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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
602
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Pretty disappointed with wizard. Preparing at any time is good but nothing they can do can compare to twinned haste

This is more of a 5th Edition problem than a BG3 problem--

Casters in general, and wizards in particular got hit HARD with the nerf bat in 5E. It was an understandable reaction because in 2E/3E they so outclassed martials at higher levels it wasn't even a comparison. 4E doesn't count because it was a disastrous attempt to make an MMO into a tabletop RPG.

Anyways, back on topic all casters got fucked because of Concentration being required and constant, but wizards were hardest hit because its their only trick. They over corrected IMHO. One concentration spell and one direct damage type spell does not really allow for a high level of strategic playing. You become a fireball dispensing machine and that is unfortunate.

For instance, I should be able to concentrate on a defensive spell like Blur while also doing some crowd control with something like Hypnotic Pattern. This is not feasible under the Rules as Written (RAW) of 5E which is absurd. It leads to weird railroading where some defensive spells don't require concentration so everyone picks them, while others do so nobody picks them. Why take Blur when I can cast Mirror Image or Blink which require no concentration? The whole system needs a rework.

Concentration should be completely reworked so that it scales with level. As a lowbie you can barely keep your mind focused on a single spell but as you grow in knowledge & power juggling multiple spells w/ concentration should become easier.
 
Last edited:
Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,613
Tactician is too hard. Peeps that are already in act 3 or above are playing on normal.

Is not even knowing 5e all too well. Game has serious changes and peculiarities to be decided over 5th edition ruleset knowledge.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,196
Location
Azores Islands
The companion approval system seems to be over-tuned, you can get high ratings with white Viconia and she declares her undying love for you in the first couple of hours of Act 1.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,925
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Most are complaining the game is too hard lol.
I'm rolling a Monk, right now. I had 2 attacks at lvl 1. I have 3 attacks at lvl 5. I can stun, prone, push - on demand. I didn't take points into CHA, but everything else was pointed. I ended up with +3 DEX and +3 WIS, so with some items, I have 18 AC. I just beat the
Phase Matriarch under the Blighted Town
with just 3 party members, because
all those little spiders
couldn't even hit me.

Elixirs. Scrolls. Items. This game's got it all. There is very little reason to think it's hard. I think the only "hard" fight, so far, for me, was the
Spectator Beholder
simply because it one-shotted my Monk, in the surprise round. But that's pretty much it.
 
Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,613
One thing that I like, though, is that we should be using every companion on tactician. And, then, think about the best party composition for specific battles. We dont need to stay with one single party all the way like we do in other rpgs.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,236
Pretty disappointed with wizard. Preparing at any time is good but nothing they can do can compare to twinned haste

This is more of a 5th Edition problem than a BG3 problem--

Casters in general, and wizards in particular got hit HARD with the nerf bat in 5E. It was an understandable reaction because in 2E/3E they so outclassed martials at higher levels it wasn't even a comparison. 4E doesn't count because it was a disastrous attempt to make an MMO into a tabletop RPG.

Anyways, back on topic all casters got fucked because of Concentration being required and constant, but wizards were hardest hit because its their only trick. They over corrected IMHO. One concentration spell and one direct damage type spell does not really allow for a high level of strategic playing. You become a fireball dispensing machine and that is unfortunate.

For instance, I should be able to concentrate on a defensive spell like Blur while also doing some crowd control with something like Hypnotic Pattern. This is not feasible under the Rules as Written (RAW) of 5E which is absurd. It leads to weird railroading where some defensive spells don't require concentration so everyone picks them, while others do so nobody picks them. Why take Blur when I can cast Mirror Image or Blink which require no concentration? The whole system needs a rework.

Concentration should be completely reworked so that it scales with level. As a lowbie you can barely keep your mind focused on a single spell but as you grow in knowledge & power juggling multiple spells w/ concentration should become easier.

Sounds to me like they should introduce concentration to all spells ;]
Wizards are still op as the were earlier, they are just not broken anymore at higher levels.

And Larian design increase their power not decrease. Yes web isn't as powerful in their game with fire fuckery but stuff like thunderwave aka lvl 1 spell can instantly send into shadowrealm whole squad if used correctly. Greece got huge buff, not only does it trips people but you can send any fire spell into it and suddenly not only they are prone but on fire as well.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,233
Lmao, i can't make myself play this, even just to check this shit out.

Imma try to see if i can get past character cration later tonight just because i want to see how 5E actually works. Last DnD game i've played was NWN2 i'm genuinely curious to see what they did since then.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
Grunker
If I want to multiclass my vengeance paladin with sorcerer, at what level should I do that? (currently lvl5) And how does that stacking of caster levels work.

Don’t know about how they implemented caster levels, if it’s RAW you progress seperately but it sounds like you stack in Bg3.

I don’t know the BG3 paladin progression, but if it’s like 5E you typically go Pal 6 for the save aura.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
Regarding scripted Dark Urge event
knock the bard out with non-lethal strike mode. She will be replaced with another NPC for butchering scene and will wake up after next long rest

knock-out is mostly just a gimmick, since most events assume knocked out npc is dead, but there are cases where dialogue acknowledges that they are just unconscious. Which is neat.

