If theres's one thing that hope all CRPGs going foward to steal from this game is all the Thievery and Stealth aspect. Spliting your group and , taking enemies one by one and stealing actual good loot from NPCs is the best aspect of Larian's game.. The verticality too.
The issue is the complete lack of investigation that shopkeepers have. Like I just stole half their inventory for the 50th time and they aren't reacting?
"HELLO PERSON WHO JUST ENTERED THE CAMP FOR THE FIRST TIME A FEW DAYS AGO, GOOD TO SEE YOU AGAIN AND I'M SURE IT'S JUST A COINCIDENCE THAT CRIME RATES JUST WENT UP BY 5000%! WHAT CAN I DO FOR YOU? MORE USELESS JUNK FROM PEOPLE YOU'VE KILLED? SURE I'LL BUY THAT FROM YOU! BREASTPLATE THAT LOOKS SUSPICIOUSLY LIKE THE ONE I HAD STOLEN FROM MY SHOP YESTERDAY? SURE, I'LL BUY THAT TOO!"
Please, this is not good game design
Yeah, this is like not my experience at all. They start to sniff after loosing pretty much anything - and you don't have to wait till the 50th item.
Might be able to continually convince them it wasn't you, but I'm not sure how this works.
Well, except for them not caring where we have items we sell them from, that's true.
Are you joking? NPCs have no memory whatsoever. Hide for 30s and then come back to them once they are finished wandering about like retards, they do not react in any way. The ONLY way they react differently is if they saw you steal the item, and it's trivial to use items like the fog cloak to guarantee success at stealing.
If you are caught in the area that's different - then they magically know it was you that stole the item*, and you have to pass a speech check not to get aggroed.
* this happens even if you were disguised at the moment of the theft, or are now disguised, or even that the person who did the theft
isn't present but rather his party mates are
It's a shit system
And I didn't even mention the fact that the game gives you a free teleport that allows you to escape from the area the second you are done stealing