Generic-Giant-Spider
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Inter-species sex is an unforgivable sin. Just stick to spiders and spider-like creatures.
I would roll before sending my reply to you.
"You can't stop me from masturbating."
Inter-species sex is an unforgivable sin. Just stick to spiders and spider-like creatures.
Hmmm antilarian is going too far. It is just that their last games were really bad and with terrible writing. The big deal is that it is BG3,if it was DOS3 people would have been "Yeah,it is another dos game,whateva".We're witnessing a very bizarre design approach here. With all that enormous focus on cinematics, cut-scenes, visuals in general which are suppose to lead to immersion they also add something like this (I dont wanna mention thouse fucking dialogue options once more which are all about the same thing, apparently). Even if they'll remove that dice eventually (simply coz it's jarring af), what were they thinking?! Epic cinematic PnP experience, my ass.
That's just it, isn't it? It may be that the the root of a large part of Codex anti-Larianism, which began a year after D:OS 2's release and how now erupted in full, is just how unusual yet bizarrely successful their approach has been. How much it goes outside the box and our preconceptions of what an "oldschool turn-based RPG" is supposed to be like.
Turn-based combat...with multiplayer? Throwing your boot at enemies and dipping your arrow in fire? Weird third person dialogue options with BioWare-esque characters? They do all this weird playful crap in a turn-based context, and it works for them. It works beyond belief. "This...this isn't how it's supposed to be!", cries the grognard.
We need a term for the Larian model of RPG which, like it or not, may define the next half-decade of isometric roleplaying. Perhaps we can call it "the new turn-based" - Nu-TB.
What bothers me about both D:OS games is not the 3d or the turn based with multiplayer (why would it?), or the environmental combos thing. It's the fact that both games are bloated with combat and offer nothing interesting once you get past the first act.
It's typical Larian. You would know if you played DOS2, they write some utterly nonsensically dark shit then make some quirky joke. It's like watching a marvel movie.We're witnessing a very bizarre design approach here. With all that enormous focus on cinematics, cut-scenes, visuals in general which are suppose to lead to immersion they also add something like this (I dont wanna mention thouse fucking dialogue options once more which are all about the same thing, apparently). Even if they'll remove that dice eventually (simply coz it's jarring af), what were they thinking?! Epic cinematic PnP experience, my ass.
I went to BG3 steam and see a lot of people are thinking that BG I and II weren't loved because of combat system but writing.
Jesus.
Ahhh that is why he is passionate,just like most of us. Sure the world won't end and won't affect your life,but it is understandable to be butthurt because of that shit for a few days.
Well, they may have been seeing themselves that way and that's ok. But when we look at the steam achievement statistics, the reality is different. Most people play for 20-30 hrs and drop it there.I think being bloated with combat (and also each combat encounter being kind of slow) isn't just something that Larian are doing by accident. They really believe that the combat is a selling point of their games, and that people savor it and want lots of it.
See that 2018 interview with Larian's publishing director that LESS T_T posted earlier in this thread. They see themselves as being more in competition with XCOM than with "true RPGs".
Also it is filled with faggots. I lost count at how many faggots i blew up in dos2. It was really annoying,just walking in the city and seeing your text box getting filled with some story about dick sucking and muh bigotry.....fallowing with me blowing them up and proceeding toward the next faggot couple.It's typical Larian. You would know if you played DOS2, they write some utterly nonsensically dark shit then make some quirky joke. It's like watching a marvel movie.We're witnessing a very bizarre design approach here. With all that enormous focus on cinematics, cut-scenes, visuals in general which are suppose to lead to immersion they also add something like this (I dont wanna mention thouse fucking dialogue options once more which are all about the same thing, apparently). Even if they'll remove that dice eventually (simply coz it's jarring af), what were they thinking?! Epic cinematic PnP experience, my ass.
We're witnessing a very bizarre design approach here. With all that enormous focus on cinematics, cut-scenes, visuals in general which are suppose to lead to immersion they also add something like this (I dont wanna mention thouse fucking dialogue options once more which are all about the same thing, apparently). Even if they'll remove that dice eventually (simply coz it's jarring af), what were they thinking?! Epic cinematic PnP experience, my ass.
That's just it, isn't it? It may be that the the root of a large part of Codex anti-Larianism, which began about a year after D:OS 2's release and how now erupted in full, is just how unusual yet bizarrely successful their approach has been. How much it goes outside the box and our preconceptions of what an "oldschool turn-based RPG" is supposed to be like.
Turn-based combat...with multiplayer? Throwing your boot at enemies and dipping your arrow in fire? Weird third person dialogue options with BioWare-esque characters? They do all this weird playful crap in a turn-based context, and it works for them. It works beyond belief. "This...this isn't how it's supposed to be!", cries the grognard.
We need a term for the Larian model of RPG which, like it or not, may define the next half-decade of isometric roleplaying. Perhaps we can call it "the new turn-based" - Nu-TB.
