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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Tyranicon

A Memory of Eternity
Developer
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Oct 7, 2019
Messages
7,834
If you guys want to lose IQ points, the Polygon (always a fun place) review complains there is:

  • combat instead of just fun chitchat
  • that combat is too hard and distracting
  • Savescumming too much to be fun
  • that the game doesn't do everything a real life DM does.

1692589420344.png



And you guys think the codex complaints are bad.

What is even happening? Maybe I am on crazy pills.

:nocountryforshitposters:
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,642
If you guys want to lose IQ points, the Polygon (always a fun place) review complains there is:

  • combat instead of just fun chitchat
  • that combat is too hard and distracting
  • Savescumming too much to be fun
  • that the game doesn't do everything a real life DM does.

View attachment 40349


And you guys think the codex complaints are bad.

What is even happening? Maybe I am on crazy pills.

:nocountryforshitposters:
Codex complaints are more like:

The game is too easy on tactician-- soon to be; Tactician+ mod is too easy
The game has bad writing
The donut steel characters are terrible
5e is garbage
Reactivity is nowhere near where it's hyped to be
Why is there gay shit everywhere and why can't I stop playing this gay shit?
 

TheDarkUrge

Educated
Joined
Aug 21, 2023
Messages
233
The ending doesn't even deserve to be called an ending. Obviously there was no epilogue and the ending made no sense in general, but why did they add level 3 enemies to the final fights? Wtf was that, they just existed to waste time. Did they forget to scale their levels? LOL
 
Joined
Jan 21, 2023
Messages
3,771
Jaheira

died on me during the attack on Moonrise Towers. Some people say she still comes back in Act 3 no matter what. I'm unable to revivify her. Is that true? I'm not reloading that fight, although I have to say it's a fun one.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
If you guys want to lose IQ points, the Polygon (always a fun place) review complains there is:

  • combat instead of just fun chitchat
  • that combat is too hard and distracting
  • Savescumming too much to be fun
  • that the game doesn't do everything a real life DM does.

View attachment 40349


And you guys think the codex complaints are bad.

What is even happening? Maybe I am on crazy pills.

:nocountryforshitposters:
Codex complaints are more like:

The game is too easy on tactician-- soon to be; Tactician+ mod is too easy
The game has bad writing
The donut steel characters are terrible
5e is garbage
Reactivity is nowhere near where it's hyped to be
Why is there gay shit everywhere and why can't I stop playing this gay shit?
Wow, you really distilled some great complaints on the game. It is too easy on tactician. Why aren't more people complaining about this? It's a light breeze for anyone familiar with Larian's games. And the bad writing? Are you kidding me? These writers haven't stepped outside in the last three years! Shadowheart? Is she a joke? What kinda name is that? And the total passivity of the main character in so many moments. Reactivity? I couldn't count on my hands the number of times the thread of canon was broken in my game! And the gay shit! My god, give me an option to remove gay shit like you give the option to have trannies. Please!

Yeah, Jaheira dies so easily. It's a good metaphor. She runs up like the bad boss the writers imagine her to be only to die to the mechanics of the game in a single turn, true to the reality of how such a character would fare.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Shadowhart Is a fake name her real name is Jew something all Shar mongoloids have dumb edgy names if you read their.journals there are even more retarded it's hard to even threat them seriously lmao
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
Yeah I don't think she has much to do with the whole Jew thing out there but maybe she's kind of an
allegory for a Christian brainwashed into being a Jew or vice versa. Her real name is Jennevelle
or something similar. It really is edgelord nonsense, but not in a masculine or huwhite way. She's an edgelord who has been screwed by society such that every choice she makes is justified in the sense that she's not to blame for anything. She really is a female fantasy in that sense, especially considering she considers herself beautiful while holding her sexuality sacred to the player while willing to engage in a threesome with Halsin while criticizing the character for holding her to account, etc.

This game screams such thirsty feminine/gay orientation for its writing, you would kind of wonder why heterosexual men would bother. The answer, of course, is in my own posts, and that is, the game is so fucking awesome in all the cool shit you can do, all this gay/feminine shit just slides off. Goddamn, I swear, I normally am hardcore against this shit, but it just seems so inconsequential compared to the power the game gives you to simply genocide/enslave everyone you dislike and support everyone you like. Then, with all of the different fantasy situations the game puts you in, and all of the tools the game gives you to conquer, it's still fun.
 
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Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
Re: integration-- every single American city is de facto segregated. Even some of the most census-diverse cities in the country are set up in ways so that people of different races almost never mix. The US developed an entirely alternate kind of transportation based on the personal car once trains and other forms of public transportation were integrated by law. The only places where you really see much racial diversity are in places that have been integrated by law. Even then, those institutions that are de jure integrated do everything that they can to work the system (e.g. hiring/admitting seven black women for every black man).

When a game does the United Colors of Benetton thing, they are trying to reflect the propaganda of the system rather than what that system actually produces.

