Thonius
Arcane
You're overthinking it. It's because they are lazy, you should buy BG 3 Alpha and write a feedback.
If you're talking to me I will not be buying this game under any circumstances. I urge everyone else to do the same. Replay the original Baldur's Gate if you have an itch. Or never winter nights which is what I'm currently doing.You're overthinking it. It's because they are lazy, you should buy BG 3 Alpha and write a feedback.
They won't care because they'll be too busy jerking themselves off with their sell out money that their fanboys gave them. The only way is to just not buy the game. I'm not going to pretend it will make the game fail or even cause a noticeable effect in their sales but my power is limited to that.You should buy it and write angry review. That will stick to em! Fight the corporate greed!
This is truly the best timeline, I agreeof all the possible problems, codex lands on fucking day/night cycles.
you deserve this bg3
a very nice powerful word but so very unappreciatedverisimilitude
There are two ways:It would be possible that, while the fight in TB is during the day, a character in RT sees time pass and then joins the fight while his worldstate is at night.
The only question they ask themselves is how this will affect revenue.So the question they have to ask themselves, are the benefits of implementing a day-night cycle worth the negatives
If it were available as merchandise, Larian fanboys would buy that shit in an instant
As long as said player was warned by the game several times about the impending doom, fuck that player and I think such retard would not find compassion anywhere but resetera.Can you imagine the outrage when a casual player #2341 reaches a point where the infection progresses to a point of no return with 'game over' screen staring in his face?
yes you camp in the day, then you sleep all day and then its day time. If you are attacked while asleep, its day time. Honestly, this is decline, simplifying from what has already existed in the genre. I expect them to leave resting, camping out because of this or just really gloss over it, Meanwhile Owlcat expands on the concept and even has seasons and it snows and shit.Mm different monsters spawning at night, thief quests at night, at least some shops afaik locked at night, night merchants and npcs, night dialogue in BG2, vampires... did night affect Stealth? afaik it did; but Infravision was, sadly, broken. And really, immersion and ambiance - some people would laf it away, only then to remember how frightening it was to go somewhere at dark night in their favorite game X with mod Y.BG1-2 did NOT benefit from their day-night cycles noticeably
Frankly just players ability to observe natural passage of time (or even seasons/weather) adds greatly to the feeling of adventure.
Then there's resting and restoring spells... does that mean that no matter how much you rest, it is always day, and level is always static? That wouldn't look right.
no, but they do have clothes throwing duels.Does 5e supports mage duels?
is he died?Every time a dialogue cutscene happens the characters look like they have Parkinson's disease.
Michael J. Fox did not die for this mockery.
is he died?
I would much prefer these studios to perfect and exhaust the limits of the old engines before moving on to new ones. Thats part of the issue. They are constantly just advancing the character and sprite graphics and it limits their ability to add detail into anything else to the point games like IWD, Falllout, and BG actually feel more alive and real and full of life. At least to me.A game that has no day/night cycle feels static, frozen in time.
When I played Divinity 2, I got some sort of visual fatigue because of that always fuckin bright sun and the same shadows falling at the same angle.
Reaching Bloodmoon Island was like a breath of fresh air because of finally some fraking variation.
A day-night cycle would change the scenery of a 3D environment greatly.
You would have another color palette entirely for the same area, where artists can play with specific dusk, dawn, twilight visual effects.
Adding weather effects would exponential increase the variation of the area.
One of the most immersive moments while playing BG1 I had was exploring wilderness while it rained and lightning flashed from time to time and thunder roared in the distance.
Sometimes I think games today are made only by soulless pricks that attended mobile game design "school".
In BG3, a rest will probably take a few seconds which is probably why they didn't bother with short rests.yes you camp in the day, then you sleep all day and then its day time. If you are attacked while asleep, its day time. Honestly, this is decline, simplifying from what has already existed in the genre. I expect them to leave resting, camping out because of this or just really gloss over it, Meanwhile Owlcat expands on the concept and even has seasons and it snows and shit.
Trigun is baroque?baroque: the game world has three suns
yes you camp in the day, then you sleep all day and then its day time. If you are attacked while asleep, its day time. Honestly, this is decline, simplifying from what has already existed in the genre. I expect them to leave resting, camping out because of this or just really gloss over it, Meanwhile Owlcat expands on the concept and even has seasons and it snows and shit.
That is what i am doing brother,replaying BG games and having a blast.If you're talking to me I will not be buying this game under any circumstances. I urge everyone else to do the same. Replay the original Baldur's Gate if you have an itch. Or never winter nights which is what I'm currently doing.You're overthinking it. It's because they are lazy, you should buy BG 3 Alpha and write a feedback.
Ahh lets put it at 3 days with some mcguffin magic stun mutant shit. By your time line they should have been dead by the time they hit that "persuade yourself that you are not a fag" dice roll. It too am annoyed by how much they raped the lore of the most interesting part of D&D lore.If they follow the lore, you don't have 7 days. You have a maximum of 20 hours if most of your stats are at 20 (which they won't be) unless someone spams restoration on you. Then you become a vegetable/dead. Your lifeless body then transforms into an illithid after a week.
