Yosharian
Arcane
Ooh that's interesting.To hide the quest markers, in my signature.What mod did you make?
Ooh that's interesting.To hide the quest markers, in my signature.What mod did you make?
Karlach isn't side tracking -- it's tied to Wyll's story. It's actually interesting though, the thing you point out. There's no theme-park-itis like in Bethesda games here: everything that you see and do is somehow related to the main quest in some way, even minor. And Wyll is tied to a metric ton of early content. There's Karlach, but also you meet an important NPC who shines more light into his situation: a certain individual related to Wyll was kidnapped, by a raiding party of drow and goblins, which you later meet when you go rescue Halsin. In fact, they are celebrating the same raid you see. So yeah, in game worldbuilding is excellent here.It's not as bad as Bethesda crap. Remember Oblivion? There are Hellgates appearing next to every town with demons pouring out. Real End of Days shit. Yet, you're sidetracked with 1000 really insipid quests and guild nonsense and busy becoming a gladiator.It's really bizarre. I can't fathom Larian's story/level design theory at all.
You have a pretty explosive opening with some urgent, heinous shit going on and then the game slams on the brakes so bad the train derails into a gorge. Everything after the intro is pure, unmitigated filler. Oh dear, some goblins are attacking some tieflings who are also tense with druids--EXCUSE ME I HAVE A WORM EATING MY BRAIN. FUCK OFF.
This is worse than Fallout 4 "Gotta find my son--ooh shiny!" for 200 hours.
In BG3, most of the things you're doing are coincidental to following the main story. Dealing with the Tiefling/Druid situation (or not) is pretty much tied into the looking for a healer plot line (finding Halsin as a potential healer) and that also means dealing with the goblin situation. Same with the hag, she is also presents herself as a potential solution. Other stuff are things you pretty much stumble across. There's a burning inn and you rescue someone from it. Maybe the only real sidetracking is looking for Karlach and then dealing with her situation but that's just killing a bunch of assholes in a house right next to her. It takes a few minutes. I think the only thing that really harms the conceit somewhat is the frequent long rests.
What we need is a mod that removes all dialogue options that lead to gay sex.Feels bad that there are no real bros in the game, well, since everything seems to have sexual undertones. Down with romance and up with bromance, I say! I just want an adventure partner of the same sex that don't want to cross swords naked, if you know what I mean. Someone to watch your back, without you having to watch the guy watching your back so you don't get raped.
Karlach isn't side tracking -- it's tied to Wyll's story. It's actually interesting though, the thing you point out. There's no theme-park-itis like in Bethesda games here: everything that you see and do is somehow related to the main quest in some way, even minor. And Wyll is tied to a metric ton of early content. There's Karlach, but also you meet an important NPC who shines more light into his situation: a certain individual related to Wyll was kidnapped, by a raiding party of drow and goblins, which you later meet when you go rescue Halsin. In fact, they are celebrating the same raid you see. So yeah, in game worldbuilding is excellent here.It's not as bad as Bethesda crap. Remember Oblivion? There are Hellgates appearing next to every town with demons pouring out. Real End of Days shit. Yet, you're sidetracked with 1000 really insipid quests and guild nonsense and busy becoming a gladiator.It's really bizarre. I can't fathom Larian's story/level design theory at all.
You have a pretty explosive opening with some urgent, heinous shit going on and then the game slams on the brakes so bad the train derails into a gorge. Everything after the intro is pure, unmitigated filler. Oh dear, some goblins are attacking some tieflings who are also tense with druids--EXCUSE ME I HAVE A WORM EATING MY BRAIN. FUCK OFF.
This is worse than Fallout 4 "Gotta find my son--ooh shiny!" for 200 hours.
In BG3, most of the things you're doing are coincidental to following the main story. Dealing with the Tiefling/Druid situation (or not) is pretty much tied into the looking for a healer plot line (finding Halsin as a potential healer) and that also means dealing with the goblin situation. Same with the hag, she is also presents herself as a potential solution. Other stuff are things you pretty much stumble across. There's a burning inn and you rescue someone from it. Maybe the only real sidetracking is looking for Karlach and then dealing with her situation but that's just killing a bunch of assholes in a house right next to her. It takes a few minutes. I think the only thing that really harms the conceit somewhat is the frequent long rests.
