Haven't read the thread otherwise and I'm not going to get into an argument about it but consider the opposing viewpoint: that instead of movement being penalized in some way and requiring the 'mover' to pay in health, skill points or action points that the movement should be 'free' and that it should be up to the opponents, who want to hamper/stop the movement to spend their action economy to do so - e.g. using a disable/debuff.That's cute. You guys call your friends to fight your battles for you. Usually you just parrot what they say instead.
I think this is the best method for real-time and turn based with split action and movement point pools and AoO is ok in turn-based where movement and non-movement action 'points' use the same action point pool, and in D&D technically they do.
Don't bother. Ontopoly will understand exactly nothing of what you just typed. You're talking to a guy that only as recently as two weeks ago thought that attack of opportunity is shortened to aoe.
- two weeks agoThe fact that aoes exist like that is nice though because it works both ways. Sometimes it's worth the risk to take the extra aoes to get rid of a mage.
Incomprehensible and utterly retarded response will nevertheless be incoming.
The attention is too sweet, and you're all here doing a disservice to his condition by feeding him.