... up to a point. ToB turned the game into spamming 1 button for each class. I'll sell my soul for BG2, but ToB can fuck right off.I will die on this hill, being ridiculously overpowered (to a point) is a good thing in cRPGs. That's why I can replay BG2 to this day. Shit's fun, especially if you can synergize your class abilities by multiclassing and good itemization.
False. In fact Sawyer has addressed this, though you'd have to ask Roguey for citation. He said you are free to play your character as low-maintainance as you like. Just pick passive abilities on your fighter/barbarian/etc.Not at all, Sawyer has also fully bought into the cult of "every character needs a bar full of special abilities or they are boring" as that is the POE design.
You want flexibility, but you don't want to click active abilities?But in PoE the standard expectation is you are going to pick up special abilities and use them frequently, even as a fighter. That they gave you an option to make a very specific character build that doesn't use them if you are willing to give up a considerable amount of flexibility doesn't negate the fact that the system was designed around the expectation that you are going to put several special abilities on every character and regularly use them.
... up to a point. ToB turned the game into spamming 1 button for each class. I'll sell my soul for BG2, but ToB can fuck right off.I will die on this hill, being ridiculously overpowered (to a point) is a good thing in cRPGs. That's why I can replay BG2 to this day. Shit's fun, especially if you can synergize your class abilities by multiclassing and good itemization.
ToB is shit and I'll die on that hill.
You want flexibility, but you don't want to click active abilities?But in PoE the standard expectation is you are going to pick up special abilities and use them frequently, even as a fighter. That they gave you an option to make a very specific character build that doesn't use them if you are willing to give up a considerable amount of flexibility doesn't negate the fact that the system was designed around the expectation that you are going to put several special abilities on every character and regularly use them.
What do you mean about a standard expectation? That your fighter feels like a weaker build if you take only/mostly passives?
Phil Spencer, the huge BG fan. "Forgotten Shores or something like that", the expansion to Baldur's Gate 1 is one of his favorites!
It could work, if they actually made the game that would satisfy 50-year-old autists. Their problem was that they marketed towards them, but at the same time made the mechanics that cater to normies, with retarded "can't do anything wrong" character building and shit, so the autists hated it. At the same time, normies also hated it, simply because it was boring as fuck and not fun, and casualized mechanics won't magically make a boring turd interesting. In the end retard Sawyer just pissed off everyone, so people lost interest, and when they released Deadfire it predictably flopped.That would be sad, but they really have only themselves to blame for trying to base their sales on a bunch of 50-year-old autistics.
Eh. It had the Demogorgon fight though. The whole tower was pretty enjoyable, though nice visuals and busywork more than anything.... up to a point. ToB turned the game into spamming 1 button for each class. I'll sell my soul for BG2, but ToB can fuck right off.
ToB is shit and I'll die on that hill.
It could work, if they actually made the game that would satisfy 50-year-old autists. Their problem was that they marketed towards them, but at the same time made the mechanics that cater to normies, with retarded "can't do anything wrong" character building and shit, so the autists hated it. At the same time, normies also hated it, simply because it was boring as fuck and not fun, and casualized mechanics won't magically make a boring turd interesting. In the end retard Sawyer just pissed off everyone, so people lost interest, and when they released Deadfire it predictably flopped.That would be sad, but they really have only themselves to blame for trying to base their sales on a bunch of 50-year-old autistics.
I see a lot of hill building in the future.... up to a point. ToB turned the game into spamming 1 button for each class. I'll sell my soul for BG2, but ToB can fuck right off.I will die on this hill, being ridiculously overpowered (to a point) is a good thing in cRPGs. That's why I can replay BG2 to this day. Shit's fun, especially if you can synergize your class abilities by multiclassing and good itemization.
ToB is shit and I'll die on that hill.
I salute you
Why Pierre is seething? He is libertarian. Stronger subject won on free market with weaker subject. Now he can die with the rest of losers in the holy name of capitalism.Pierre sends his regards!
I don't think that comes off as seething, just a little optimistic about the accessibility of KotC. If it was 'RPG newcomers- meaning BG3 fans' that would seem more passive aggressive
Damn, you just made KotC sound even betterI don't think that comes off as seething, just a little optimistic about the accessibility of KotC. If it was 'RPG newcomers- meaning BG3 fans' that would seem more passive aggressive
He put a lot of effort in game sentenced to be niche in niche. There is no way to sell this to masses. KotC 2 is ugly, asexual and convoluted, when BG3 is pretty, sexy and simple.
Pretty bimbo always win with ugly but intelligent librarian.
Damn, you just made KotC sound even betterI don't think that comes off as seething, just a little optimistic about the accessibility of KotC. If it was 'RPG newcomers- meaning BG3 fans' that would seem more passive aggressive
He put a lot of effort in game sentenced to be niche in niche. There is no way to sell this to masses. KotC 2 is ugly, asexual and convoluted, when BG3 is pretty, sexy and simple.
Pretty bimbo always win with ugly but intelligent librarian.
That's fine, but BG2 had nothing on Deadfire class ability - weapon synergies.the bigger issue to me is how ridiculously overpowered the parasite abilities are
I will die on this hill, being ridiculously overpowered (to a point) is a good thing in cRPGs. That's why I can replay BG2 to this day. Shit's fun, especially if you can synergize your class abilities by multiclassing and good itemization.
Rent free
I have no idea what the fuck he's even attempting to argue, here, incidentally.
I'm not a fan of shove being a bonus action, because it has a meaningful impact on how the combat feels in general... But that's not even what he's saying here.
He means you should be able to convert a bonus action into action if you have taken a bonus action, and want to take another bonus action: I want to shove someone and then dash away. But neither 5e nor BG3 allow it. he says this doesn't make sense to him, as I understand it.
As far as I know this game does not have any level scaling. Quantity of enemies and encounter design is preset. Stats of enemies is altered by difficulty settings alone.The level-scaling in this game makes me want to tear my hairs out. I feel like I gain power not from leveling but only from equipment as the enemies level as much as I do.
And there is no way to tweak it.
Rent free
I have no idea what the fuck he's even attempting to argue, here, incidentally.
I'm not a fan of shove being a bonus action, because it has a meaningful impact on how the combat feels in general... But that's not even what he's saying here.
He means you should be able to convert a bonus action into action if you have taken a bonus action, and want to take another bonus action: I want to shove someone and then dash away. But neither 5e nor BG3 allow it. he says this doesn't make sense to him, as I understand it.
Rent free
I have no idea what the fuck he's even attempting to argue, here, incidentally.
I'm not a fan of shove being a bonus action, because it has a meaningful impact on how the combat feels in general... But that's not even what he's saying here.
He means you should be able to convert a bonus action into action if you have taken a bonus action, and want to take another bonus action: I want to shove someone and then dash away. But neither 5e nor BG3 allow it. he says this doesn't make sense to him, as I understand it.
The issue he has only makes sense in the context of BG3's changes to make bonus actions more meaningful. In stock 5e, only some classes and circumstances even really use the bonus action. In BG3, almost every class has a good use for the bonus action almost every turn. That may be why they made the change. They also made jump a bonus action while also consuming some movement, but also giving you a little bonus movement. I don't think that's a bad change, but it does mess with what the original 5e designers really intended the bonus action to be, which is some action that happens nearly simultaneously to the main action.