It would make sense for a threat like The Absolute to tie up several issues with every group in the land, just like the iron crisis made you wary of the weapons you were carrying in BG1. It feels gamey, but I see it as a positive, since while 5th Ed. might be or not be a good thing for you or any player, it's setting a precedent for the degree of success that a skill intensive rpg should have. It might be wishful thinking, but a lot of people who were playing action games with numbers in the past will notice that the way you design your characters matters, and that every outcome is part of a flow that you experience as part of the game. It's very good that not every outcome is pointed as the "best" way to proceed, which is something that happened way too fucking often in Bioware, Bethesda and Obsidian games.Karlach isn't side tracking -- it's tied to Wyll's story. It's actually interesting though, the thing you point out. There's no theme-park-itis like in Bethesda games here: everything that you see and do is somehow related to the main quest in some way, even minor. And Wyll is tied to a metric ton of early content. There's Karlach, but also you meet an important NPC who shines more light into his situation: a certain individual related to Wyll was kidnapped, by a raiding party of drow and goblins, which you later meet when you go rescue Halsin. In fact, they are celebrating the same raid you see. So yeah, in game worldbuilding is excellent here.It's not as bad as Bethesda crap. Remember Oblivion? There are Hellgates appearing next to every town with demons pouring out. Real End of Days shit. Yet, you're sidetracked with 1000 really insipid quests and guild nonsense and busy becoming a gladiator.It's really bizarre. I can't fathom Larian's story/level design theory at all.
You have a pretty explosive opening with some urgent, heinous shit going on and then the game slams on the brakes so bad the train derails into a gorge. Everything after the intro is pure, unmitigated filler. Oh dear, some goblins are attacking some tieflings who are also tense with druids--EXCUSE ME I HAVE A WORM EATING MY BRAIN. FUCK OFF.
This is worse than Fallout 4 "Gotta find my son--ooh shiny!" for 200 hours.
In BG3, most of the things you're doing are coincidental to following the main story. Dealing with the Tiefling/Druid situation (or not) is pretty much tied into the looking for a healer plot line (finding Halsin as a potential healer) and that also means dealing with the goblin situation. Same with the hag, she is also presents herself as a potential solution. Other stuff are things you pretty much stumble across. There's a burning inn and you rescue someone from it. Maybe the only real sidetracking is looking for Karlach and then dealing with her situation but that's just killing a bunch of assholes in a house right next to her. It takes a few minutes. I think the only thing that really harms the conceit somewhat is the frequent long rests.
Everything being so directly tied to the main quest is just one of many, many design decisions that makes the world feel tiny (ironic for such an absolutely massive game) and video gamey though. I really like the game, but the lack of feeling like you’re exploring a world is easily its biggest issue in my opinion, and there are so many things causing it. Chiefly, the one-map design, of course.
Only if you're a fagCan we finally say Bioware's romances in BG2 ruined story fag RPGs forever?
It would make sense for a threat like The Absolute to tie up several issues with every group in the land, just like the iron crisis made you wary of the weapons you were carrying in BG1. It feels gamey, but I see it as a positive, since while 5th Ed. might be or not be a good thing for you or any player, it's setting a precedent for the degree of success that a skill intensive rpg should have. It might be wishful thinking, but a lot of people who were playing action games with numbers in the past will notice that the way you design your characters matters, and that every outcome is part of a flow that you experience as part of the game. It's very good that not every outcome is pointed as the "best" way to proceed, which is something that happened way too fucking often in Bioware, Bethesda and Obsidian games.Karlach isn't side tracking -- it's tied to Wyll's story. It's actually interesting though, the thing you point out. There's no theme-park-itis like in Bethesda games here: everything that you see and do is somehow related to the main quest in some way, even minor. And Wyll is tied to a metric ton of early content. There's Karlach, but also you meet an important NPC who shines more light into his situation: a certain individual related to Wyll was kidnapped, by a raiding party of drow and goblins, which you later meet when you go rescue Halsin. In fact, they are celebrating the same raid you see. So yeah, in game worldbuilding is excellent here.It's not as bad as Bethesda crap. Remember Oblivion? There are Hellgates appearing next to every town with demons pouring out. Real End of Days shit. Yet, you're sidetracked with 1000 really insipid quests and guild nonsense and busy becoming a gladiator.It's really bizarre. I can't fathom Larian's story/level design theory at all.
