Chapter 2:
I really like the overall vibe. Exploring the cursed land and returning to comfy inn with chill music. Good stuff.
Larian can make top quality "set piece", but the main storyline still seems like confused garbage. We'll see how it develops.
Also, this game severely lacks... normal stuff? Mundane village... tavern... common folk without horns talking about harvest. Gosh, I miss that...
Everything I've seen of BG 3 thus far has looked acutely High-Fantasy. I've eeen far *far* more Red-Skinned Tieflings as NPCs than any other race or class. Everywhere any of these walkthroughs go there's glowing shit, otherworldly nonesense and a general lack of normalcy.
Are there any bedraggled peasants just trying to plow their fields in this game?
To be fair, that is very much Forgotten Realms. It's part of what I don't like about the setting. Even low-magic stories still involve supernatural circumstances and characters interacting with Void-Walkers and Abyssal creatures.
Forgotten Realms and popular PnP setting are a giant complete mess by design. It's a necessity of the business model.
Release more and more content, more and more lore. See what sticks. See what nerds will buy and use in PnP.
In a PnP environment, it's moderated by a GM selecting some cool stuff from this giant messy buffet. Or at least that's how we rolled.
Baldur's Gate 1 is also a good example of achieving comfy low level mundane mood in Forgotten Realms.
Seeing FR treated in a straightforward manner, in it's full horrible glory, without any moderation... is headache-inducing.
But you can pick up a goblin and throw him into flames, so... fuck the story, lol.