Not my experience. Maybe I just live in a much more diverse area (I live in Texas, where no one etnicity is a majority), but I currently, and always have, had people of different ethnicities in all the neighborhoods I have lived in, schools I have gone to, and workplaces I have worked at. One major reason I always roll my eyes at all the "race war now!" type folks on the codex. Somehow the places I have lived my entire life have managed to withstand diversity without breaking out into violent racial conflict, and even managed to be some of the best places to live and work in the country with massive growth.

And it certainly isn't because it is forced.

While there are plenty of places where there isn't much diversity due to one ethnic group being a very strong majority, there are many places where that isn't true as well as I have visited other parts of the country that clearly had a fairly diverse group of people walking around and interacting. It is also a very big country, so I wouldn't assume whatever personal experience you have had (or read about) are the norm across the country.



I think the extreme diversity often seen in fantasy games just doesn't make a lot of sense though, unless there is a very specific reason for it. People generally can't travel as easily in fantasy settings as they can in modern days, so there just wouldn't be that much traveling around and settling down different places. An area on the boundary between two different cultures might have a fair amount of mixing/interaction between the two (although after a period of time there will be a merging of the two cultures), and same thing with would happen in an area that was recently invaded or conquered.

But half a dozen different cultures all co-existing in the same place? You better have a very good explanation for that.
There's literally a Harvard study that shows the more diverse a community, the less close people are. People stay in more and interact less. They want to interact less. But let's trust your gay little anecdotal evidence.

I was in the military and most of my time blacks hung together, at lunch together, went out to together. Yeah I was cool with some of them and we worked together fine but most people's closest friends were their own race

I was also in the military, one of those diverse workplaces I worked at. That was also where I learned that my experience, growing up around lots of people with different ethnicities, was not the same experience everyone had. In basic one of the Drill Sergeants specifically had people who had grown up never seeing a person of another race until they got to basic raise their hands, and there were several. That was the point he was trying to show us. That we were going to have to learn to interact very closely with people who came from different backgrounds and had very different experiences that we did.

And your inability to make friends with people besides your own race sounds like more of a personal problem. There are certainly people that aren't that comfortable making close friends with people outside their background (and whose background is very ethnic specific) but you are, like most people, viewing things through the lens of your own beliefs and background.

But it is very easy for someone who has a dim view of diversity and other races to focus on and see cases where there is conflict and separation, while it is easier for someone like me (where a pretty diverse environment was always the norm) to see where people are not having issues with that.

Black people do tend to be a bit more like this and cliquish, and that is mostly to the way black people are taught while growing up that other ethnicities, specifically white people, are out to get them or are going to otherwise oppress them or take advantage of them, so they have to stick together. It isn't true and it creates somewhat of a self-fulfilling prophecy as it actually causes black people to tend to be more racist on average than the average American. But that also just demonstrates it is very much a learned behavior.

Despite what racist people do like to claim, people forming in-group/out-group preferences based primarily on ethnicity is not the natural way of things. You see it commonly in history, but studies have shown that economic class and interests are actually much significant motivators for in-group/out-group preferences.
You, yourself, say black people tend to befriend black people. The tendency of in-group socialization is obvious and real. Your military experience of everyone in your team dressing up in the same uniform demonstrates this as simple fact enforced by an age-old organization. Obviously, humans are more complex than animals and are forced by consciousness and reason to see beyond the surface. That force of seeing beyond the surface is what drives us to unite as men and women of every race and creed. That force is what is so beautiful and unique to the race of men. That force is what forms the foundational basis of the United States of America. But to pretend that that force exists in fantasy nations or exists in countries other than the USA or similarly oriented Western countries is infantile and ludicrous.

Anyway, the relevant point is, that force is modern and only allowed due to Western countries on the surface being able to advance beyond the animal survival instincts of embracing the herd and rejecting the other. The reality is Western culture is nose-diving and the people are not even able to replace themselves. This situation does not exist in a historical context, obviously, because any similar situation historically would not be sustainable. A population that can't reproduce itself would not survive ethnically/racially. Thus, this situation would not logically exist in most fantasies, other than in decadent modern societies or at the very least, in societies acknowledged to be extremely progressive and modern.
 
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Zeltak

Educated
Patron
Village Idiot
Joined
Aug 17, 2023
Messages
113
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Thread slowing down as people finish the game and grudgingly admit it’s another 6.5 larian game. Latro is right again
Meanwhile tIpS aNd TrIcKs is completely dead as everyone realises the ruleset and difficulty is too braindead to be worth having any in depth discussion on builds or mechanics. Well, except for that one retard who has barely played the game but has the most opinions.

