This.Aaaand another thing. The fucking gurning on my character in convos is really starting to piss me off big time. I thought the whole fucking point of not having a VO protagonist was not to force a character on the player? Yet here we are, with your character having very specific emotional reactions that don't jibe with your rp flavour in your head, most of the time. A particularly horrific case in point being the lovelorn gurning you do with Gale as a male player, but there are hugely inappropriate - for my character - emotions displayed in convo animations throughout.
Just give the player character a neutral expression ffs. Or, if you have the time to do all that animation shit, do them in sets where you can choose between "fluffy," "neutral," "stoic" characterization, etc.
Oh no you didn't see the review scores yet....Bye, Shadowheart, thanks for all the... fish!
the game's OST peaked here.
"6/10 not enough bears?"Oh no you didn't see the review scores yet....
Baldur's Gate 3 Director Dispels Rumors About Last-Minute Content Cuts Before Release
Datamining can provide an interesting window into a developer's intentions for a game. However, such info can be lead to inaccurate conclusions, as seems to be the case with Baldur's Gate 3.
Speaking with IGN, director Swen Vincke talked about the various content that has been unearthed by fans, including the removal of certain epilogues and cuts to the city of Baldur's Gate, saying that information found through datamining can be "misleading." He also dispelled rumors that content had been removed in order to make the earlier launch date.
"We had actually been locked in for quite some time on what was going to be in the game because these games are too large to make big decisions like that and cut things two weeks before release," Vincke says. "So you wouldn't do that. But I mean it's normal. And I guess it's also kind of a compliment, people wanting more content."
Vincke termed some of the cuts "editorial decisions" rather than "cut decisions" owing to their length. That includes Baldur's Gate's much-discussed Upper City, which seemingly had much more content than what was included in the final game.
"So when it comes to the city... we made a big city actually. When you hit that, you'll see there's really a lot to do," Vincke says. "But we noticed, and that was something that took us by surprise, there are people that are exploring the full city, which is what we intended. That's quite a lot of content. So we didn't want to repeat that ad nauseum so that it became too much because by then you already played for over a hundred hours."
The development team's main fear, Vincke says, is that cities "can actually become boring" due to being overwhelming. He says Larian also wanted to set up the grand finale in Baldur's Gate 3's climax.
"So it's not true that we cut large swaths of it. That's been our intention all along. There were certain small things that we did cut, but that's just part of re-scoping as you finish a game," Vincke says.
If anything has surprised Larian Studios, it's just how hungry fans have been for more content. According to HowLongtoBeat, a completionist run in Baldur's Gate 3 averages around 124 hours, and many players have been playing for much longer. But it seems fans want more.
In a separate blog entry, Larian wrote that the team is "confident" that there's enough content in Baldur's Gate 3, but that the team is "committed to tying up loose ends, fixing the remaining bugs, and improving things where we see they could — and should — be improved." Vincke says that includes continuing to optimize its performance so as many fans as possible can play it, even ones on lower-end PCs.
The future of Baldur's Gate 3
Looking ahead, Larian says it plans to keep monitoring what bugs players encounters while also continuing to make improvements based on player feedback. Larian also plans to implement Withers' Wardrobe of Wayward Friends, which will allow co-op players to get rid of their companions and continue on solo, and it reiterated that it's working the ability to change your characters' look after starting a campaign, though the release date has not yet been confirmed.
Baldur's Gate 3 Patch 2 is set to release later this week, bringing with it performance enhancements and some 1500 lines of dialogue for Minthara. While you wait, check out our full guide to Baldur's Gate 3 romances as well as our review.
the game's OST peaked here.
the game's OST peaked here.
Meh. When I was playing this, I had to turn off the soundtrack very quickly into character creation because of how terrible the menu song is. I left the music off the whole time from beginning to the uninstall point.
the game's OST peaked here.
Meh. When I was playing this, I had to turn off the soundtrack very quickly into character creation because of how terrible the menu song is. I left the music off the whole time from beginning to the uninstall point.
Achkshually, it's everything about it being Skyrim in space: they like it because it's Skyrim in space, but at the same time, some reviews are pointing out that you start seeing the cracks in their stuff after a while."6/10 not enough bears?"Oh no you didn't see the review scores yet....
Vincke termed some of the cuts "editorial decisions" rather than "cut decisions" owing to their length. That includes Baldur's Gate's much-discussed Upper City, which seemingly had much more content than what was included in the final game.
"So when it comes to the city... we made a big city actually. When you hit that, you'll see there's really a lot to do," Vincke says. "But we noticed, and that was something that took us by surprise, there are people that are exploring the full city, which is what we intended. That's quite a lot of content. So we didn't want to repeat that ad nauseum so that it became too much because by then you already played for over a hundred hours."
The development team's main fear, Vincke says, is that cities "can actually become boring" due to being overwhelming. He says Larian also wanted to set up the grand finale in Baldur's Gate 3's climax.
"So it's not true that we cut large swaths of it. That's been our intention all along. There were certain small things that we did cut, but that's just part of re-scoping as you finish a game," Vincke says.
the game's OST peaked here.
Meh. When I was playing this, I had to turn off the soundtrack very quickly into character creation because of how terrible the menu song is. I left the music off the whole time from beginning to the uninstall point.
Music's the least of the game's problems. Most of it's good. The male choir "aaah-oh" right at the beginning give a bad impression, but there's a lot of variety and some nice choons here and there throughout the game. There are even a few callbacks to Kirill's music (e.g. that strange sampled violin sound here and there, things like that).
It was there in one of the very earliest teaser trailers. You could also have him reveal it during your first meeting in EA.
Reviews are positive yet with a slight unenthusiastic tone, a sorta "DAI effect" apparently.Oh well, seems like Bethesda will be in hot water for the next weeks and Larian did the right thing releasing their product before Todds Magical Space Snoozefest. Imagine getting buried under an inferior game.
Meh. When I was playing this, I h
Too many trannies in the game.From larian studio to L'ARYAN STUDIO.
You gotta respect the Swen!
It was there in one of the very earliest teaser trailers. You could also have him reveal it during your first meeting in EA.
Cry moar... Bg3 keeps winning!Too many trannies in the game.From larian studio to L'ARYAN STUDIO.
You gotta respect the Swen!