It was really annoying,just walking in the city and just seeing your text box getting filled with some story about dick sucking and muh bigotry.....fallowing with me blowing them up and proceeding toward the next faggot couple.
Well, the guy kind of has a point. He likes the femme-fatale types, although doesn't know what the type is called, and he is feeling left out. I'd also agree that the emphasis on "strong, independent" is already very cliched and dull.the only thread that matters https://steamcommunity.com/app/1086940/discussions/0/1750150007024924167/If you want to suffer: https://steamcommunity.com/app/1086940/discussions/0/1750150007019243913/
I can't stop reading this trash, it's a self destructive behavior, please help.
Ahhh which makes their point legit. People get their fill of the combat and just walk away. If they were hyped on the story they would have finished the game. It make really sense,it is simple combat system and flashy on top of it. It makes the normies feel smart when they cast a fireball on to poison cloud and see some explosion killing an enemy.Well, they may have been seeing themselves that way and that's ok. But when we look at the steam achievement statistics, the reality is different. Most people play for 20-30 hrs and drop it there.I think being bloated with combat (and also each combat encounter being kind of slow) isn't just something that Larian are doing by accident. They really believe that the combat is a selling point of their games, and that people savor it and want lots of it.
See that 2018 interview with Larian's publishing director that LESS T_T posted earlier in this thread. They see themselves as being more in competition with XCOM than with "true RPGs".
Why not? If you have access to data which shows you can't retain the interest of your customers, why shouldn't you use that data? I guess your implication is that designing future content around telemetrics will result in content being inferior artistically. But I'd counter that content is usually already shit enough from the outset. There are games which I think have delivered better results thanks to telemetry - Deadfire (compared to PoE) and Hitman 2 come to my mind as games I've played.Steam achievement statistics shouldn't be used in the design phase of anything ever.
And i am huge into nukeing them with a fireball. Still DOS games have one of the worst writing in RPG history. If you want some well written faggot,go play spellforce 3,even a far right bastard like me didn't mind it.It was really annoying,just walking in the city and just seeing your text box getting filled with some story about dick sucking and muh bigotry.....fallowing with me blowing them up and proceeding toward the next faggot couple.
Queers are huge into tabletop and cRPGs. ¯\_(ツ)_/¯
Am I the only one who constantly has achievements messing up? Even on consoles they've always given me trouble so I feel like they don't actually mean anything.Why not? If you have access to data which shows you can't retain the interest of your customers, why shouldn't you use that data? I guess your implication is that designing future content around telemetrics will result in content being inferior artistically. But I'd counter that content is usually already shit enough from the outset. There are games which I have delivered better results thanks to telemetry - Deadfire (compared to PoE) and Hitman 2 come to my mind as games I've played.Steam achievement statistics shouldn't be used in the design phase of anything ever.
Seriously though! Baldur's Gate 3 has the material to make a horror themed deep disturbing DnD game, but unfortunately Larian is going to butcher that opportunity.I don't know about you people, but I'm still not over how they butchered ceremorphosis lore. If there's something to be outraged about, it's that + the gith not being gith-like.
Any evidence Cyseal was designed with telemetry?Games are already designed with telemetrics in mind, that's why Cyseal was vastly superior to every other area in D:OS1. I hate that.
Telemetry shows that most people only play 20 to 30 hours anyway, so why put any effort into making the rest of the game goodAny evidence Cyseal was designed with telemetry?Games are already designed with telemetrics in mind, that's why Cyseal was vastly superior to every other area in D:OS1. I hate that.
That's the biggest change they've made (so far). Being able to cast Misty Step/Healing Word/Healing Spirit/Shield of Faith/Sanctuary/Spiritual Weapon/others and cast another non-catrip spell is a huge deal. This changes combat completely for a lot of classes and builds, and it only gets stronger with higher levels.You can cast 2 spell.Reviewing the presentation I see action economy has been mangled beyond recognition and in favor of the player: clerics casting two spells in a turn, free disengagement with anime jumps, free attacks with improvised weapons...
Shield of faith is bonus action so you can also cast a cantrip.
She casts Guiding Bolt, moves, casts Shield of Faith and ends her turn.
And i am huge into nukeing them with a fireball. Still DOS games have one of the worst writing in RPG history. If you want some well written faggot,go play spellforce 3,even a far right bastard like me didn't mind it.
Why not? If you have access to data which shows you can't retain the interest of your customers, why shouldn't you use that data? I guess your implication is that designing future content around telemetrics will result in content being inferior artistically. But I'd counter that content is usually already shit enough from the outset. There are games which I think have delivered better results thanks to telemetry - Deadfire (compared to PoE) and Hitman 2 come to my mind as games I've played.Steam achievement statistics shouldn't be used in the design phase of anything ever.
Don't expect them to be true to the lore lol. They fucked up more than enough in the first half hour that it should be clear that there will be not a lore friendly game.I don't know about you people, but I'm still not over how they butchered ceremorphosis lore. If there's something to be outraged about, it's that + the gith not being gith-like.
And DOS2.superior to every other area in D:OS1