InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 6,022
It's typical Larian. You would know if you played DOS2, they write some utterly nonsensically dark shit then make some quirky joke. It's like watching a marvel movie.We're witnessing a very bizarre design approach here. With all that enormous focus on cinematics, cut-scenes, visuals in general which are suppose to lead to immersion they also add something like this (I dont wanna mention thouse fucking dialogue options once more which are all about the same thing, apparently). Even if they'll remove that dice eventually (simply coz it's jarring af), what were they thinking?! Epic cinematic PnP experience, my ass.
The problem is the mood whiplash with D:OS2 is too great because they are writing for video games. See, Marvel movies while can be dark and funny from one moment to another never suffer from hard mood-whiplash due to the fact that they change gradually. For example in Avenger: one moment it's dark (their heli-base was attacked and Carlson is dead), then they shift to more neutral scenes (getting the team's shit together), and then comes the awesome and/or funny part (or combination of both).
The problem of trying to do that in Larian style of RPG is the fact that their game is not completely linear. There are explorations aspect which affect the order content is consumed by players which cause the very bad mood whip-lash problem with their game. In a way, D:OS which is entirely not serious and self-aware for nearly the whole game is better because there is no jarring moment between part of the game.