Storyfag
Perfidious Pole
Ah, but that is exactly what I said, the "waiting" function is immersion breaking. "Resting" is fine, I can picture my pc chilling in a camp or sleeping in a bed, but "waiting"? Realistically just waiting for half an hour with nothing to do would drive a man insane, let alone several straight hours on a street at night for no greater reason than selling your loot at the blacksmith, as far as i know most fantasy settings don't have smartphones.Which is why e.g., beth games have the option to just wait in once place for a set amount of timeThere is some truth in what you said, though I would say having to wait several hours on street just for a shop to open is far more immersion breaking. Yes you can try to go to an inn every night but that gets old really fast, especially with the horrible load time in many modern games.Day/night cycle without it causing a major change in the gameworld is immersion breaking. I'd expect new monsters to come out at night, people lock up shop and go home, undead to be weaker during the day, roosters to crow at dawn, etc.,
If it's just visual then it's even worse than simply not having it.
You know what, I'm gonna mod my TES games to say "stroll around" rather than "wait" at the prompt, it would make the pc looking like a lonely mad man but it would make more sense.
That... actualy isn't a bad idea. "Waiting" should ideally result in extremely minor encounters designed in the vein of PFK's book episodes.
While we're at it, your camp should take a bit longer to set up, but should persist on the spot until you decide to dismantle it.