If you're talking to me I will not be buying this game under any circumstances. I urge everyone else to do the same. Replay the original Baldur's Gate if you have an itch. Or never winter nights which is what I'm currently doing.
No, I'm playing the game that happened to have the same name but didn't try to advertise itself as a sequel based off of nothing but a want for brand recognition. Neverwinter nights, the game that came out in 2002, didn't call itself never winter nights 2, it's sequel wasn't called never winter nights 3, the developers didn't shit talk the other never winter nights, it was honest about what it was and what it's goal was. Feels good to play a game who's creators had integrity.If you're talking to me I will not be buying this game under any circumstances. I urge everyone else to do the same. Replay the original Baldur's Gate if you have an itch. Or never winter nights which is what I'm currently doing.
Surely you are playing the original Neverwinter Nights that used the Gold Box engine, not a different game which stole the name while adopting substantially different mechanics.
That's actually just Larian shooting themselves in the foot with a thermonuclear weapon.One of the main reasons why a day-night cycle is a problem to implement is the possibility of splitting the party, like I've said before.
In DOS1-2, and in BG3, it is possible for some characters to be in TB while others are not in combat but in RT exploration mode. Technically, time would be paused in TB, passing at 6 seconds per round. But at the same time many things can happen for other characters in RT, they can even travel the whole map and join in the fight, all in technically 6 seconds combat time. Time is highly abstracted there.
I can see why they have done it like this and what they tried to achieve, but there is literally nothing good about this solution - inconsistent time, ability to do arbitrary amount of shit or movement in between turns if you are not participating (so escape combat, heal up, gather supplies, travel to advantageous position, reenter combat), etc.
What they should have done is making switch to turn-based mode global. One PC enters combat? It's TB time.
Party is split? Tough shit, maybe try to support your bros next time instead of derping around.
If you're talking to me I will not be buying this game under any circumstances. I urge everyone else to do the same. Replay the original Baldur's Gate if you have an itch. Or never winter nights which is what I'm currently doing.
Surely you are playing the original Neverwinter Nights that used the Gold Box engine, not a different game which stole the name while adopting substantially different mechanics.
This is actually Larian's solution. They stopped the time. There are no cycles, changes in time if any are hand-placed by the devs.One of the main reasons why a day-night cycle is a problem to implement is the possibility of splitting the party, like I've said before.
In DOS1-2, and in BG3, it is possible for some characters to be in TB while others are not in combat but in RT exploration mode. Technically, time would be paused in TB, passing at 6 seconds per round. But at the same time many things can happen for other characters in RT, they can even travel the whole map and join in the fight, all in technically 6 seconds combat time. Time is highly abstracted there.
This becomes even more jarring and problematic with a day-night cycle. Technically, there should be no cycling in TB, since most fights last around a minute. But obviously time would need to pass in RT. So it would be possible that, while in TB time is fixed, a character in RT would spend like 2 full cycles (2 days). It would be possible that, while the fight in TB is during the day, a character in RT sees time pass and then joins the fight while his worldstate is at night. That would just be a mess, especially if mechanics are tied to the day-night cycle.
For example, say a character in RT where it is nightime joins a TB fight happening during the day. What happens? Does it suddenly become the day for all characters? If not, which visibility and sneak rules do you apply? Night guy attacks others as if it was night and day guy has day modifiers for visibility? Night guy is able to sneak better than day guy?
So given how time flows in Larian's games, because of the possibility of having characters both in TB and RT at the same time, adding a day-night cycle creates non-negligible problems. They'd have to redesign their systems entirely to take into account the cycle and time passing, and likely scrap the possibility of having characters both in TB and RT at the same time. So the question they have to ask themselves, are the benefits of implementing a day-night cycle worth the negatives and what has to be scrapped for it to work? It's a huge trade-off, not just a simple thing to add with little consequence like many here are saying.
Maybe i get it wrong, but wouldn't be a solution to just stop the time all togheter while there is any combat?
Yes, exactly.That's actually just Larian shooting themselves in the foot with a thermonuclear weapon.One of the main reasons why a day-night cycle is a problem to implement is the possibility of splitting the party, like I've said before.
In DOS1-2, and in BG3, it is possible for some characters to be in TB while others are not in combat but in RT exploration mode. Technically, time would be paused in TB, passing at 6 seconds per round. But at the same time many things can happen for other characters in RT, they can even travel the whole map and join in the fight, all in technically 6 seconds combat time. Time is highly abstracted there.
I can see why they have done it like this and what they tried to achieve, but there is literally nothing good about this solution - inconsistent time, ability to do arbitrary amount of shit or movement in between turns if you are not participating (so escape combat, heal up, gather supplies, travel to advantageous position, reenter combat), etc.
What they should have done is making switch to turn-based mode global. One PC enters combat? It's TB time.
Party is split? Tough shit, maybe try to support your bros next time instead of derping around.
It's part of the great co-op innovation plan, but in the end, it's detrimental to the single player experience.Or when you can pickpocket a NPC with one character while he is in dialogues with your other char. On one hand, it's supposed to evoke the reactivity/improvisation you have in a PnP session, on the other hand, with the loss of day&night cycle and the feeling of progression on a map (and the waypoints system accentuates this) there's a loss of the feeling of exploration.