Justicar
Dead game
Nice divinity reskin niggers.
There are people whose only activity is to be offended 24/7, so it's not surprising at this point that Larian is hiring diversity and etiquette consultants to deal with 'difficult' audiences.I laughed at this. So they talked to consultants and probably hired specialists to make hairstyles of the most mysterious and rare mythical men of Africa that they have never seen before apparently. Jesus HThe team took the task of inclusion very seriously. They talked to consultants and animators to create Black hairstyles, for instance.
Avatar is just a troll. We do a bit of trolling here.Edgy Gamer, you said all these things to demonstrate why the bear sex scene is wrong but then you changed your avatar to this gay vampire character to trigger the people objecting to the bear sex scene? Am I missing something?
- 10 am PST release
- No rolling for stats. They actually had that for awhile, ended up cutting it.
- Conversations are locked to the person initiating conversation. Other players can suggest answers, just like in EA currently
- Cannot use rolls/checks from the other characters.
- They are working on day one Steam Deck verified. It's not there yet, but they are trying.
- Multiclass characters get all the options/reactivity tags for all their classes in conversations.
- Resource management for resting - experimented with 'danger zones' where you cannot rest. play testers hated it. They reduced those - still there. Your map/ UI will have a red highlight to indicate a danger zone. Right now the system sounds to be pretty much like it is in EA otherwise.
- How do you keep Larian Larian and avoid falling into the piftalls?
- Swen basically just said he's not sure how to answer. They are a company that cares about their games, and they have an ethos of subjugating the bugdet to quality (they pick quality over budget) They will just redo it and redo it until they are happy with it. Everyone is passionate about their projects. And this will always be the way. They will just make something they want to play themselves. As long as the audience likes it too, Larian is probably good. He was about to say "as long as I'm in charge". Swen delivers high praise for the Larian team. "I founded this company. To make this kind of thing"
- Is reviewing this game hard because of all the permutations? One reviewer will se one thing an another will see something else?
- Yes, it worries me. We moved the date up and knew we would sacrifice review time. At this point we can't do much. Review codes go out very soon.
- Will druids be able to talk to Boo?
- Good question - we debated it for awhile. Wildshapes can talk to animals. Boo is special. How special - you will have to see for yourselves. The mystery of Boo is that it's the mystery of Boo. I think you will find a really good Minsc. You're mind melding with each other (tadpoles) but Boo we wanted to leave for you to discover.
- A lot of 5e players noted there is no dodge?
- Not in there. No Ready, no Dodge. Whether that was the right decision we will see with mods. People will probably mod it in. We are not shipping with it.
- What was the hardest part/thing to make? The easiest?
- What we were working on during Covid (Just everything we made during Covid) Dark time. Coincidentally, what we were working on was a dark part of the game.. Easiest - the city was easier than the bit we worked on during Covid.
- Any particular character/class interactions in EA that most players missed that you noticed in the metadata?
- I don't really pay attention to the data.
Swen loves Into the Breach
- What is your favorite Ultima 7 memory
- There was a lich in Ultima 7 that told you he was unkillable. He wasn't. I spent hours figuring it out. That and the sheer sense of reward from exploration. Yesterday, I was in the city, and I was like, "We got it". I feel we nailed that sense of exploration. Secrets, secrets, rewards.
- You guys have created something incredible - finely honed team creating this amazing engine. Will there be a DM tool?
- No, I don't think so. It would be such a big undertaking. I wish we had it, becasue it would make our lives easier. I don;t think we will be doing that. It's not undoable.
- We will support modding. There will be a lot of support coming for modding, but not at release. It will still be complicated. You will need time and a team. I'm not saying it's undoable.
- Have you guys alluded to/ talked about more content coming in the future?
- I missed the answer here - sorry folks. But sounded like a yes.
Wonder if it's still buried in the code somewhere...
- No rolling for stats. They actually had that for awhile, ended up cutting it.
Happy about this, looking forward to doing the most ridiculous multiclass possible to maximise conversation options
- Multiclass characters get all the options/reactivity tags for all their classes in conversations
- Resource management for resting - experimented with 'danger zones' where you cannot rest. play testers hated it. They reduced those - still there. Your map/ UI will have a red highlight to indicate a danger zone. Right now the system sounds to be pretty much like it is in EA otherwise.
- How do you keep Larian Larian and avoid falling into the piftalls?
Fucking playtesters crying about not being able to rest spam. At least they didn’t succumb completely and scrapped it entirely. It’s an endless battle with these casual fucks trying to turn every game bland.some stuff from interview so far
- 10 am PST release
- No rolling for stats. They actually had that for awhile, ended up cutting it.
- Conversations are locked to the person initiating conversation. Other players can suggest answers, just like in EA currently
- Cannot use rolls/checks from the other characters.
- They are working on day one Steam Deck verified. It's not there yet, but they are trying.
- Multiclass characters get all the options/reactivity tags for all their classes in conversations.
- Resource management for resting - experimented with 'danger zones' where you cannot rest. play testers hated it. They reduced those - still there. Your map/ UI will have a red highlight to indicate a danger zone. Right now the system sounds to be pretty much like it is in EA otherwise.
