Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,826
Reading, how does it work?and why would someone save little loud and angry shaneekwa?Saving Sazza vectors you directly to Minthara.There's more of then, and they are more likely to win. So just siding with the winning side. Not like the thieflings are offering any help to you. They are weaker, and less useful to you personally.how raiding the druids (aka the actual evil path split) will help you at all
Druids sit it out, they lock themselves in their grove. They were offering help, but they also want the thieflings out anyways. Really, helping the thieflings isn't even neutral, its straight up a "good" coded decision. Its altruistic, you don't benefit from it.
The neutral decision would've been to wait for the druids to finish their ritual, wait for the thieflings to get on the road (and probably get massacred), and then negotiate passage into the Underdark or seek help from druids or whatever. But this isn't an option here, as far as I know.
This actually is spelled out by the game, but I think its in Act II, when the guardian straight up says "its in our benefit to join and infiltrate the Absolute cult". Not sure if there's any such line in Act I. But also, its obvious.You feel forbidden to assume, or to think any thought not explicitly spelled out for you by the game "content"?No, that is meta knowledge and not pointed in the game dialog or quests on top
Not like the thieflings are offering any help to you.
They offer you all their money, your own point for been "evil" aka greed just couple of posts ago. On top of promising to help you later in Baldur's Gate and if you have Karlach the blacksmith will upgrade her power. The cult doesn't offer you anything, everthing is assumed or meta knowledge. The game doesn't make a single hint that you can ally with the goblins (or any reason to do it) until you stumble randomly on Minthara and she talks to you as you know her. At that time you are encouraged by the game on two occasions to attack the bosses and she is the 3rd one(on top of been the main quest), not only in the journal, but ingame tadpole talking. You have to know thru meta gaming that you can ally with them so you either beeline to her and talk, skipping the shaman and the leader so you are not hostile when meeting Minthara. The whole area is terribly designed, placing dozens of quests that can turn all goblins hostile and you are going only by a random journal text that appears out of nowhere that you can raid the grove from where you had to assume you can ally with the cult e.g. another meta gaming.
One thing I will give credit is that you can on paper ignore all this shit and just go to underdark or mountain to do your thing. Ofc tons of problems come from that as quest chains get mixed up and NPCs dialog become fucked up talking to you as you did things you didn't or never even met them.
They give you dialogue options to either act honorably or to keep her alive for her information/ability to get you into the heart of the Camp (which she does, leading you right to Minthara) but you're too busy LARPing as a gob playing GTA yourself to think it through. Minthara considers the service she provides you she orders Sazza put to death for it, but you can Persuade her otherwise, for which Sazza gives you a decent Assassin's Dagger. Then if you find her again she tells you where some treasure is (Greataxe +1). Main benefit of not murderhoboing the whole Gob area is two extra vendors and I guess the torture guy.