charge for it. Nobody's gonna expect a hundred hours of movie-gaming from an indie title with an indie price tag, but if Larian can ship a whole lot more than you for that same AAA price, you need to stop worrying about the bar's elevation and start looking at the bloat in your development process.

Here's how it works in practice: I paid AAA €60 for a game with controls so atrocious I might not have the stomach to play it. That's what I'm judging Swen's game on. Oh, how I'm judging it...


P.S. "the ultimate RPG game" - keep youtubing, youtubers.

Da fck? How autistic are you not to like BG3 controls? Or atleast tolerate them. "atrocious" strong hyperbole or are you also complaining about the "toilet chain" system like the italian?
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
What’s with the obsession with NPC schedules

Shit like that is for “m-muh immersion”-pussies - an rpg crowd so emasculated it makes storyfags look like manly heterosexuals
This is my whole argument with the guy, and with every other anti-BG3 NPC itt.

Hate the game, criticize it, but do it for the right reasons. To harp on this or day/night cycles is ridiculous. This is not 'The Day/Night Cycle Codex', is it?

If you're going to tear it down, tear it down for its core RPG features: the writing, the gameplay, the ruleset.

Yet here we are, page 917, still talking about cosmetic features like they're the life blood of an RPG.
 

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