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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
The whole point of Warlock is the free upcast. You don’t necessarily *need* new spells.
hm Got it. Ngl i never played Warlock, still learning about 5E.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
So everyone knows how OP ranged Sword Bards are (largely due to two crazy items from late Act 2 and beginning of Act 3).


But on the melee side, I keep seeing people pushing dual-wielding or single blade dueling on Sword Bards. Cause it fits the archetype and they can get the related combat style abilities.
A mistake IMO. The best martial ability that Sword Bards get is Slashing Fluorish. Clearly OP in its ranged implementation (no shot radius/direction spread limit and you can even target the same enemy twice!).

Much less so in the melee version (effective cleave radius is much smaller then even the graphics indicator - and you often cannot cleave even enemies who are standing very near each other).
So much so that's its terribly unreliable except when you use a Reach weapon (that is glaives, halberds or pikes). Then the cleave radius perhaps doesn't change as much - but becomes much "thicker" - meaning you can cleave the enemy standing behind the enemy you're targetting. Much better, far more reliable.

This means that the best Act 3 melee weapon for the Sword Bard - because it can be used with the broken Bhaalist Armor to double Piercing damage - is the humble Breaching Pikestaff IMO. Or Hellbeard Halberd if you don't get the Bhaalist Armor. Maybe Dancing Breeze glaive if you go for Dex Finesse without the armor (but then did you not Slashing Fluorish prior to Act 3?).
Ethan's Smite Bard uses Shar's Spear I think
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,675
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Smyrna - Scalanouva
Divinity: Original Sin 2
Care to explain why it's so good? Always treated it as a very meh/situational spell.

Huge AoE, slow effect, damage and BLIND? You are effectively shutting down spell casters and ranged characters while killing low health thrash. Also if you park our melee on its borders you are shutting down enemy melee too. My dwarven halberdier had lots fun poking poor fuckers inside of Hunger of Hadar.

Edit: If anyone manages to escape its area just push them back. Illıthid power Black Hole with this is a busted combo.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Hunger of Hadar has no competition at the early levels, really
:whatho:
Care to explain why it's so good? Always treated it as a very meh/situational spell.

Well, its a huge area "screw you" spell.
Enemies inside are Blinded (Attack at range with Disadvantage, cannot teleport or jump out, can't cast targetted spells I believe), their movement speed is halved and they take damage every round (twice - where cold damage can be doubled if they are Wet). You shoot them normally and if they are near the border, you can use a reach weapon to get Advantage attacking just outside it Blinded enemies inside.

Plus as a Warlock you can effortlessly use Repelling Blasts to force enemies back inside...
 
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Haplo

Prophet
Patron
Joined
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Messages
6,563
Pillars of Eternity 2: Deadfire
I get that it's useful but aren't there some better alternatives, uplift included?
Not really. Slow or Upcast Blindness are better when you're surrounded due to individual enemy targetting. Upcast Command is decent non-Concentration that often even works on bosses - but its effect is hardly comparable - its one round only.

Later in the game you may prefer Confusion and Hypnotic Pattern when you run a melee-heavy party and like to charge the enemies - but they are nowhere near as reliable - until you get the Arcane Acuity DC boosts running - if you do on your Warlock, that is. Though its nice that you can Bonus Action cast Illusion and Enchantment spells with Band of the Mythic Scoundrel (again, if you give it to your Warlock).

I don't think HoH ever looses effectiveness for ranged/caster parties or defensive setups.
And it needs no preparation. It just works! (TM)

For extra cheese you can stack other aoe hazards on top: Plant Growth to reduce move speed to 1/4, Spike Growth to deal even more damage as they try to cross, Sleet Storm to make them slip and fall prone...
Though most of those need another character due to Concentration - except for Plant Growth - but most Warlocks don't get that. Can also Command Flee enemies getting outside...
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
Still it sounds to me more as fun spell rather than as an effective one. There're not many instances where you have to fight for long, against many targets like that towers assault for example. But I can give it suits well range-oriented party, alright.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
So everyone knows how OP ranged Sword Bards are (largely due to two crazy items from late Act 2 and beginning of Act 3).


But on the melee side, I keep seeing people pushing dual-wielding or single blade dueling on Sword Bards. Cause it fits the archetype and they can get the related combat style abilities.
A mistake IMO. The best martial ability that Sword Bards get is Slashing Fluorish. Clearly OP in its ranged implementation (no shot radius/direction spread limit and you can even target the same enemy twice!).