Say what you want about the pathfinder games but at least there was something to talk about for your choices of feats, attributes and whatnot as there were meaningful differences that had impact on your gameplay.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Jaheira

died on me during the attack on Moonrise Towers. Some people say she still comes back in Act 3 no matter what. I'm unable to revivify her. Is that true? I'm not reloading that fight, although I have to say it's a fun one.
After 5 tries, in which I've been joining the fight from different directions with my group, I think she is almost guaranteed to kamikaze into halberd-wielding fanatics and get impaled on 20+ damage attacks. I'm now going to try this combat with taking Jaheira into the party. She joins in the same way as a summoned creature, her portrait next to your PC. I expect this to make the fight easier, because you're effectively with 5 party members.
 

Non-Edgy Gamer

Grand Dragon
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Glory to Ukraine
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Strap Yourselves In
The fights are easy if you're trying even a little bit. Especially since the good path has you likely to have killed the drider already.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,132
Jaheira

died on me during the attack on Moonrise Towers. Some people say she still comes back in Act 3 no matter what. I'm unable to revivify her. Is that true? I'm not reloading that fight, although I have to say it's a fun one.
If kept alive, Jaheira should be a party member at the beginning of Act 3 (IIRC, there is a dialogue option to include or exclude her from your party before the end of Act 2). I can't be certain that she won't miraculously reappear in your playthrough, but if not you are going to miss out on the three best companions in the game.

Btw Shadowhart is like 50 years old in the game
That's 18 in half-elf years
There seems to be a stark difference between Advanced Dungeons & Dragons 1st edition and AD&D 2nd edition, where the latter has half-elves living not too much longer than humans and reaching maturity just slightly later, while the former has half-elves living nearly three times as long as humans and reaching maturity at twice the age, i.e. 40 is the half-elf 20, while 50 would be approximately 24.

So it depends on the exact lore Larian is relying on. :M
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
AwesomeButton Good lord, I hope for the best, but she is one crazy Harper.

I know my first blind playthrough's ending experience is kino and I would like to share it with the lads.
 

Zeltak

Educated
Patron
Village Idiot
Joined
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Messages
113
Codex+ Now Streaming!
Jaheira

died on me during the attack on Moonrise Towers. Some people say she still comes back in Act 3 no matter what. I'm unable to revivify her. Is that true? I'm not reloading that fight, although I have to say it's a fun one.
After 5 tries, in which I've been joining the fight from different directions with my group, I think she is almost guaranteed to kamikaze into halberd-wielding fanatics and get impaled on 20+ damage attacks. I'm now going to try this combat with taking Jaheira into the party. She joins in the same way as a summoned creature, her portrait next to your PC. I expect this to make the fight easier, because you're effectively with 5 party members.
This retard plays on normal btw. ":lol:"
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
AwesomeButton Good lord, I hope for the best, but she is one crazy Harper.

I know my first blind playthrough's ending experience is kino and I would like to share it with the lads.

I'll watch it in due time.

She feels extra crazy in BG3, if because of nothing else, then because she is now a BG3 companion, meaning much overexposition.

The fights are easy if you're trying even a little bit. Especially since the good path has you likely to have killed the drider already.
It could have been much easier if I had preemptively snuck into the tower and killed as many as I can. But I decided to just RP it, and did Shadowheart's personal quest.
This resulted in some "loose ends", and minor quests failing, with the death of the gnome leader and tieflings in Moonrise's dungeons. Which I suppose can be seen as an improvement :)

You do end up with a serious group of mooks in the entrance hall if you haven't touched Moonrise beforehand, and some of them are hard-hitting with spells.

Regarding the failed quests. That's one more example of what I spoke about earlier - the game tying too many threads to when the party will attack Moonrise. The game "trains" the player that approaching tasks in any order is ok, and then suddenly it turns out there actually is a recommended order. Even that's ok if it could be easily inferred by the player. But no, the writers and producers had to go for max drama, and if we had a hint during Shadowheart's quest, then this would have "spoiled the surprise" I guess.
 

Zeltak

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The fights are easy if you're trying even a little bit. Especially since the good path has you likely to have killed the drider already.
It could have been much easier if I had preemptively snuck into the tower and killed as many as I can. But I decided to just RP it, and did Shadowheart's personal quest.
This resulted in some "loose ends", and minor quests failing, with the death of the gnome leader and tieflings in Moonrise's dungeons. Which I suppose can be seen as an improvement :)

You do end up with a serious group of mooks in the entrance hall if you haven't touched Moonrise beforehand, and some of them are hard-hitting with spells.

It's one more example of what I spoke about earlier - the game tying too many threads to when the party will attack Moonrise. The game "trains" the player that approaching tasks in any order is ok, and then suddenly it turns out there actually is a recommended order. Even that's ok if it could be easily inferred by the player. But no, the writers and producers had to go for max drama, and if we had a hint during Shadowheart's quest, then this would have "spoiled the surprise" I guess.
Lmao no, I let everyone stay alive in Moonrise Tower and just disabled everything close to Jaheira within the first turn because the game is piss easy. Then you just put Gale or whatever that will be focused by the AI in front so they attack him instead (np though because shield reaction invalidates 9/10 attacks). Imagine failing this 5 times and on normal nonetheless from the self-proclaimed arbiter of RPGs.
 

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