- How do you keep Larian Larian and avoid falling into the piftalls?
- Swen basically just said he's not sure how to answer. They are a company that cares about their games, and they have an ethos of subjugating the bugdet to quality (they pick quality over budget) They will just redo it and redo it until they are happy with it. Everyone is passionate about their projects. And this will always be the way. They will just make something they want to play themselves. As long as the audience likes it too, Larian is probably good. He was about to say "as long as I'm in charge". Swen delivers high praise for the Larian team. "I founded this company. To make this kind of thing"
- Is reviewing this game hard because of all the permutations? One reviewer will se one thing an another will see something else?
- Yes, it worries me. We moved the date up and knew we would sacrifice review time. At this point we can't do much. Review codes go out very soon.
- Will druids be able to talk to Boo?
- Good question - we debated it for awhile. Wildshapes can talk to animals. Boo is special. How special - you will have to see for yourselves. The mystery of Boo is that it's the mystery of Boo. I think you will find a really good Minsc. You're mind melding with each other (tadpoles) but Boo we wanted to leave for you to discover.
- A lot of 5e players noted there is no dodge?
- Not in there. No Ready, no Dodge. Whether that was the right decision we will see with mods. People will probably mod it in. We are not shipping with it.
- What was the hardest part/thing to make? The easiest?
- What we were working on during Covid (Just everything we made during Covid) Dark time. Coincidentally, what we were working on was a dark part of the game.. Easiest - the city was easier than the bit we worked on during Covid.
- Any particular character/class interactions in EA that most players missed that you noticed in the metadata?
- I don't really pay attention to the data.
Swen loves Into the Breach
- What is your favorite Ultima 7 memory
- There was a lich in Ultima 7 that told you he was unkillable. He wasn't. I spent hours figuring it out. That and the sheer sense of reward from exploration. Yesterday, I was in the city, and I was like, "We got it". I feel we nailed that sense of exploration. Secrets, secrets, rewards.
- You guys have created something incredible - finely honed team creating this amazing engine. Will there be a DM tool?
- No, I don't think so. It would be such a big undertaking. I wish we had it, becasue it would make our lives easier. I don;t think we will be doing that. It's not undoable.
- We will support modding. There will be a lot of support coming for modding, but not at release. It will still be complicated. You will need time and a team. I'm not saying it's undoable.
- Have you guys alluded to/ talked about more content coming in the future?
- I missed the answer here - sorry folks. But sounded like a yes.
multiclassing spell progression answer plx
Lmao, it didn't even release yet, and you saw only first act, hold your horses Larianfag. I fully expect it to be just like DOS1/2, finished only in early access areas, then steadily descending into a total mess as you get into further acts.All games are rushed. But BG3 is first 100% finished on premiere.
open last page - ghey vampire. open last page few pages later - bear seggs. open last page few pages later again - cloacas.
and you fags still pretend to be not core bioware audience?
Bro it's gonna be good trust me just wait until the Enhanced Edition is out, you'll see.Lmao, it didn't even release yet, and you saw only first act, hold your horses Larianfag. I fully expect it to be just like DOS1/2, finished only in early access areas, then steadily descending into a total mess as you get into further acts.All games are rushed. But BG3 is first 100% finished on premiere.
That’s good it will ruin their immersion and make them cry on forums.for companions
starting subclass locked
starting classes locked
attributes can be changed
so no pure wizard Minsc
actually might not be true, might just be story wise they are treated as such but can be changed
That’s good it will ruin their immersion and make them cry on forums.for companions
starting subclass locked
starting classes locked
attributes can be changed
so no pure wizard Minsc
actually might not be true, might just be story wise they are treated as such but can be changed
dress wearers...Fucking playtesters crying about not being able to rest spam. At least they didn’t succumb completely and scrapped it entirely. It’s an endless battle with these casual fucks trying to turn every game bland.some stuff from interview so far
- 10 am PST release
- No rolling for stats. They actually had that for awhile, ended up cutting it.
- Conversations are locked to the person initiating conversation. Other players can suggest answers, just like in EA currently
- Cannot use rolls/checks from the other characters.
- They are working on day one Steam Deck verified. It's not there yet, but they are trying.
- Multiclass characters get all the options/reactivity tags for all their classes in conversations.
- Resource management for resting - experimented with 'danger zones' where you cannot rest. play testers hated it. They reduced those - still there. Your map/ UI will have a red highlight to indicate a danger zone. Right now the system sounds to be pretty much like it is in EA otherwise.
- How do you keep Larian Larian and avoid falling into the piftalls?
- Swen basically just said he's not sure how to answer. They are a company that cares about their games, and they have an ethos of subjugating the bugdet to quality (they pick quality over budget) They will just redo it and redo it until they are happy with it. Everyone is passionate about their projects. And this will always be the way. They will just make something they want to play themselves. As long as the audience likes it too, Larian is probably good. He was about to say "as long as I'm in charge". Swen delivers high praise for the Larian team. "I founded this company. To make this kind of thing"
- Is reviewing this game hard because of all the permutations? One reviewer will se one thing an another will see something else?