Much less so in the melee version (effective cleave radius is much smaller then even the graphics indicator - and you often cannot cleave even enemies who are standing very near each other).
So much so that's its terribly unreliable except when you use a Reach weapon (that is glaives, halberds or pikes). Then the cleave radius perhaps doesn't change as much - but becomes much "thicker" - meaning you can cleave the enemy standing behind the enemy you're targetting. Much better, far more reliable.

This means that the best Act 3 melee weapon for the Sword Bard - because it can be used with the broken Bhaalist Armor to double Piercing damage - is the humble Breaching Pikestaff IMO. Or Hellbeard Halberd if you don't get the Bhaalist Armor. Maybe Dancing Breeze glaive if you go for Dex Finesse without the armor (but then did you not Slashing Fluorish prior to Act 3?).
Ethan's Smite Bard uses Shar's Spear I think

Well, its a great weapon for sure. And it has a built-in great aoe move (that can smite all targets I think). So its a good choice.

However its Edge of Darkness is once per Short Rest, I believe. So for burst its good if you can reliably a group enemies. And if you send Shadowsheart down this path :)

But for normal Slashing Fluorishing 2 targets 5 times per Short Rest, I want a Reach weapon (or maybe some mod to change the Slashing Fluorish radius) - cause the default Melee Slashing Fluorish without Reach is terrible.
And if you're not using that, maybe you don't need Bard levels at all (on Honour mode rules)?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Still it sounds to me more as fun spell rather than as an effective one. There're not many instances where you have to fight for long, against many targets like that towers assault for example. But I can give it suits well range-oriented party, alright.
Oh its very effective. Cripples and damages enemies and offers no save. In a huge zone.
Its just that when your melee martials start to steamroll content, it may no longer be as desirable - as it may slow them down then.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
So everyone knows how OP ranged Sword Bards are (largely due to two crazy items from late Act 2 and beginning of Act 3).


But on the melee side, I keep seeing people pushing dual-wielding or single blade dueling on Sword Bards. Cause it fits the archetype and they can get the related combat style abilities.
A mistake IMO. The best martial ability that Sword Bards get is Slashing Fluorish. Clearly OP in its ranged implementation (no shot radius/direction spread limit and you can even target the same enemy twice!).

Much less so in the melee version (effective cleave radius is much smaller then even the graphics indicator - and you often cannot cleave even enemies who are standing very near each other).
So much so that's its terribly unreliable except when you use a Reach weapon (that is glaives, halberds or pikes). Then the cleave radius perhaps doesn't change as much - but becomes much "thicker" - meaning you can cleave the enemy standing behind the enemy you're targetting. Much better, far more reliable.

This means that the best Act 3 melee weapon for the Sword Bard - because it can be used with the broken Bhaalist Armor to double Piercing damage - is the humble Breaching Pikestaff IMO. Or Hellbeard Halberd if you don't get the Bhaalist Armor. Maybe Dancing Breeze glaive if you go for Dex Finesse without the armor (but then did you not Slashing Fluorish prior to Act 3?).
Ethan's Smite Bard uses Shar's Spear I think

Well, its a great weapon for sure. And it has a built-in great aoe move (that can smite all targets I think). So its a good choice.

However its Edge of Darkness is once per Short Rest, I believe. So for burst its good if you can reliably a group enemies. And if you send Shadowsheart down this path :)

But for normal Slashing Fluorishing 2 targets 5 times per Short Rest, I want a Reach weapon (or maybe some mod to change the Slashing Fluorish radius) - cause the default Melee Slashing Fluorish without Reach is terrible.
And if you're not using that, maybe you don't need Bard levels at all (on Honour mode rules)?
Yeah it is a little awkward to use, but even without it, Smite + Full Caster That For Some Reason Gets Extra Attack is what makes Smite Bard deadly
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,237
Location
Belgium, Ghent
How is this possible? The pokiman game is defeating me aaaargggghhh!!!

afbeelding.png
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
So everyone knows how OP ranged Sword Bards are (largely due to two crazy items from late Act 2 and beginning of Act 3).


But on the melee side, I keep seeing people pushing dual-wielding or single blade dueling on Sword Bards. Cause it fits the archetype and they can get the related combat style abilities.
A mistake IMO. The best martial ability that Sword Bards get is Slashing Fluorish. Clearly OP in its ranged implementation (no shot radius/direction spread limit and you can even target the same enemy twice!).

