wouldn't that be the best for us as a CRPG site?
They are objecting to good design such as reactivity, the abundant choice of character building, not against production values - cinematics and full VO.
In terms of C&C, reactivity and production values this is obviously leagues above any rpg released so far and will raise the bar. Hence the whining.
Now they are the face of the genre and they're there thanks to sticking to "old fashioned" stuff like turn based combat. So much for the progress that real time shit would've brought to the genre.
Hard to argue with these statements. Whether they have voiced it or not, I assume some devs are especially salty after in one way or another snubbing the "grognard" audience. Turns out they actually knew far better that audience than the one they were unsuccessfully trying to capture, and doing so on grognard KS money. They should be feeling... not a little silly now.
In any case it's hilarious listening to "the grapes are sour anyway", and "let's not set expectations that all grapes will be tasty" from people whose projects just couldn't do it, didn't know how to.
I'm the last person to praise D:OS/2 but it was obvious that there was a tech and a production pipeline being refined there for years.