- Yes, it worries me. We moved the date up and knew we would sacrifice review time. At this point we can't do much. Review codes go out very soon.
- Will druids be able to talk to Boo?
- Good question - we debated it for awhile. Wildshapes can talk to animals. Boo is special. How special - you will have to see for yourselves. The mystery of Boo is that it's the mystery of Boo. I think you will find a really good Minsc. You're mind melding with each other (tadpoles) but Boo we wanted to leave for you to discover.
- A lot of 5e players noted there is no dodge?
- Not in there. No Ready, no Dodge. Whether that was the right decision we will see with mods. People will probably mod it in. We are not shipping with it.
- What was the hardest part/thing to make? The easiest?
- What we were working on during Covid (Just everything we made during Covid) Dark time. Coincidentally, what we were working on was a dark part of the game.. Easiest - the city was easier than the bit we worked on during Covid.
- Any particular character/class interactions in EA that most players missed that you noticed in the metadata?
- I don't really pay attention to the data.
Swen loves Into the Breach
- What is your favorite Ultima 7 memory
- There was a lich in Ultima 7 that told you he was unkillable. He wasn't. I spent hours figuring it out. That and the sheer sense of reward from exploration. Yesterday, I was in the city, and I was like, "We got it". I feel we nailed that sense of exploration. Secrets, secrets, rewards.
- You guys have created something incredible - finely honed team creating this amazing engine. Will there be a DM tool?
- No, I don't think so. It would be such a big undertaking. I wish we had it, becasue it would make our lives easier. I don;t think we will be doing that. It's not undoable.
- We will support modding. There will be a lot of support coming for modding, but not at release. It will still be complicated. You will need time and a team. I'm not saying it's undoable.
- Have you guys alluded to/ talked about more content coming in the future?
- I missed the answer here - sorry folks. But sounded like a yes.
multiclassing spell progression answer plx
nigga, i ain't reading this shit. just clicking last page from time to time to see how degenerate this place really is. and you know what? it never disappoints.You forgot about this black chick I posted...or you see what you want to see.
What are you talking about. A huge part of narrative cohesion in a game like this is to not allow you to turn a character like shadowheart into a paladin with +18 CHA as it makes zero sense. Now you could argue from a gameplay perspective that it’s good if you can decide from lvl2 and onwards the companion’s class like KM/WotR but that’s stretching it.That’s good it will ruin their immersion and make them cry on forums.for companions
starting subclass locked
starting classes locked
attributes can be changed
so no pure wizard Minsc
actually might not be true, might just be story wise they are treated as such but can be changed
Ah, immersion myth. Only crazy people believe in "I'm in game for real!". It's like believing that you are chess figure.
some stuff from interview so far
[*]You guys have created something incredible - finely honed team creating this amazing engine. Will there be a DM tool?
- No, I don't think so. It would be such a big undertaking. I wish we had it, becasue it would make our lives easier. I don;t think we will be doing that. It's not undoable.
- We will support modding. There will be a lot of support coming for modding, but not at release. It will still be complicated. You will need time and a team. I'm not saying it's undoable.
Authoring (proper) mods for the engine requires access to the toolkit, and mod support will be available at release.Looking less and less likely. It's not a minor feature, if it were planned I'd have imagined Swen telling us about it by now.
The game will succeed with or without codex's seal of approval. What we are seeing here is just yet another episode of pre-release drama and the usual sperging points.
nigga, i ain't reading this shit. just clicking last page from time to time to see how degenerate this place really is. and you know what? it never disappoints.You forgot about this black chick I posted...or you see what you want to see.
What are you talking about. A huge part of narrative cohesion in a game like this is to not allow you to turn a character like shadowheart into a paladin with +18 CHA as it makes zero sense. Now you could argue from a gameplay perspective that it’s good if you can decide from lvl2 and onwards the companion’s class like KM/WotR but that’s stretching it.That’s good it will ruin their immersion and make them cry on forums.for companions
starting subclass locked
starting classes locked
attributes can be changed
so no pure wizard Minsc
actually might not be true, might just be story wise they are treated as such but can be changed
Ah, immersion myth. Only crazy people believe in "I'm in game for real!". It's like believing that you are chess figure.
Either way if they gonna allow this the next best thing is for the story to act like those changes don’t mean anything as a fuck you to the retards who demanded this change.
People who played the full version of Cyberpunk before release said that it was the most incredible open world game they had ever experienced, and that it was going to revolutionize gaming.
People who played in full version said that third act is polished like in none of Larian games. I have good feelings.
Noober is back and is voiced by CohhCarnage
People who played the full version of Cyberpunk before release said that it was the most incredible open world game they had ever experienced, and that it was going to revolutionize gaming.
People who played in full version said that third act is polished like in none of Larian games. I have good feelings.
But if Khalid is alive, how can she have an account on all those lonely old lady sex sites?Poor bastard probably knew Jaheira wouldn't resurrect him.
Reminder that this, and 100 gold, is what it would have taken for Jaheira to resurrect Khalid.