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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,933
А lot of people create the most special snowflake-y character they can imagine.

"I just wanted to make a halfling barbarian because it's funny. Look, he's using a butter knife as a greatsword."

DSP doesn't understand any of the games he plays.

I've always maintained DSP is secretly an expert and that's how he's able to create so many opportunities for fuck-ups.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,697
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/3878226811922849512
Hotfix #15 Now Live!
Version Number: 4.1.1.4251417

Hello everyone,

We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.

Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!

This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.

Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS
  • Fixed a potential crash during autosave after moving to another level.
  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
  • Fixed a crash related to deleted physics objects.
  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
  • Fixed not being able to load a savegame that was started with a mod that's now missing.
  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
  • Fixed a crash that could occur when swapping to Honour Mode.
  • Fixed a crash that could occur when changing levels.

PERFORMANCE AND CODE
  • Fixed potential performance issues at the end of the cinematic where Shadowheart

    in the Shadowfell.
  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
  • Fixed a memory issue when closing containers on controller.
  • Fixed the Low Model Quality option sometimes not working as expected.
  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
  • Reduced memory usage related to animation skinning.

MULTIPLAYER
  • Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
  • Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

FLOW AND GAMEPLAY
  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
  • Karlach should now get her scene in

    , regardless of whether she's an avatar or a companion.
  • Fixed companions not being able to jump when following the player character.
  • Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
  • Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
  • Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
  • Fixed Create or Destroy Water only casting Create Water at Level 2.

OTHER FIXES
  • The Korean language pack is now enabled on Mac.
  • Fixed some weapon textures.
  • Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
  • Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
I also hate how they removed all the interesting restrictions in 5e. Anyone can be a paladin now, not just humans, thats so cool. Paladins aren't even religious or have to worship a diety, they just take their oath seriously! Gay af. It adds flavor and uniqueness instead of making everything feel same-y.

Of course can't have any restrictions on romance. Everyone is a bi sexual/pan sexual weirdo. It made sense with her character that Vicionia didn't want to fuck a gnome or a halfling or a dwarf. It didn't make sense for the type of man she respected. It wouldn't make sense for her to fuck a gnome but in this day and age characterization doesn't matter. It's all about not taking away any choices from the player (aka don't want incel reddit trannies to cry)
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Hold Person/Beast/Monster granting automatic crits is a change Larian made.
Terrible change along with too many bonus attacks from haste.
Haste grants an extra attack in PnP too, Larian made it grant an additional full action, i.e. you can cast another spell too. Which inadvertently made martials weaker than they already were by unnecessarily buffing casters.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
Haste grants an extra attack in PnP too, Larian made it grant an additional full action, i.e. you can cast another spell too. Which inadvertently made martials weaker than they already were by unnecessarily buffing casters.
Martials have their attacks doubled so that's kinda equal, not caster sided. Either way, haste is way, way op.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Oh, right, I forgot about that. Dumb change as a whole. Have Larian's gameplay designer(s) played tabletop at all? It doesn't seem like it. Tabletop already has a problem of the CR of the monsters not corresponding to the level they are supposed to, so the party is constantly overpowered compared to them, so doubling all actions of the PCs is coconuts.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Honour mode nerfed haste for martials and more importantly fixed the DRS exploits so the combat is a bit more balanced now. List of all changes.
It seems like it's fixed for martials but not for spellcasters, which brings us back to my original problem with Haste. Having 2 spells per turn constantly is bonkers. Not to mention Twinned Spell can target the same enemy twice.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,435
Yeah because act 1 was really good. But for people who played the whole game, the quality kept getting worse and worse as you play more
...which was true for the previous Larian games (Divinity: Original Sin 1 and 2), if I am not mistaken? It still didn't stop any of them from being a success.

Different style of game. Apples to oranges.
Both are RPGs and both are big hits. But you're right in one thing: companions in Skyrim are nowhere near as memoriable as the ones in Baldur's Gate 3. Even if we reduce Baldur's Gate 3 companions to stereotypes.

Plus, you're on RPG forums where people talk about Skyrim all the time.
That's irrelevant to the point at hand (which was about the game's completion achievements). By the way, imagine that people talk about Skyrim outside of here, too, because it's not some niche hardcore RPG played only by grognards.

Osmosis and repetition have probably taught you the entire plot by now.
So what? By analogy you'd still use Steam achievements to "prove" that people don't remember it, which is clearly a false observation.

Just for grins though: how interested would you be in seeing a movie about Skyrim? No more than you would be in seeing any other fantasy movie because you don't give a shit about the story.
First of all - You're asking a wrong person. I am not a movie junkie. I am a gamer first and foremost so I am very selective about what I watch. Secondly - I was interested in watching Lord of the Rings, which is a fantasy movie*. By contrast, I avoided Rings of Power, which is also a fantasy movie*.

* Well, not just a single movie, but you do get the point.

Thanks for proving my point.
gay.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,850
Insert Title Here Pathfinder: Wrath
Over 600 pages of obese boomer nerds malding over yet another game. A masterpiece, no less.

Touch grass; get sunlight. BG3 good.

Boomers play golf.
 

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