Much less so in the melee version (effective cleave radius is much smaller then even the graphics indicator - and you often cannot cleave even enemies who are standing very near each other).
So much so that's its terribly unreliable except when you use a Reach weapon (that is glaives, halberds or pikes). Then the cleave radius perhaps doesn't change as much - but becomes much "thicker" - meaning you can cleave the enemy standing behind the enemy you're targetting. Much better, far more reliable.

This means that the best Act 3 melee weapon for the Sword Bard - because it can be used with the broken Bhaalist Armor to double Piercing damage - is the humble Breaching Pikestaff IMO. Or Hellbeard Halberd if you don't get the Bhaalist Armor. Maybe Dancing Breeze glaive if you go for Dex Finesse without the armor (but then did you not Slashing Fluorish prior to Act 3?).
my biggest hang up is I just dont feel bardy unless I'm wearing a colorful bardy outfit, which I cant find with medium armor. I just don't feel like Jimmy Jingles the dark urge halfling bard murderer when im wearing chainmail. This leads me to my one main gripe - there are no good bardy outfit choices. the default starting armor is the closest thing to being apporpriate
 

raeven

Educated
Joined
Aug 29, 2020
Messages
306
I just beat act 2 on my dark urge evil playthrough.

My game has been completely different than my first run, however I still hit level 10 at the same time - directly before the last battle of act 2. Actually I think I hit level 10 during the battle in my first run.

The idea that there is less content for evil players is untrue both from my subjective perspective (the game seems completely different to me, new plotlines, companions, etc) and from an objective perspective (XP gains are the same).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
So everyone knows how OP ranged Sword Bards are (largely due to two crazy items from late Act 2 and beginning of Act 3).


But on the melee side, I keep seeing people pushing dual-wielding or single blade dueling on Sword Bards. Cause it fits the archetype and they can get the related combat style abilities.
A mistake IMO. The best martial ability that Sword Bards get is Slashing Fluorish. Clearly OP in its ranged implementation (no shot radius/direction spread limit and you can even target the same enemy twice!).

Much less so in the melee version (effective cleave radius is much smaller then even the graphics indicator - and you often cannot cleave even enemies who are standing very near each other).
So much so that's its terribly unreliable except when you use a Reach weapon (that is glaives, halberds or pikes). Then the cleave radius perhaps doesn't change as much - but becomes much "thicker" - meaning you can cleave the enemy standing behind the enemy you're targetting. Much better, far more reliable.

This means that the best Act 3 melee weapon for the Sword Bard - because it can be used with the broken Bhaalist Armor to double Piercing damage - is the humble Breaching Pikestaff IMO. Or Hellbeard Halberd if you don't get the Bhaalist Armor. Maybe Dancing Breeze glaive if you go for Dex Finesse without the armor (but then did you not Slashing Fluorish prior to Act 3?).
my biggest hang up is I just dont feel bardy unless I'm wearing a colorful bardy outfit, which I cant find with medium armor. I just don't feel like Jimmy Jingles the dark urge halfling bard murderer when im wearing chainmail. This leads me to my one main gripe - there are no good bardy outfit choices. the default starting armor is the closest thing to being apporpriate
IDK how you can play Bard without Cutting Words. Talk about OP.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Eh, Cutting Words are nice, but unreliable. (-d8 roll).
Arcane Acuity is far more consistent and reliable.

Not to mention that you get a super soldier bard together with the CC package.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
I've got other super soldiers that want that Bane to land. Expected value of 1d8 is still 4.5 malus on any made save which is pretty nasty, especially since Bane attacks CHR.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
I've got other super soldiers that want that Bane to land. Expected value of 1d8 is still 4.5 malus on any made save which is pretty nasty, especially since Bane attacks CHR.
Bane? Really? That's what you're using Concentration on? Hmm, IDK, kinda feels bad, man.

As usually in my book, superior offense trumps better defenses.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Bane is actually really solid providing you don't have access to Haste and you have near-100% uptime on Bless. It also debuffs saving throws. And it's a CHA save which means you can have excellent chance to succeed fairly early on, unlike other spells which require a bit more grunt to reach that high chance of success
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,851
Still it sounds to me more as fun spell rather than as an effective one. There're not many instances where you have to fight for long, against many targets like that towers assault for example. But I can give it suits well range-oriented party, alright.
Oh its very effective. Cripples and damages enemies and offers no save. In a huge zone.
Its just that when your melee martials start to steamroll content, it may no longer be as desirable - as it may slow them down then.
I found that the AI is now very good at moving out of it consistently on Tactician.
 

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