You have a pretty explosive opening with some urgent, heinous shit going on and then the game slams on the brakes so bad the train derails into a gorge. Everything after the intro is pure, unmitigated filler. Oh dear, some goblins are attacking some tieflings who are also tense with druids--EXCUSE ME I HAVE A WORM EATING MY BRAIN. FUCK OFF.
This is worse than Fallout 4 "Gotta find my son--ooh shiny!" for 200 hours.
In BG3, most of the things you're doing are coincidental to following the main story. Dealing with the Tiefling/Druid situation (or not) is pretty much tied into the looking for a healer plot line (finding Halsin as a potential healer) and that also means dealing with the goblin situation. Same with the hag, she is also presents herself as a potential solution. Other stuff are things you pretty much stumble across. There's a burning inn and you rescue someone from it. Maybe the only real sidetracking is looking for Karlach and then dealing with her situation but that's just killing a bunch of assholes in a house right next to her. It takes a few minutes. I think the only thing that really harms the conceit somewhat is the frequent long rests.
Everything being so directly tied to the main quest is just one of many, many design decisions that makes the world feel tiny (ironic for such an absolutely massive game) and video gamey though. I really like the game, but the lack of feeling like you’re exploring a world is easily its biggest issue in my opinion, and there are so many things causing it. Chiefly, the one-map design, of course.
Well, when you got to Baldur's Gate in the first game you already had two thirds of the game over with. You actually spend very little time in the city itself.Where the fuck is Baldur's Gate? They spent all that time hyping up the city and it doesn't even show up in the first two acts of the game.
I would've much preferred it if BG was a hub city and your quests take you out from the city like Athkatla from BG2. It would've also made much more sense with the main plot to reduce linearity.
Big DOS2 vibes.
feel like levels in a videogame.
Only if you're a fagCan we finally say Bioware's romances in BG2 ruined story fag RPGs forever?
To hide the quest markers, in my signature.
Say what you want, that doesn't change the fact that a lot of the shit coming from East Asia is undeniably pedo coded. Screeching about degeneracy in Western games while at the same time extolling creepy-ass Japs shit takes a lot of mental gymnastics.”I’d suck a bear off to protect the children!!!” - average larian fanboy
Why? Do you lack the self control to not choose the homosex option?What we need is a mod that removes all dialogue options that lead to gay sex.
the real combat encounters of baulders 3 are those against the gay dialogue options. sasuga larian, always challenging their players.Why? Do you lack the self control to not chose the homosex option?What we need is a mod that removes all dialogue options that lead to gay sex.
Sensible enough. Also, you can preview multiple textures at the same time, but only one sound fileTo hide the quest markers, in my signature.
Do the texture files actually have sensible names because all the audio files are just strings of numbers.
No, the romance in BG2 was very low key and immersive. It would trigger dialogues at long intervals so you really feel like there was enough time for some companionship to develop. For me it was a nice experience to get them in some wilderness or dungeon, the music changes and we get to know the love interests backstory some more. And it was actually romance.Can we finally say Bioware's romances in BG2 ruined story fag RPGs forever?
I'd say the writing is easily better and less predictable than Obsidian's and Bioware'sWriting is also far less stupid than I feared and is so far pretty tolerable
Show me one pissed PoE fanboy.This game deserves Goty just by the virtue of pissing of Poe fanboys and Sawyer.
Fixed it for you.What we need is a mod that removes all dialogue options that lead to dudes and furry gay sex. Yuri it's ok.
Sensible enough. Also, you can preview multiple textures at the same time, but only one sound file
I'd like to remove or replace the generic thundering sound when abilities are used/fired. I'm not sure how many different sounds are there but I think they've overdone the effects. I'd like only the sounds of weapons for non-magic abilities and the magic sound effect for spells. I haven't investigated where the files are yet though.