Thinking of doing full non-lethal monk walkthrough. Just to see what it offers.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
mods will fix it
but yeah act 2 so far has been easy

Swen was having a good run. But this promise was just an utter falsehood. Game only got easier after Act 1 :(
Seriously you guys are overpowered or you just know 5e too well.

Most are complaining the game is too hard lol.
Speaking of overpowered, I'm reposting the exploit for a full custom party: https://youtu.be/ILW0FDkJcCs

mods will fix it
but yeah act 2 so far has been easy

Swen was having a good run. But this promise was just an utter falsehood. Game only got easier after Act 1 :(
You said you entered Act 2 at lvl7, while it's likely intended for lvl 5 though

I didn’t do anything the game didn’t throw at me though. I would have handled the entire gobbo camp diplomatically if the game had let me. I’m not sneaky so that wasn’t an option - they give you the option to find a clever non sneak solution for Minthara and priestess, but not for Hobbo.

When I play this again I’ll install a lowered XP mod and a difficulty mod for sure.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,199
Location
São Paulo - Brasil
(...)

I don't really care w/r/t Baldurs Gate 3, especially because there's not necessarily any narrative value in writing specifically straight/gay characters in a setting where nobody seems to attach any connotation to sexual orientation, (...)

Did you really need that many words just to say "it's ok cause FR is gay."?
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
Wow some of these mindflayer powers are strong as hell.

There's going to be a big downside for me storywise for getting this right?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
Wow some of these mindflayer powers are strong as hell.

There's going to be a big downside for me storywise for getting this right?

A safe assumption. The whole game is essentially about tempting to you to accept borrowed power in tons of different ways, I can’t imagine those chickens won’t come home to roost at some point. Mind flayer temptations, deals with devils and everything else under the sun.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
Wow some of these mindflayer powers are strong as hell.

There's going to be a big downside for me storywise for getting this right?
not playing through whole act 3 as a squid
not enjoying western take on tentacle porn
not gonna make it
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Thinking of doing full non-lethal monk walkthrough. Just to see what it offers.
This is what I'm attempting and the game hasn't reacted even once, as far as I can tell. It's fun but it's also not much of a challenge or distinct gameplay experience, given that non-lethal activates for the whole party so the challenge run basically amounts to "always make sure killing blows are landed with melee".

To the game's credit, it's generally written in a way where it clearly assumes that people you've fought are dead but doesn't actually say it outright, which takes away the dissonance that happens in some other games with tacked-on KO options.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,199
Location
São Paulo - Brasil
Pretty disappointed with wizard. Preparing at any time is good but nothing they can do can compare to twinned haste

This is more of a 5th Edition problem than a BG3 problem--

Casters in general, and wizards in particular got hit HARD with the nerf bat in 5E. It was an understandable reaction because in 2E/3E they so outclassed martials at higher levels it wasn't even a comparison. 4E doesn't count because it was a disastrous attempt to make an MMO into a tabletop RPG.

Anyways, back on topic all casters got fucked because of Concentration being required and constant, but wizards were hardest hit because its their only trick. They over corrected IMHO. One concentration spell and one direct damage type spell does not really allow for a high level of strategic playing. You become a fireball dispensing machine and that is unfortunate.

For instance, I should be able to concentrate on a defensive spell like Blur while also doing some crowd control with something like Hypnotic Pattern. This is not feasible under the Rules as Written (RAW) of 5E which is absurd. It leads to weird railroading where some defensive spells don't require concentration so everyone picks them, while others do so nobody picks them. Why take Blur when I can cast Mirror Image or Blink which require no concentration? The whole system needs a rework.

Concentration should be completely reworked so that it scales with level. As a lowbie you can barely keep your mind focused on a single spell but as you grow in knowledge & power juggling multiple spells w/ concentration should become easier.
It is quite easy to rework the system, really. Just toss it all in the garbage and fetch the 2nd edition books.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,196
Location
Azores Islands
Wow some of these mindflayer powers are strong as hell.

There's going to be a big downside for me storywise for getting this right?

IF you want to be completely spoiled...

You can choose to turn into an Ilithid for the final battles in the game, apparently a new independent kinda of Mind Flayer that is not influenced by the elder brain. Your Ilithid powers are dialed to ridiculous levels with the transformation.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
mods will fix it
but yeah act 2 so far has been easy

Swen was having a good run. But this promise was just an utter falsehood. Game only got easier after Act 1 :(
Seriously you guys are overpowered or you just know 5e too well.

Most are complaining the game is too hard lol.

most people are retards regarding game mechanics when u have millions of players
compared to people who for example play KOTC2 you need autism to play that

and as I said act 2 has been easy, act 1 had couple fights that took multiple tries (1 of em had gimmick which took a while to figure out)
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,626
Just the first page on LL:
W8zvLXf.jpg
 

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